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Quote: Wii's classic games to be priced less than US$10

6/7/2006 12:05:49 PM, by Ben Kuchera

Nintendo President Saturo Iwata spoke yesterday at a Japanese marketing event (Japanese source), revealing information about "virtual console" pricing and the Wii's relationship with the DS. Iwata revealed that games for Nintendo's "virtual console" that will allow Wii owners to play old titles on their consoles will be priced at ¥500 and ¥1,000, roughly US$4.50 to US$8.99. For reference, classic retro games for the Nintendo GameBoy sold for upwards of US$35 for some titles, US$19.99 for others. Uptake was understandably low, as gamers were reticent to pay that much for old content.

Retro gaming may prove to be a big boon for Nintendo. Microsoft's Xbox Live Marketplace has already captured the attention of many gamers with games costing 400 to 1,200 Microsoft "points," which translates to US$5 to US$12.50. Nintendo's pricing is roughly competitive with Microsoft's, but the ability to launch with a massive library of retro games could easily overshadow Microsoft's service, which has been anemic in terms of new titles since launch (though we wait in anticipation for Paperboy, Contra, and others). Are gamers more likely to buy Zuma for US$10, or Majora's Mask?

Iwata also talked about ramping up production of the DS Lite from 1.6 million units a month to 2 million. Demand for the system in Japan has been near insatiable, and with a June 11 launch in the United States, the added production will hopefully keep the system on store shelves so it can take advantage of the success of the New Mario Bros. and Brain Age. The system has been a license to print money for Nintendo, with ten games in Japan that have already sold over a million copies.

Iwata talked up the Wii's capabilities in terms of DS connectivity, including the ability to share demos and the fact that the DS could also be used as a touch screen controller for Wii games. He also hinted that future DS games will be able to be played on the Wii, with added or expanded content as a teaser.

Downloading DS demos via the Wii is a nice touch, but not that surprising. Being able to use the DS as a touch screen for the Wii, however, offers up the possibility of being able to use the Wii to play DS games on your television. The GameBoy Player was a successful product for the GameCube, allowing gamers to play their GBA games on their televisions, and if the Wii features such an ability, Nintendo has a better chance of converting DS gamers into Wii owners.

From the picture Iwata is painting, it's clear that the Wii is designed to profit not only from new games sales but also by working closely with the DS, and placing an emphasis on inexpensive classic games purchased online. It's hard to underestimate the worth of Nintendo's back catalogue, and the addition of classic Sega and Turbografx titles adds considerable appeal for gamers who cut their teeth on Nintendo's early consoles.

Unfortunately, we still don't know when the Wii will launch or how much it will cost. Iwata said the launch date and final pricing for the Wii will not be announced until September.
http://arstechnica.com/news.ars/post/20060607-7009.html
Sounds about right. I really expected it to be less than $10. I couldn't see myself paying more than $15 or so for a downloaded game, even an N64 game.
I expect NES games to be cheaper than N64 games myself. At any rate, if they do that it'll be competitive with used game store prices. I wonder if they will have Atari games in there? Like, Nintendo's old Atari port of Donkey Kong for example?

Anyway, interesting, but again I have Majora's Mask twice over already. Buying ALL my old games, even at these prices, adds up to a very substantial sum by the end of it. And if I can't have logical consistency in the form of being able to justify buying ALL of them, I can't justify buying ONE of them twice. I CAN however justify buying a game I DON'T yet have. That'll be the main interest of people like me, buying games I couldn't otherwise get.

Too bad the Wii isn't portable :D. Any old GB games they stick on there will be missing a feature. I'm also not expecting "Track Meet" or "Gyromite" any time soon. Gyromite could work if they put some physics processing into making a system rendered version of ROB (displayed on a DS screen as you play), but if I want to run blindly in some direction I'll have to use something like a Dance Dance pad. Hmm, well there is DDR Mario Edition so I guess it could use the Gamecube dance pad.

Anyway, wonder when they'll stick some memory card adapter into my DS and let me download these games into that system? :D Basically it would be mainly to keep their GB games portable. It would give people like ABF access to something like Wario VS Bomberman.
Quote: It would give people like ABF access to something like Wario VS Bomberman.

I have Bomberman GB, isn't Wario Blast just the same thing... but with Wario? Eh, Bomberman GB is pretty good. And both games support 4 players through the Super GB, right? ... if I had a Super Multitap, that is... I want one, but can't find any. :( I've seen plenty of PSX ones but don't actually have any 4-player PSX games, while I have five or six for SNES...

Quote:Sounds about right. I really expected it to be less than $10. I couldn't see myself paying more than $15 or so for a downloaded game, even an N64 game.

The least I've paid for a SNES/Genesis game (over the past year) is $0.50, and the most is $15, so yeah, these prices are about right... N64 more expensive? Perhaps, but N64 prices have come down. Now they're barely more expensive than SNES games, I've found...
Next year, they are totally going to port FF7 to the N64!

...

Remember crazy idealistic visions gamers had back thens?
Are they sort of like the crazy idealistic visions gamers today?