Tendo City

Full Version: Publisher wants to kill your inner-child with Revcon
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Update Regarding Sadness, NIBRIS Publisher
by Shawn White (03/07/06)


Following its recent announcement of Sadness (working title), NIBRIS Project Mananger Piotr Orlowski responded directly to a number of Revolution Report's inquiries, provided new information concerning the studio's titles, publisher and more.

Regarding Raid over the River, Orlowski mentioned NIBRIS will release the first demo of the game (DS version) at the end of April into the beginning of May. That noted, we reported back in December that NIBRIS had signed a publishing deal for Raid over the River. However, Orlowski clarified the matter today:

Concerning the distributor – the company which was to be our publisher has financial problems and even cancelled its own projects. Therefore currently we do not have any but we are having promising talks with three companies. Of course if there will be any other company interested we will also negotiate – we are really counting on getting a good publisher who will appreciate our ideas and capabilities.

When asked how familiar NIBRIS was with Nintendo consoles, Orlowski responded, "The team of NIBRIS consists of 14 people but we are still recruiting new ones to complete the team. Most of them are people experienced in making PC games. However, thanks to the co-operation with another Polish developer, there are also people very familiar with Dual Screen and GameCube architecture."

"Unfortunately, we do not have the development kit of Revolution yet, but it is going to change soon," he said. "We have many ideas which can only be realized by Revolution."

Concerning the studio's newly announced title Sadness (working title), Orlowski firmly stated that the "project is confidential."
All I can say now is that it is going to be a gothic horror which will scare not with the amount of blood but sheer atmosphere. Imagine a game in which you do not use guns or knives but you will have to protect yourself with the objects you find exploring the ground – a stone, a stick, etc. Some examples of using the controller – you swing a torch with it to scare the rats off, you slit the throat (controller as a piece of glass or a knife); if you want to climb the wall you will have to hook a rope over the piece of a wall sticking out (controller serving as a lasso). And this is only the beginning. The game will be for single player and single player only. For an adult player with strong nerves. Let me mention that the scenario will have associations with narcolepsy, nyctophobia and paranoid schizophrenia.
As a final word, Orlowski noted, "We do not make games for money but for sheer pleasure. We create games which we would like to play but they are missing on the market. Our games are only for Nintendo – only DS and Revolution are the consoles which can realize our visions."

"We agree with Nintendo – that the market needs new ideas, not just larger amount of polygons. Of course it doesn’t mean that we will no pay attention to the graphics – definitely not! However we want the games to provide entertainment in the first place," he said. "Our aim is to make the player feel emotions and feelings We desire real smile, sadness, fear and tears. We believe we are able to achieve this."

from revolution report.com

------

Holy shit kids, could it be possible that the Revcon is making developers think of more realistic situations to use the realistic controller set-up? It makes sense, the controller just inherently lends itself to drama. Yunno in RE4 when the Los Churros El Diablo del la Peniso was killed in the lake, and it caught your foot as it dragged you down with an old fashioned rope-trap? Imagine having to litteraly cut the rope, not smack the A button and watch the cut scene. By actually having to cut the rope you present all kinds of dangers, you could end up cutting yourself (decreasing health), you might end up spending all your time cutting the wrong parts of the rope when it's really only one or three loops that are holding everything together... talk about panic.

The revcon is deeper than i imagined; it's making developers in to better story tellers. The way this guy talks about the torch being used to scare off rats immeadiately puts me in the coridoors
of like-Aliens in pitch black as I use the torch to barely illuminate the surrounding structures. The kind of atmosphere that makes you want to turn the lights on and wake up your dog for protection just in case. Playing Silent Hill is one thing, but when the player is asked to litteraly stab or slash at the enemy's throat is going to offer an entirely different emotional spin on killing zombies and monsters. In SH the one thing that always disapointed me was the use of guns, it's fine in RE (RE is more of a 'video game') but SH needs tactile, palpable fear, I like the approach of a 'gun-less' horror game scenario. Imagine having two revcons, with one hand you try to hold the zombies head back to keep it from biting you while you stabd it with the other hand, trying to break in to its neck and sever its connection to the skull. Then when the crack is heard, the zombie goes limp in your hands and its eyes gaze in to yours like a toy, you let it go and it drops to your feet... your hands soaked in blood, you search its body for anything usefull. You find a wallet and, in real time using the revcon, go through it and find that behind a picture of his wife and kids is a security card used for accessing the next area.

The right wing extremists are gonna have a field day with this one. :D

plus, this game sounds awesome, and the developer is taking every step to make sure they get noticed so it sounds pretty big. take in to account all the ass-kissing they gave Nintendo and we may have a second party title on our hands.
I think these are the guys that neither have a publisher for their games nor a license from Nintendo. Not that they don't have some neat ideas, but...
Vaporware, mark my words
well that's kinda besides the point, whether or not they get a publisher. it's the ideas they want to bring to the table, ideas that are being echoed by many developers and game players alike all because of the immersion factor of the revcon.

Whether this particular game is made or not, we will play it on the Revolution under a different title from a different developer, regardless of who makes it, it's a advancement and logical step that all game designers are pondering.