Tendo City

Full Version: Tony Hawk's Downhill Jam (Wii) gameplay video
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Looks okay, not much different graphically from a GC game it seems... decent though. Racing games certainly are the main thing that benefits from the tilt functions of the controller... well, vehicular games in general, actually, but racing are the most prominent of those.

This kind of game could be done on the PS3 also, I expect... I bet that eventually there will be games that are "tilt on PS3 and Wii, not on X360"... but the question is, how good is tilt anyway? I mean, it's existed in some form (SNES third party controller, PC gamepads, etc) for almost 15 years now, and it has never really worked as well in practice as it seems like it should in potential... though maybe part of that is due to numbers -- only a relative few had MS Sidewinder tilt gamepads, so games that used it exclusively really weren't developed... and Kirby Tilt 'n' Tumble on the GBC was fun. :) So I'm hopeful... but I definitely would say that the positional aspects of the controller are probably more useful overall than the tilt, though both do work together to create the "freehand" nature of the Wii controller... anyway, we'll see how it turns out.

(Oh yeah, and as for simplicity of control... games like this are simple and only use the basic features of the Wii controller, but learning how to play a game like Zelda? Those controls look like they are possibly even more complex than playing the game on a GC pad would be... just like the DS -- they talked about "simplicity" but the touchpad has in some games actually made things more complex. Not that that's bad, as harder-core gamers often want complexity, but it does kind of go against their stated intentions... oh well.)

<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/SSY4L_Irt_0"></param><embed src="http://www.youtube.com/v/SSY4L_Irt_0" type="application/x-shockwave-flash" width="425" height="350"></embed></object>
1.) Looks poopy, probably because Activision is letting toys for bob develop it.

2.) Gameplay is all over the place, it's 1080, sonic riders and tony hawk, but it doesn't look tight at all. Sloppy but fun.

3.) definite rental, wait for TH8.

As far as your thoughts on the simplicity on the wiimote, I think you're right but keep in mind that alot of people kept saying 'once you get used to it... it becomes super intuitive". So its mostly a question of A.) The learning curve of pad to mote and B.) the learning curve of newbie to mote. Once you unlearn the joypad mentality it should become second nature.but just based on the idea of gamming alone, controls will get more advanced not only depending on the game but also on the life and popularity of the console. So while some games will be super simple at first, its sequel will be more advanced and etc as Nintendo curves people on to the mote.

With Zelda: TP looking complicated like you said, i'll have to reserve judgement until I play it,