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News: Nintendo France Suggest Zelda Rev Controls
Posted by Tphi - Feb 28th 2006 03:37

Nintendo of France's new marketing director has suggested that Revolution controls for Twilight Princess are a cert, in one form or another...

Marketing director Mathieu Minel has been interviewed by French gaming site Jeux-France, and was questioned specifically about whether Twilight Princess would include Revolution controls - quite the ongoing saga of late in the world of Nintendo.

Jeux-France: "Will the next Zelda, still scheduled for Gamecube be, also playable on the future Nintendo Revolution and the exclusive functionalities of its controller? Will the game be released this Spring?"

Mathieu Minel: "I just know that Nintendo will release either a special edition of Twilight Princess for Nintendo Revolution's controller new functionalities or include these functionalities directly into the original sourcecode, thanks to the compatibility between the two systems. But actually we still don't know which option will be chosen. We don't have any releasedate as well, but we're already working on all the marketing aspects of Twilight Princess so I think the game will be out soon, even if the exact date is yet unknown. It all depends on the compatibility with the Revolution and a lot of others things. You know, this game will be a full set of surprises, especially with a new and violent battle system but I can't tell anymore."

We've heard many different things from all corners of late, but this appears to be the clearest indication yet that Link will be swinging his sword via your Revolution controller's movement. We will of course keep you posted.

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Cube-Europe has never posted anything that is untrue unless it's a 'top 100 games' llist or some other opinion. Their news has always been good. other sites though claim that the french translation isn't accurate, so this isn't definitive. because of this, i'm sure a more official translation will be forthcoming.

everyone agrees though, that the translation is accurate in that a Zelda game is planned for Revolution. Whether he's speaking of TP or a new game is uncertain. It should also be noted that the article has been edited with the questions and answers from the zelda revolution comments removed, most likely from Nintendo.

So take it with a grain of salt, but as we get closer to E3, multiple authentic and official sources are confirming Zelda Revolution connectivity and that cant be ignored, no matteer how bad Nintendo wants us to :D
Indeed, it seems more likely that Nintendo is hiding something, but aren't doing a very good job at it. Now if Nintendo themselves would announce it, that would be VERY compelling evidence.
They're probably waiting to announce something about it at E3 alone with all the other Revolution stuff.
My opinion of Cube-Europe isn't very high really, but it'd be nice if it's true...
The story is being confirmed by multiiple sources now, including people who speak french.

I think if Nintendo is going to go with this and they're trying to decide between releasing the GC version with Rev content or a seperate version, i say go with the seperate version, use some sharper textures, effects, add some more structure to the props and models, smooth out the polys and all that stuff. Then release the GC Zelda and rev Zelda within 3 to 4 months of eachother.

i would add some incentive to getting both versions too, like you take your memory card that has the save fiile for Zelda GC and pop it in the Rev with Rev Zelda and it opens something in th game or unlocks a new area.
http://www.revo-europe.com/news.php?nid=8905

THE LEGEND OF ZELDA TWILIGHT PRINCESS WILL USE THE REVCON, SIR MIYAMOTO SAYETH
*dance party in my head moment*

Woo-hoo! I can't wait for TP/Rev. I might have to buy both versions (though if I have to be jewish, I'll just get the Rev version).
You may not have to convert just yet, it looks like Nintendo is opting for the singular GC version that will be Revcon compatible on Revolution.
Well, I've read a number of articles that are quoting an interview with Miyamoto. Seems pretty well confirmed now, and they are in fact going with a single version that has extra features on the Revolution. That's for the best, both because I don't want to be screwed and because it doesn't split the market.
Yeah, coming this late, Rev features is a really good idea...
he only thing that worries me is that TP will look dated compared to first gen Revolution titles. not so much the character models, but the backgrounds and etc.
People actually played it on the Gamecube though...
If I found out that it was a Rev game all along and that's what it's graphics look like, I would be very disappointed.
Revolution games will look better than Twilight Princess.
yeah, it was designed on GC, and the revolution dev kits Ver. 3 are the '3 to 4 times' more powerful dev kits. even at twice as powerful as GC (twice as many polys, effects, etc) it would look noticeably better. So no, there's nothing to worry about there. smoke is trying to start an argument. :D

Though TP's in-game character models (Link atleast) look better than any models on the 360 such as kameo, Joanna, any of the FPS games, etc. Link is extremely well done and alot of the screen shots show that bosses and other NPC's look just as good, sometimes better. It aint HD, but it gives first gen 360 games a sore ass. TP is basically a big 'we told you so' from Nintendo to developers and gamers alike, if devs would have adopted GC instead of abandoning it we would have been at the pinnacle of TP a few years ago.
Quote:Don't worry, there's not much chance of that happening with GameCube Turbo!

Gah, make that phrase go away... so stupid... (I know, you don't mean it, but repeating the words of fools doesn't make those words any less annoying... *bad memories of arguing with Stealth ensue*)

Quote:Don't worry, there's not much chance of that happening with GameCube Turbo!

Yes, twice as good at minimum. I don't think we have anything to worry about...
I would crap my pants if Nintendo announced that the official name of Revolution was GameCube Turbo.
I think that would defeat the purpose of what they're trying to do with the Revolution.
Exciting news, but we all speculated this months ago.

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lol @ lazy. The TP models do NOT look as good as Kameo's.

[Image: kameo-elements-of-power-20051004105117628.jpg]

[Image: kameo-elements-of-power-20051004105116346.jpg]

[Image: kameo-elements-of-power-20051004105123940.jpg]

[Image: kameo_27.jpg]

[Image: kameo_16.jpg]

[Image: perfect-dark-zero-20051123110154037.jpg]

Twilight Princess...
[Image: legend-of-zelda-twlight-princess-20050816014851921.jpg]

[Image: the-legend-of-zelda-twilight-princess-20...152188.jpg]

[Image: the-legend-of-zelda-twilight-princess-20...200797.jpg]

[Image: the-legend-of-zelda-twilight-princess-20...153048.jpg]

[Image: the-legend-of-zelda-gcn-20050516024555451.jpg]

Granted, Twilight Princess looks very very good, but there's an obvious difference in the poly count of the models. I would say they look almost as good, but I couldn't honestly say better.

I'm almost tempted to say Link does look as good as the Joanna model, but even there you can tell she's sporting some extra polys, especially in the face.

As you said, there's also the difference in texture resolution which puts Kameo and PDZ over the top with no contest. Not as if it matters. When this releases later this year it will have Gears of War and the like to deal with...and there is absolutely no contest there.

Whatever. So it's a Gamecube game. It's still going to be phenomenal.
Well see the problem is you first have to take off your Xbot glasses. And put on these Nbot glasses!
[Image: 3d_glasses_red_cyan_lenses_with_arms.jpg]
Now Twilight Princess totally blows Kameo away!
Smoke Wrote:Well see the problem is you first have to take off your Xbot glasses. And put on these Nbot glasses!
http://www.assistpoint.co.uk/Images/3D_G...h_arms.jpg
Now Twilight Princess totally blows Kameo away!

Ah yes, I see.

I'd rather see it in 4D, like Kenny K in my avatar.
nice. I love how you posted the high res pics of 360 games to compare. :D

In HD there's no contest, absolutely. But on a standard TV TP looks as good and sometimes better (remember that plant monster?) when comparing them to models in 360 first gen titles. It has nothing to do with being an Nbot with my special glasses both of which I was told by Mother Brain and King Eggplant not to talk about.

being a fan of either console a side, you cant tell me that the comparison isn't so when looking at a 5 year old system and a 400 hundred dollar next gen uber console. Obviously that wont last (ie: gears of war), but it's a valid comparison and it's amazing that Nintendo is pulling it off. Just the idea that Zelda CAN compare to next gen titles is something that deserves acclaim.

So far, i can say that TP looks hundreds of times better than PS3 as well, but we'll see. :D
lazyfatbum Wrote:nice. I love how you posted the high res pics of 360 games to compare. :D

I posted what was available on IGN and Rare. It's all I could find.

Quote:In HD there's no contest, absolutely. But on a standard TV TP looks as good and sometimes better (remember that plant monster?) when comparing them to models in 360 first gen titles. It has nothing to do with being an Nbot with my special glasses both of which I was told by Mother Brain and King Eggplant not to talk about.

being a fan of either console a side, you cant tell me that the comparison isn't so when looking at a 5 year old system and a 400 hundred dollar next gen uber console. Obviously that wont last (ie: gears of war), but it's a valid comparison and it's amazing that Nintendo is pulling it off. Just the idea that Zelda CAN compare to next gen titles is something that deserves acclaim.

So far, i can say that TP looks hundreds of times better than PS3 as well, but we'll see. :D

It's the idea that Zelda can compare to next generation launch games. Whatever value you see in that I won't argue with. Like I said, by the time the game releases there will next-generation titles that blow it away (like Gears of War, as you also pointed out). Ghost Recon (available), and Oblivion (releases this coming Tuesday) already look twice as good as the launch games.

Yes, TP is amazing, but I still don't see the need or want for the comparison. I mean, when I eventually play it I'm not going to be thinking about how it looks compared to anything else.
found a Kameo HD vs. SD comparison...

http://img.photobucket.com/albums/v20/mrstank/KHD.jpg

http://img.photobucket.com/albums/v20/mrstank/KSD.jpg

The image difference is that the HD is much sharper, but I maintain that Kameo still displays a more refined model than Link does in TP.

If you want to see some major differences in resolution, click the link and scroll down to the PGR3 comparisons...OMG. http://www.neowin.net/forum/lofiversion/...99020.html
that's insane, it's like someone went in to the menu and enabled Shit Mode.

but yeah, now that you see what i'm talking about it really has nothing to do with comparing the games. I'm gonna go out on a limb and say that TP will be better gameplay-wise than anything out there on the market, but the only point i was making is that the sheer ability to compare has got to be a huge slap in the face to developers who are trying to work around these monster systems and come out smelling like roses while Zelda TP looks just as good on a last gen system.

I really think that a side from more detailed texture sets, the character models of TP will look like character models of first gen revolution games. But in the case of TP, there are some texture sets, backgrounds, etc that seem less detailed because so much horsepower is going to the character models and up-front action. so i imaggine first gen rev games will look like smoother, more detailed models especially in the atmosphere, grounds, etc. which means zelda TP will look dated as soon as you put in the rev.
lazyfatbum Wrote:that's insane, it's like someone went in to the menu and enabled Shit Mode.

but yeah, now that you see what i'm talking about it really has nothing to do with comparing the games. I'm gonna go out on a limb and say that TP will be better gameplay-wise than anything out there on the market, but the only point i was making is that the sheer ability to compare has got to be a huge slap in the face to developers who are trying to work around these monster systems and come out smelling like roses while Zelda TP looks just as good on a last gen system.

Again, then you have these...

[Image: img_3415697.html]
[Image: img_3461140.html]
[Image: img_3425344.html]
[Image: img_3433303.html]

There's certainly a difference between that and anything from last gen, and we're still just getting started.

As for Kameo and PDZ. I don't want to make excuses for them, but they did start out as Gamecube games, then Xbox, and then finally Xbox 360. Their roots are in last generation so it's not that surprising that their graphics aren't mind blowing.
the piccies no work.

And regardless of their history, it's still funny that they dont look much better than Zelda and in some cases worse. The same scenario is playing out with the PS3 launch title Wallguy 2: Boxman Extreme
???

They work for me. Just go to IGN and look up Oblivion and Ghost Recon for the 360 if you're interested.
TP doesn't look as good as Kameo technically, certainly, and artistically both look great... TP looks fantastic for this gen, but I can't honestly say that it actually looks as good as next gen, SD or no. Yeah, Kameo SD looks a lot worse, but the base stuff (poly count, textures, etc) are still noticably above this generation enough to make the difference noticable... Zelda: TP is certainly a graphical showcase for this generation, though.
I agree for the most part, but Link's model, some of the boss models, graphical effects and overall scope of everything in the screens released thus far are definitely comparable and even superior to first gen 360 games in many ways.

Oblivion does look very nice, but i cant stand those types of games. I call them conversation simulators. The best gameplay you can find in them is a cheap first person point and click attack scheme and everything else is about becoming more god-like until you get bored with the game. Blah. However, i watched some videos of it in action and i have to say that it looks as good as Zelda and better in many ways, but not much better. I know, imma fanboy, etc, but in my opinion, like the knight on the horse for example looks very Zelda TP to me. A side from the game just looking much darker and more gritty.

As far as Ghost recon, I watched it in action as well and looked at screen shots and again, i have to say that while the poly counts are higher, higher res, etc, Zelda looks better. the human faces in Ghost recon look like puppets and the clothes have weird shading where folds are supposed to be so when they move it looks unreal, and then the props and buildings look like cardboard cutouts. Like ABF said, it's technically superior but it still falls short of being as pretty as TP is. It's just my opinion and i'm honestly not trying to put Zelda on a cross, TP just looks as good or sometimes better than those games.

of course, like in Oblivion for sure, there are neat bump map effects, multiple light sources, real time shadows capable of distortion around objects, all kinds of neat things; It's a graphically superior game on a technical level, but so is Ghost recon (compared to TP) and as with all developers some are better equiped to make a game shine than others. while i believe oblivion is either better or as good as Zelda graphically, ghost recon and PDZ and other games actually dont look as good as TP. this probably has to do with TP getting more TLC in its development, and each texture and poly being scrutinized by entire teams at a time and it definitely shows. I think with the first gen 360 games, that TLC was put on a back burner to get the games out quickly in time for launch.

paco specifically will want to brand this post as fandom, but Shadow of the Collosus is also a better looking game in many respects. The actual 'Collosus' creature's models look better than anything i've seen on 360 so far in their first gen line up. So again, I think it has more to do with care and attention rather than a debate about technical specs, which the 360 wins hands down. That just doesn't guarantee a better looking game. in Shadow, those beautiful monsters are running around an expansive open desert. ie: they're the only thing on screen other than your character and the horse. but zelda manages to get tons of shit happening at once with extremely detailed environments and characters, the things that suffer is things like the textures used for the ground, where it's one giant low resolution texture used over and over to create the look of the ground whether it be a grassy field or a packed down dirt path. because of that sacrifice, the developers are able to pump the location up with NPC's, props, etc. It's really nice looking and i bet every trick in Nintendo's hat is being displayed in that game. With first gen 360 titles, the lack of experience with working for that hardware and the rush to get the game's out on time resulted in high poly count, High definition subpar graphics that really, should not represent the power of the system at all, neither should Oblivion which is made by a notorious company for being very 'buggy' and sloppy in their coding. Gears of War will be the 360's claim to fame and once that game is released, pretty much everything will strive for that graphical level becase they know, they'll be compared to Gears of War immeadiatey.

so, my two cents and i'm sticking to em.
art direction? In that respect, the Zelda series overall blows away most every game in their respective generations. I think Wind Waker is THE marvel of this past (current?) generation.

I still think Kameo's a really great looking game though, with respect to its art direction.