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Full Version: The new Twilight World
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Better or worse? First impression is 'worse', but we'll see.
It's tough to tell from just screenshots. I did like the artistic value of the black-and-white world, but the new twilight world has an interesting look too. I tend to agree from the screens that the old look was better, but, again, it's tough to call without seeing it in motion.
looks amazing
I like it. The whole black and white world thing was kind of interesting but I think the over-saturated colors look of the new twilight realm is much better overall.

BTW great avatar, Paco :D.
I think the old style looked better artistically, though... though the inset picture in the top right has promise -- that one does look quite nice. But the monotone look is interesting...
I like it myself. It looks animalistic and beastial in a way, and in another way it looks like an oil painting.
The black-and-white world is kind of cool, but not really that interesting. The new bloom-light world has a much more surreal and other-wordly look to it.
I think it looks cool.

So, is the November release date still on?
I keep looking at it...and I keep loving it...I can't wait!

EdenMaster Wrote:I like it. The whole black and white world thing was kind of interesting but I think the over-saturated colors look of the new twilight realm is much better overall.

BTW great avatar, Paco :D.

lol. it IS great. Sony...roflwaffles.
Peter has that face that the pod people have when they sniff out a normie.

The new look makes sense, it actually looks like the sun is setting: ie twlight. But i'm wondering if it progressively gets darker through the game eventually becoming black and white.
You take the path to twilight, the path into darkness?

No, I take the path to the dawn.
Geno Wrote:So, is the November release date still on?
YES!
Okay. :)
I think I prefer the 'original' black and white look, but the new washed out coloring shows some promise if they do it right.

I hope the overworld of Twilight is done on the same scale of interactivity as Majora's Mask/Link to the Past were. Wind Waker left a lot to be desired. C'mon Nintendo! You can do it! Make another Zelda game with a huge overworld and lots of dungeons!

-TheBiggah-
Majora's Mask's overworld wasn't exactly massive. In fact it felt pretty tiny compaired to OOT.

If you are speaking strictly in terms of interactivity, yes they should work on the level of detail if they can. I'd like everyone to have their own life to live just like in Majora's Mask.
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MM did have a smaller overworld, but there was a lot more to do in it, so I see his point... I wanted a larger main field area for sure, like OoT, but also appreicated the increased density of stuff. But it's WW that has the truly big overworld... I doubt this'll be anything like that size though. Given that they'd have to actually draw it all. :)

We've discussed this before... I still think that while a Zelda game with a truly huge overworld (TES sized, but Zelda in gameplay?) might be interesting, and it'd really help the immersion, focusing on making that overworld all actually matter and making each piece relevant is more important. Zelda games have always done that before, of course, so TP, as the ultimate 3d Zelda, should continue that... I do expect it to be not as big as "I kind of wish it would be" but then, of course, I recognize that the alternative is something huge and boring. What they do is better. :)
Agreed. But this looks like both. The only possible way that Link on that horse riding through the hills to a distant castle would NOT be that big is if they did something terrifying. That is to say, not let you CLIMB those hills there. By the way, immersion has been murdered in Oblivion this day. I travelled a great distance and encountered the end of the world. It wasn't a natural land mark like a wall or a chasm that would kill me if I jumped it, but rather a message saying "You can't go any further". Who said that? Some talking boat? Killed the moment for me! If I want to go further, make the game physics stop me, not a "message"! Aside from that, it's been awesome.
Well it's not the edge of the world (in Oblivion) DJ, it's just the edge of Cyrodiil as they have recreated it in this game... so what do you want? Just an invisible wall? :)
That's pretty much exactly what it is. I'm basically saying if they are going to block off access, do it with in game physics. Stick a real wall in some places, or impassible cliffs that I can't climb, or a vast ocean I'll drown in if I try to swim across it (and if I hack it, then the invisible wall can be invoked), or really tall cliffs that result in my death if I jump off them. That's the sort of thing that would enclose the game world but wouldn't take out my immersion. I mean they already do that "in bounds" anyway, it's just the logical extension of using that to create world boundries.
I don't know... OoT for instance has the cliff method, and I don't think it is oh so much better than invisible walls...
I do. Of course in OOT and MM they had "poster board forest walls" which kinda sucks but all I'm saying is it is a better solution to use the environment to stop me rather than immediatly freeze me with the god power of the programmers and say "sail no further for this place dragons dwell".
I would think that having an entire land that's completely inaccessible would actually take you out of the game even MORE.
I have always truly hated treewalls..
Great Rumbler Wrote:I would think that having an entire land that's completely inaccessible would actually take you out of the game even MORE.

It IS inaccessible! I'm talking about how if they are going to block something off, doing it using the landscape itself as a barrier is better than just freezing you in place and popping up a message saying "you can't go any further". Invisible walls suck.
Quote:Invisible walls suck.

Visible walls are better? One that cover the entire world? At least with invisible walls you can see beyond the point where you're stopped, so that you know that there is actually more world out there. You just can't go there...because you lost your passport.
They can "show more world" in the ways I described, which you seem to have ignored. How about a vast ocean I'll drown in if I swim too far, or the edge of a cliff, or a wall with, I dunno, peep holes in it? There are ways of doing it that would allow me to see further but actually give me a good reason why I couldn't go further. Even a mystical energy barrier would work, because that's "magic land", home of witches.