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Full Version: From last E3: Capcom says Japan doesn't matter anymore
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Well, kind of... and they prove the truth of this with Dead Rising -- 300,000+ demos downloaded, over 800,000 sales expected in North America -- significantly better than they expected. That it won't do much in Japan doesn't really matter.

Quote:IGN: So, why go with Microsoft?

Keiji Inafune: It's a very basic answer. We got the tools the quickest. They gave us the kits first and there you go. I can have tons of different ideas. I can say I want to make different kinds of cakes, different soufflés, whatever. If they don't give me the pans, the pots, the knives the forks to make it, then I can't make it.

IGN: Have you noticed any particular strengths or weaknesses while working with the 360?

Keiji Inafune: What the Xbox 360 represents is a great balance. When you think about when it was released, what it can do, how much it costs, the type of games it will have, it's just in a very nice position. The PlayStation 3 being that expensive is going to put it out of the price range of a lot of people, but yet the 360 will still be there. It will still be something that's affordable for enough people. The one disadvantage, unfortunately, is that it did not succeed in Japan.

GN: Is there still a chance that it could succeed in Japan? Is staying with Microsoft beyond Lost Planet and Dead Rising something you're interested in?

Keiji Inafune: Even though I used the past tense by saying they did not succeed, there still of course the possibility in the future. I'm never going to rule anything out. The game market is a tricky business, that's for sure. I guess that, at least with our titles, we knew right from the start. It's not like Microsoft's brand image for the Xbox was going to go from what it was from the first one to just being some huge success overnight for the 360. No one every even thought that would occur. We all thought that they would, at best, get a slightly larger market share than the first Xbox. Unfortunately, they're doing even worse. They're having a very tough time of it, and that is too bad, but every single developer out there no longer can afford to just look at one territory when making a game. Games are on an international level. If you look at the 360 from an international perspective, it still has a lot of potential. So the games that we created are hopefully applicable to not just the Japanese market but they're hopefully something that Japanese gamers would want to purchase as well. We don't see it as such a big problem, and so long as we can come up with ideas that are internationally viable, then there's no reason not to develop more Xbox 360 games.

IGN: Are you thinking of developing anything to specifically increase the Xbox 360's share in the Japanese market?

Keiji Inafune: We're not planning on making Japanese-exclusive games. Again, it's an international market and games have to have an international appeal. We have to think about those markets while we make them. When it comes to making a game that Japanese people like, we have added certain touches to our titles. For example Lost Planet uses a famous Korean actor. That is the latest trend in Japan, so hopefully that will give it some appeal in the Japanese territory. Japanese people like gigantic robot mechs, so it's got that in it as well. There are a lot of areas a Japanese person would find that they'd like. The gameplay itself is not something that Japanese people are used to, so they're going to have to adapt to what the new world standards are in games. If not, the Japanese market is going to be in trouble, because I can guarantee you not just Capcom, other Japanese companies, developers as well, are looking at games on a worldwide scale. They're not just looking at little Japan like before.
http://xbox360.ign.com/articles/707/707854p1.html
Nintendo disagrees. They still focus on Japan, who admittedly aren't buying as many games as we are. That's why Nintendo's being focusing so much on innovating entirely new sorts of games and ways to play them. The entire focus has been "we need to get a new audience before things really start to suck".

Capcom sure is happy about Dead Rising though. How well has it sold in Japan? How well has the 360 sold in Japan? There's your answer. You can't expect the game to outsell the system after all. If no one wants the system, the game will suffer there.
Quote:Nintendo disagrees. They still focus on Japan, who admittedly aren't buying as many games as we are. That's why Nintendo's being focusing so much on innovating entirely new sorts of games and ways to play them. The entire focus has been "we need to get a new audience before things really start to suck".

Actually, Nintendo doesn't really disagree... they are focusing on Japan, but not with traditional games. They are focusing on its casual and nongamer markets... but Capcom wants to continue to make traditional games, and they see the increasing importance of catching the world market while, Nintendo's casual revolution aside, Japan's gaming market declines... the two companies just have different answers to the same problem.

Square-Enix isn't feeling the hurt yet, because RPGs are the one genre that can be relied on to do well in Japan, but Capcom? Action games and stuff? You can see why their focus is divided...
While it may be true that Nintendo is focusing on bringing in the casual players and non-gamers, it's also true that New Super Mario Bros. is on the verge of selling 3 million copies just in Japan.
New Super Mario Bros., who's name will be outdated the very instant a new Super Mario Bros. is made, was a fun game, but to be honest it still can't quite reach the awesome of SMB3...
True, but that doesn't change the facts, which are thus:

Quote:NES Super Mario Bros- 6.81m
GB Super Mario Land- 4.19m
NES Super Mario Bros 3- 3.84m
SNES Super Mario World- 3.55m
DS New Super Mario Bros- 3.00m
GB Super Mario Land 2- 2.70m
NES Super Mario Bros 2- 2.65m
SNES Super Mario Allstars- 2.12m
N64 Super Mario 64- 1.92m
SNES Yoshi's Island- 1.77m
GB Super Mario Land 3- 1.59m
GBA Famicom Mini: Super Mario Bros- 1.33m
DS Super Mario 64 DS- 0.99m
GBA Super Mario Advance 2- 0.92m
GBA Super Mario Advance- 0.90m
GC Super Mario Sunshine- 0.87m
GBA Super Mario Advance 4- 0.79m
GBA Super Mario Advance 3- 0.57m
GB Super Mario Bros DX- 0.20m

That's only for Japan, by the way.
Yeah, very, very impressive numbers for that game... not exactly something that denies what the guy in the interview is saying, though.

Quote:every single developer out there no longer can afford to just look at one territory when making a game. Games are on an international level. If you look at the 360 from an international perspective, it still has a lot of potential. So the games that we created are hopefully applicable to not just the Japanese market but they're hopefully something that Japanese gamers would want to purchase as well. We don't see it as such a big problem, and so long as we can come up with ideas that are internationally viable, then there's no reason not to develop more Xbox 360 games.

New Super Mario Brothers is a game that fits that description quite well, I'd certainly say...
Great Rumbler Wrote:True, but that doesn't change the facts, which are thus:



That's only for Japan, by the way.

I was really just giving my opinion, not a prediction on game sales.

At any rate, I have a few questions about those numbers. First of all, where did you get them? That's a pretty nice list there and I'd like to pull up things like that myself from time to time.

Also, are those really only for Japan? The reason I ask is because they list SNES and NES instead of Super Famicom and Famicom. That might just be translated for our convenience of course. The other issue is the SMB2 thing, which all of us here are well aware of because we are nerds. So, were they talking about OUR SMB2 or Japan's SMB2 (Lost Levels)? Either way, this leads to my final note.

I'd like to know about the few games not on that list (which seems to be of "Mario platformers"). First is the SNES release of Yoshi's Island (Super Mario World 2). They had the GBA version, but they listed both for the rest so I'd just like those numbers. Second is whatever version that SMB2 doesn't include. If that's Japan's SMB2, where's Super Mario USA (their version of our SMB2), and if that's our SMB2, where's Japan SMB2 (or Lost Levels or whatever they'd have to call it) on the list? I guess single screen arcady type games aren't being included either, like Mario Clash on VB or Mario Bros (original) or the DK games with Mario or the Mario vs DK games on various Gameboy systems.

If you could provide the link maybe those are on the site.
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It'll be interesting to see if Wii can rebuild Japan's interest in gaming.
That's adorable.
That list does have one error, Super Mario Bros. Deluxe (in the US, at least, it is NOT Super Mario Brothers DX, darnit... :)) is a GBC game, not a GB game. :)

Those numbers are interesting though, shows how different the markets are... SMB 3 sold 18 million worldwide, presumably mostly in the US and Japan because those were the main markets Nintendo controlled (they never did as well in Europe...), so that means that it sold a huge amount here... while with some newer titles the discrepancy is less, most obviously with NSMB, which is selling far better there than here... it makes sense, what with the DS doing dramatically better in Japan than anywhere else thanks to Nintendo's Japan-first policies, but still, it's interesting.

Quote:It'll be interesting to see if Wii can rebuild Japan's interest in gaming.

I predict that it just boosts the victory of the casuals that the DS has brought... it will do very well, but like the DS there is going to be a pretty high casual-to-hardcore-game/gamer ratio, I think.