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http://www.1up.com/do/previewPage?cId=3148117&did=1

http://www.nintendo.com/gameminiav?gamei...-LunYD1UhC

So far this is lookin' good.

It also does NOT have that new age techno garbage music that has plagued the Tetris series for too long. It DOES have remixed Nintendo retro music.

What it still lacks is the classic Russian classic music like Dance of the Sugar Plum Fairies. And that, well, it makes me sad. Seriously, while I do love the retro Nintendo music from the videos I watched, they really REALLY need to add some russian music and artwork fare to the next itteration of Tetris. DO IT!

However, everything I've seen so far makes me WANT this game. Some DS Bust a Move and Dr. Mario and I'll be set.

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Wi-fi compatible too! This and Kingdom Hearts II are my two big releases for the next couple months.
I'm pretty sure that I'll have to get this eventually.
Yes you will! Then we can add Tetris to the list of games we will attempt to play with little success!
Hurrray!
I suppose if they had to replace russian music with anything, it should be classic Nintendo game themes.
Got it. Love it.

Well, you really can't go wrong with Tetris. It's timeless. They did add a few cool new features though that spice it up a bit. The best: Now you can save blocks for later. If there is a block falling that you can't quite use yet, or perhaps a long thin one to score thoe Tetris's (Tetrii?). Just click a shoulder button, and it goes off to the side and continues to the next block. Whenever you want that block back, just press the button again and it'll swap it for the block that's currently falling. Really helpful. You can also see what blocks you'll get up to seven blocks later.

If anyone else gets it, here's my Friend code. I don't think Tetris needs a sticky like Mario Kart and Animal Crossing, right?

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The biggest complaint in reviews seems to be that it's got the 'you can spin the piece forever on the ground as long as you keep turning it' thing, like the more recent Tetris titles from THQ and stuff...

But yeah, as far as Tetris games go, it does sound like the best one in quite a few years.
What sort of glitch is that? Could you explain it?
It's basically just what it sounds like. Once the block hits the bottom, you can continue rotating it to infinity. It won't set it down for good till you let it lay still for a second. Why this is a big deal is beyond me. I don't really see any abuse coming from it. I usually rotate line up my pieces near the top and smash them down to get the next one as quick as possible. That mode of play is almost necessary when you go online.

The whole rotating thing even seems to be something the game recognizes. I did it once by accident when frantically trying to line up a piece on a tall stack and once it settled into place a message came on the side of the screen saying "T-Spin!". I dunno if it gave me points or anything for it, I was preoccupied :D.
It's just purists... they don't like the fact that you can see more than one piece ahead either. :)

Those things do make the game a bit easier, though, so I can see why some people would want an option to disable them... but yeah, hardly a big deal.
I'll probably be getting Tetris early next week since I have a gift card for Best Buy coming to me in the near future. I'll post my info as soon as I get it.
EdenMaster Wrote:It's basically just what it sounds like. Once the block hits the bottom, you can continue rotating it to infinity. It won't set it down for good till you let it lay still for a second. Why this is a big deal is beyond me. I don't really see any abuse coming from it. I usually rotate line up my pieces near the top and smash them down to get the next one as quick as possible. That mode of play is almost necessary when you go online.

The whole rotating thing even seems to be something the game recognizes. I did it once by accident when frantically trying to line up a piece on a tall stack and once it settled into place a message came on the side of the screen saying "T-Spin!". I dunno if it gave me points or anything for it, I was preoccupied :D.

Interesting, so it's not a glitch, it's a FEATURE! :D Sounds neat, but I can think of an abuse right away. Spin away until your opponent can't keep up and loses, eh, eh?

Yes, a total classic mode would be nice, gameplay and all. This goes back to my one desire for any new Tetris game after this though. I want my Russian music! That is to say, all the music from the NES game, the Gameboy game, and the arcade game (each one had it's own selection of russian music, though there was some overlap), only this time they can actually get the music done by a professional orchastra and added into the game that way (with looping AND a speedier melody that it switches to, though getting the timing down "just so" for every possible sort of switch would be a bit different). That sort of classic mode would be the ultimate.

It would be nice to have some ultimate collection of every different Tetris game ever released under that name, from Tetris 2 to Tetris Blast to Tetrisphere, and a vs mode that involved the two players getting from one mode to the next and odd drop block situations that stem from that sort of thing :D.
Can I pick a song and make it play as long as I'm playing Tetris in whatever amounts to it's eternal mode?

And oh yes, that is certainly good. It would be nice to have the rest of course though. Also, the Gameboy A song would be nice too. That one is pretty well associated with Tetris at this point as well.
Nope. All the songs only play during their pre-determined levels.

I know, I wish I could have that song through an entire endless game too :(
Awww....

By the way, I know there are a lot of visual themes in the game. When you hit that stage, does the visual theme go russian style?
Dark Jaguar Wrote:Awww....

By the way, I know there are a lot of visual themes in the game. When you hit that stage, does the visual theme go russian style?

Kinda. IT's more like a classic Tetris style. The top screen (which usually has Mario, Link, or some other character moving through a respective stage as you clear lines) has a portion of the box art and the spinning sprite on the side is that black and white space shuttle :D
Hmm... I was hoping for Russian buildings and those dancers when you finally beat B mode of the GB game...
Just got it today. I won't have a chance to play today, but Thursday night I might have some time if you're on then.

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Nintendo really needs to unify their networks so these sign on names are shared between games.
No, you might want to have people on your list in one game and not in another (note: Nintendo has never heard of 'ban lists')!
As I said, if Nintendo would allow you to select if people in one game can "see" you in other games, this wouldn't be an issue.

And from what I can tell, Japanese game companies in general don't seem to actually play American games. I think there's some sort of xenophobia going on, because they routinely don't seem to adapt amazing breakthroughs that American games come up with and make standard. It's often not even an issue of whether or not it would work with a given game, an issue I can understand very well. It's an issue of a Japanese game that has a fatal flaw where a fix has been available in the same genre in America for years. Has Miyamoto even HEARD of Warcraft before? And, MGS3 Subsistance's multiplayer seems to be a game designed by someone who has never once looked into an American online game to check on balance issues or how something will affect the multiplayer experience. No one, and I mean no one, bothers using first person aim unless they are sniping in that game (when you use first person aim, you lose the ability to move), because in a game like this, humans aren't robots. They are running around crazily without a care in the world for slow carefully kept positions working through a room like in a movie. It's all about the speed and hurrying up at all times, and if you take a second to aim, the other guy has already unloaded a shotgun blast into your chest since you are no longer a moving target and it was easy. And, those boxes... ugh. Yes, the box is an item in the game, but if all the cardboard boxes in each level are in the same place each time, then a box that isn't in a default "background box" location will not fool anyone who's actually memorized the map. The multiplayer is fun, but it could have been a lot better if they remembered there's this whole other game market an ocean away that does it's own thing.

They seem too isolated, that's what I'm saying. Nintendo should pay as much attention to games made by a company like Blizzard as they do to a company like Square-Enix, and Square-Enix should really look at both Bethesda AND Blizzard. And, Tecmo needs to take a look at Ubisoft. I'm not saying some American game companies aren't guilty of this sort of blind eye to foreign games, but it doesn't seem as prevalant an attitude here. At least Konami has their head in the game. Hideo seems fully aware of the existance of Sam Fisher.
DMiller Wrote:Just got it today. I won't have a chance to play today, but Thursday night I might have some time if you're on then.

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I'll try, though I may be busy on Thursday. If that doesn't work out, perhaps sometime this weekend.
But... but... DJ, Japanese people don't play most of those games, so why should they care? Or at least that seems to be their opinion... but yeah, it is really stupid, and pathetic... Nintendo doesn't play Western online games, and doesn't look at how they work, and their Western employees who might can't convince them that they should, so they make these moronic crippled online networks for their games and the American people are left trying to defend their idiocy... they manage to come up with lines that don't sound like total lies, but I'm sure that inside, Reggie knows how bad DS online is... ONLINE GAMING IS ABOUT FORMING A COMMUNITY WITHIN A GAME. Online CONSOLE gaming is, in addition, about community within the network that the games all run on -- Xbox Live (PS2 online, with each game separate, is poor too, though at least taht has chat ingame...), like within each separate PC gaming online network (Gamespy Arcade, or an ingame Gamespy server browser of mostly user servers (FPSes), or MSN Gaming Zone, or Battle.Net, or Westwood Online, or Ubi.com, whatever your game is running on) Nintendo, through bad decisions, bad design, and paranoia, completely misses this fact and makes an online network with no community and no way for there to ever be a community. Good job. :clap:

I thought that when Nintendo finally went online, it'd be a good thing and they'd start to actually catch up to the world... but no, instead they did THIS...

Quote:They seem too isolated, that's what I'm saying. Nintendo should pay as much attention to games made by a company like Blizzard as they do to a company like Square-Enix, and Square-Enix should really look at both Bethesda AND Blizzard. And, Tecmo needs to take a look at Ubisoft. I'm not saying some American game companies aren't guilty of this sort of blind eye to foreign games, but it doesn't seem as prevalant an attitude here. At least Konami has their head in the game. Hideo seems fully aware of the existance of Sam Fisher.

This is not always true, though... FFXI, for instance, is a pretty traditional Western-style PC MMORPG... and FFXII, while not online, bases its battle system off of FFXI's.
Well, from what I've read, MMORPGs are fairly popular in Asia in general. WOW hasn't hit Japan yet, but it's taken China by storm. I'm pretty sure Square-Enix will figure out they really need to play catchup with Blizzard the second WOW hits Japan.
Quote:Well, from what I've read, MMORPGs are fairly popular in Asia in general. WOW hasn't hit Japan yet, but it's taken China by storm. I'm pretty sure Square-Enix will figure out they really need to play catchup with Blizzard the second WOW hits Japan.

Korea mostly, China some (though more because of the sheer size of the population than anything else), Japan less, from what I know... Korea though, MMORPGs are very popular there. But Japan? Online gaming as a whole isn't as popular there as it is in, say, the US or Korea... MMOs included. That's why there are so many American MMOs, and so many Korean ones, and a bunch of Chinese ones made just for that market, but many fewer from Japan... there are some, sure, but fewer.

As for WoW, I don't know how it did/is doing in Japan...
Every time we have a thread about a DS wifi game, I swear...
It's not doing anything in Japan. From what I've seen, it hasn't even been released there.

To GR: You swear what? That we change the topic? We do that in EVERY thread.

By the way, I've been playing Tetris DS. Turns out, it turns to Tetris music at level 20, not 19, and the background DOES turn into the dancing russians on russian stuff with a floating russian castle thingy on the top screen. It isn't a perfect 8 bit copy, it's actually an updated version of the song. It's not "classic Tetris" though, it's ANCIENT Tetris, Tetris of the Ancient Ones.

I must say that the spinning block trick is the only possible way to get to level 20. The blocks actually hit the ground instantly, even if you are holding left and right you can't actually get the block to move until it has hit the ground.
Quote:It's not doing anything in Japan. From what I've seen, it hasn't even been released there.

It's been released in Korea and China, both for some time now, so I expect that it has... it just hasn't made much of an impact, being an MMORPG.

Quote:By the way, I've been playing Tetris DS. Turns out, it turns to Tetris music at level 20, not 19, and the background DOES turn into the dancing russians on russian stuff with a floating russian castle thingy on the top screen. It isn't a perfect 8 bit copy, it's actually an updated version of the song. It's not "classic Tetris" though, it's ANCIENT Tetris, Tetris of the Ancient Ones.

Tengen Tetris is better than Nintendo NES Tetris... :)
Does it have Russian music?

At any rate, the best of them was the original Gameboy Tetris.

Also, you may expect that it has, but I've actually looked into it. As of yet, I have yet to find a single reference to Blizzard releasing it in Japan at all (it would have to get translated into their language as well ya know). So, as of yet, WOW hasn't been released there.
Quote:To GR: You swear what? That we change the topic? We do that in EVERY thread.

ABF knows what I'm talking about.
Quote:ABF knows what I'm talking about.

I think so, but that doesn't mean that I agree about how much of a problem it is (going by your tone there)... :)

Quote:Does it have Russian music?

Don't remember, but it does have a 2-player mode, unlike the NES game, and some other stuff...

Quote:Also, you may expect that it has, but I've actually looked into it. As of yet, I have yet to find a single reference to Blizzard releasing it in Japan at all (it would have to get translated into their language as well ya know). So, as of yet, WOW hasn't been released there.

Hmm, you might be right... interesting. I'm not sure what that means, if true...
What, it isn't true that I have yet to find evidence that WOW has been released in Japan? All it means, I suppose, is they haven't gotten around to it (or they aren't interested).
Quote:I think so, but that doesn't mean that I agree about how much of a problem it is (going by your tone there)...

Have you even played a DS game over Wifi?

Quote:What, it isn't true that I have yet to find evidence that WOW has been released in Japan? All it means, I suppose, is they haven't gotten around to it (or they aren't interested).

Japanese people apparently do not like PC games. I have no idea why this is, but I heard today about a bunch of changes being made to Counter-Strike to make it more "palatable" to Japanese audiences. Changes included: adding anime-style characters, taking out references to terrorits [terrorists and counter-terrorists are not two mystery organizations], and a bunch of mini-games under the assumption that Japanese people will get bored if they have to do in the game is shoot stuff. It's really quite bizarre.
Quote:Have you even played a DS game over Wifi?

Do I have to to understand how the system works, given how many different online games / game networks I've used over the years? I don't think so.

Quote:Japanese people apparently do not like PC games. I have no idea why this is, but I heard today about a bunch of changes being made to Counter-Strike to make it more "palatable" to Japanese audiences. Changes included: adding anime-style characters, taking out references to terrorits [terrorists and counter-terrorists are not two mystery organizations], and a bunch of mini-games under the assumption that Japanese people will get bored if they have to do in the game is shoot stuff. It's really quite bizarre.

Yeah... oh, there is a PC market in Japan, but it's very small compared to the console market... yeah, in the US it's smaller than the console market, but it's quite a bit larger than theirs. And online games STILL aren't popular there, consoles or no... I think it's been growing, slowly, but it's still not where it is in the US, much less Korea...
A Black Falcon Wrote:Do I have to to understand how the system works, given how many different online games / game networks I've used over the years? I don't think so.



Yeah... oh, there is a PC market in Japan, but it's very small compared to the console market... yeah, in the US it's smaller than the console market, but it's quite a bit larger than theirs. And online games STILL aren't popular there, consoles or no... I think it's been growing, slowly, but it's still not where it is in the US, much less Korea...

FFXI is pretty popular there anyway.

And actually ABF, I'll say you don't have to actually play Wifi to read about it and determine how it works that way, but you DO have to know how it works before you can criticize it. I was under the impression you had at least read up on it, what it can and can't do, before deciding that it was not enough.
Quote:Do I have to to understand how the system works, given how many different online games / game networks I've used over the years? I don't think so.

It's like complaining that Ford cars are difficult to control when you've never driven one before. It might make sense if you were some kind of safety expert out to see if there was truth to the claim, but in that case you'd probably drive one of their cars at least once. That, and you bring this up in every thread pertaining to an online enabled DS game.
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Quote:FFXI is pretty popular there anyway.

FFXI is a Final Fantasy game and is also available on PS2, both things which help its sales there.

Quote:And actually ABF, I'll say you don't have to actually play Wifi to read about it and determine how it works that way, but you DO have to know how it works before you can criticize it. I was under the impression you had at least read up on it, what it can and can't do, before deciding that it was not enough.

Of course I've read about it... and as I said, I've played games on PC on many different online gaming networks -- ingame Gamespy server browsers (Star Trek Voyager: Elite Force, Return to Castle Wolfenstein, and various FPS demos), mplayer.com (Warcraft II (via IPX spoofing), etc) (though not Heat or TEN, those were pay...), Gamespy Arcade (supports many titles, but I've only played games on it a couple of times), Ubi.com Gameservice (version 1, for POD, an ingame server browser; also for POD (later on), external Ubi Gamservice 2.0, external Gameservice 3, for Conquest: Frontier Wars, and Ubi Gameservice 4.0, which I have used but haven't played games on because I don't have any games that support it, since they've discontinued online gameservice support for Conquest and POD...), Microsoft Gaming Zone (various titles -- OutWars demo, Jedi Knight I demo, MechCommander Gold, Jedi Knight I full/Mysteries of the Sith, Axis & Allies, Age of Empires I and II, X-Wing vs TIE Fighter, X-Wing Alliance, Warcraft II (via IPX spoofing), etc), Battle.net (SC/BW, WCIIBNE, Diablo II/LoD, WCIII/TFT), Netstorm's unique take at an ingame online multiplayer gameroom setup, not to mention direct modem-to-modem online play... (Warcraft II), etc, etc... I'm sure I'm forgetting some... oh right, Need for Speed: High Stakes had online play (internal system), Disciples II did too, Shogun: Total War and Medieval: Total War, Westwood Online in its various forms (the one in Recoil (windows, but ingame) and the one in Red Alert 2/YR (ingame), mainly), SIGS (Sierra Internet Gaming System) for Lords of the Realm II, etc, etc (there are more.)... not to mention a few MMORPGs -- World of Warcraft, Shadowbane, Saga of Ryzom, Anarchy Online (free periods)... and non-MMO online RPGs (Guild Wars, Phantasy Star Online: Blue Burst (also when it was free))...

Now, I haven't put huge amounts of time into every single one of those, and some I only played online a couple of times (the only online games that I have put truly huge amounts of time into online (hundreds of hours) are SC/BW, WCIII/TFT, and Guild Wars... with Netstorm probably being next, but way behind.), but that's enough to get the general concept of how online gaming works with that system. I think that I've got a pretty good idea of how online gaming systems work. And I enjoy online games. And when I play them on Revolution, I want the system to actually be one worth using.

In the DS'es case, it varies from game to game.

-Animal Crossing: you must know the person online. You can chat (text) ingame.
-Tony Hawk: no idea
-Mario Kart: Random play (several types), where you can see other people's usernames (but cannot add those usernames to your friends list), and see their kart icon (which you can draw), but can't contact them in any way; or friendslist play, which is random with anyone on your friends list who is also searching, and has the same other parameters as random play (no chat, etc).
-Tetris: I don't know, but I assume it works like Mariokart, but without the custom icons.
-Metroid Prime: Hunters: not sure, but it sounds like it works like Mariokart, but with voice chat between games in friendslist mode -- walkie-talkie style, where you must hold a button down to talk and only one person can talk at a time.

There, did I get that right? Yes? Thought so.

Which of the many games I talked about above does this beat?

One: Warcraft II direct modem. For having random world play; WCII has ingame chat, but the 'only with people you know, who you are in contact with at the same time via other means to set it up' is incredibly limiting, which is why I only played WCII multiplayer like twice before I discovered IPX spoofers...

Oh, some of those online networks were pretty bad (NFSHS's was horribly buggy and often didn't work, the ingame patcher had serious issues, and the website where you registered was terribly broken... SIGS wasn't great... Gamespy server browsers are kind of annoying... nobody ever actually played Recoil online (sad, that game was great), etc...), but at least they WERE.

Oh yes, and if you ask "Why did you make that list, I don't care...", it's because your intimation that I don't know what I'm talking about seriously annoyed me.

Quote: That, and you bring this up in every thread pertaining to an online enabled DS game.

Because online gaming matters so much.
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