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Netstorm:Islands At War

Game Information:
System: PC
Released in late 1997
Review written in Spring 2001; small changes made 2/26/03 for posting.
Review posted at Tendo City 2/26/2003. Edited and partially rewritten 2/26/2004 (for posting at Gamefaqs, and later the current TC homepage). Reposted here on 5/22/2005.
Developed by Titanic Entertainment
Published by Activision


Game Overview: Netstorm: Islands At War, developed by Titanic (Netstorm was its only game) and published by Activison, is a Real-Time Strategy game released in late 1997. Its main focus was on its quite good internet play mode. While the game failed to sell, it is actually quite a good game, despite some problems. Netstorm is unique in that it is a RTS game where the only units that can move are the resource gathers-- military and support units are stationary towers with specific functions and attack areas. This adds to the strategy because placement of the towers is a major part of the game. There is a wide variety of units. They are not balanced all that well, but all players can get all of the units eventually so it works well enough. These units are placed in the sky on floating islands. A (multiplayer) map will have a few large base islands around the edges, scattered resource geysers floating out in the air, and a field of small floating islands in the center. To get to geysers or islands or to build units (towers) of an island, you must build bridges. This is the game's most unique element. It is most similar to Tetris, actually, as the pieces are in many different shapes that you have to link together as you try to expand around the map. Skill at quickly and efficiently laying bridges is vital to being able to win, for if you are blocked off by bridges you will probably eventually lose. This is a problem for new players because quick bridge building takes time to learn. As such, new players lose most all the time to a good or even mediocre player. It takes time before you become good enough to compete with better players in the game, and this definitely would turn some people off of the game. Since geysers are all over the map, being cut off is devastating. And since geysers don't have too much gas in them, and randomly appear around the map, the more territory you have the more money you will make, given enough workers. The key to victory, though, isn't annihilating your enemy's units. It is sacrificing their High Priest. A Priest can be captured when damaged enough, and once captured, brought to a Altar where the victor's High Priest will sacrifice it. Once a person's priest is dead, they lose the game. It is a very unique game. This is probably its greatest strength and greatest curse, as the game is unique and there is nothing like it, but so different that many people will not like how different it is from every other RTS they have played. New players are also slowed down a lot by the structure of the multiplayer system, where at the start you only have a couple of basic units and actually have to unlock the better units in the game by winning matches and sacrificing enemy priests -- this means your enemies, if they are better, will not just be better but will have better units too. Clearly the game is designed so it is best to play against people of a similar skill level and rank, and played in that way it is fun. 9 of 10.

Single Player: Because Netstorm was clearly designed for its internet play, the single player mode leaves a lot to be desired. With no in-mission saving, a fairly long and tedious campaign, and more boring gameplay because there are only large islands and geysers in single player, the single player mode is clearly in the game just so they have one. It will take a while to get through, if you really want to, but probably isn't worth the effort. The poor story doesn't really make you want to progress, either. There are some better campaigns made by fans available for download, however, and if you want a good single player experience you should get them. They have things the main campaign doesn't like branching missions as well. 6/10.

Multi Player: This is where Netstorm is at its best. It was an early online RTS, coming out in demo form in fall 1997, and was probably ahead of its time. With free internet play built into the game, it is very easy to play online. Even here the game is unique -- instead of the average online interface, chatroom, and list of games, it has a ''sky'' where your island -- a small representation of the island you actually have in the game -- flies around, to where your mouse clicks, and joins a game when you click on a spot on a battle ring. That spot is the point (of the 8 start locations around the edge) where you actually start the game. Here, games from one to eight players are played on a map with large islands around the outside and a field of small ones in the middle with the geysers. Though there some problems online because of the fact that almost all players are either very good or no good, because of the small (though steady and probably slowly growing now that it is more available) number of people that play, it is still fun and even now, three years after this poorly selling game released, people are usually playing online. There was even a fanmade patch released late 2003. It broke single player mode, in some ways, but as I have said that does not matter. It added some great features to multiplay like different colored islands and bridges on the minimap for each player. The only real problems with online play are how many people cheat. Because of how the game was designed, cheating is fairly easy and lots of people cheat. Even with this latest patch, cheating is too easy. When past the cheating, though, the game is a lot of fun. But like many other things about this game its uniqueness is a weakness as well. I like the level progression where you unlock more characters as you win more games, but it does hurt new players chances of completing against good ones even more, or even against not so good ones who have more units. However, just getting a file with all the units isn't a good solution because you will then be thrown into playing against people who are far better than you, so following the rank tree is needed if you want to get good. It adds to replay value, though, because unlike most online games it actually gives you a tangible award for winning games (which is something I like about this). I like that. 10/10.


Graphics: Netstorm's graphics are clearly out of date, even though they get the job done. They are old, though, and may make some people not really try the game. This area is, because of the game's age and the fact that the graphics were just OK then, at best, one of the weakest areas of the game. It will even still slow down on a fast computer if you have a huge number of moving units on the screen -- a game limitation, clearly. That doesn't hurt the gameplay much though because again, only resource gatherers, not military units, move. If you can ignore the graphics, there is a good game behind them. 7/10.

Sound/Music: The music and sound in Netstorm is ok. While it won't stand out, it is decent and doesn't seem to repeat too often. Each resource gatherer will make some sound when you click on them, and they are good. The battle sounds are good as well. Overall, a little above average in this category. Nothing special really, but appropriate for the game. 8/10.

Other Info (& Value): While not immediately apparent, Netstorm does have a map editor for single player levels. However, to make a map you must both place the units and islands in the in-game editor you can get and create a text file to go with that map that tells the game everything from what units are enabled in the level for what players start with (it must be listed), and what the alliances and computer player scripts are. This is more complex than it sounds because this file is a text file and figuring out the syntax takes some time. For most people it probably isn't worth it and it would just be better to download some of the good campaigns that other users made. A few are good. The result is few maps made and fewer that are actually good. It is good that it has it, though. And with the infinitely replayable multiplayer as the main focus of the game, any single player is just gravy... 10/10.

Overall, it is a great and unique RTS, but has some definite flaws and limitations and a relatively high learning curve that probably keeps many new players from fully appreciating the game. Still, it is a good game and there is still nothing like it out there. Until there is, it will still be worth playing. One of my favorite RTSes, but I recognize that it is not for everyone.

Score: Raw Scores:
Gameplay- 9/10
Sound- 8/10
Graphics- 7/10
Single- 6/10
Multi- 10/10
Other 10/10
Total- 50/60 or 83%
Final Score (not the total-- this is what I feel the game deserves): 88% , because despite some problems and limitations it is still a good game.

Some links. Netstorm HQ is the main community site. Since Activision took down the Netstorm servers several years ago, they've been distributing the game as abandonware (and are working on patches -- one done, one coming sometime this year).

Links:
Screenshots from Activision's Netstorm Page

Activision's Netstorm Page

Netstorm HQ - The top fan community site and forums

Netstorm Main Forum - Old main Netstorm Forum. Still some use, but not much anymore.
Here's the original review of Netstorm, for anyone who cares. The first post has had the review replaced with the updated version of the review that's been posted on the homepage for some time now.

Netstorm:Islands At War

Game Information:
System: PC
Released in late 1997
Review written in Spring 2001; small changes made 2/26/03 for posting.
Review posted at Tendo City 2/26/2003
Developed by Titanic Entertainment
Published by Activision

Game Overview: Netstorm: Islands At War, developed by Titanic (Netstorm was its only game) and published by Activison, is a Real-Time Strategy game released in late 1997. Its main focus was on its quite good internet play mode. While the game failed to sell, it is actually quite a good game, despite some problems. Netstorm is unique in that it is a RTS game where the only units that can move are the resource gathers-- military and support units are stationary towers with specific functions and attack areas. This adds to the strategy because placement of the towers is a major part of the game. These units are placed in the sky on floating islands-- a map will have a few large base islands, some resource geysers floating out in the air, and a field of small floating islands. To get to geysers or islands or to build units (towers) of an island, you must build bridges. Skill at quickly and efficiently laying bridges is vital to being able to win, for if you are blocked off by bridges you will probably eventually lose. Since geysers are all over the map, being cut off is devastating. The key to victory, though, isn't annialating your enemy's units. It is sacrificing their High Priest. A Priest can be captured when damaged enough, and once captured, brought to a Altar where the victor's High Priest will sacrifice it. Once a person's priest is dead, they lose the game. ***** (of 5)

Single Player: Because Netstorm was clearly designed for its internet play, the single player mode leaves a lot to be desired. With no in-mission saving, a fairly long and tedious campaign, and more boring gameplay because there are only large islands and geysers in single player, the single player mode is clearly in the game just so they have one. It will take a while to get through, if you really want to. ***

Multi Player: This is where Netstorm is at its best. With free internet play built into the game, it is very easy to play online. Here, games from one to eight players are played on a map with large islands around the outside and a field of small ones in the middle with the geysers. Though there some problems online because of the fact that almost all players are either very good or no good, because of the very small number of people that play, it is still fun and even now, three years after this poorly selling game released, some people are usally playing online. The only real problems with online play are how many people cheat. Because of how the game was designed, cheating is fairly easy and lots of people cheat. While there was a patch, since the game doesn't automatically download it no one uses it anymore, and it was hacked anyway. When past the cheating, though, the game is a lot of fun. ****


Graphics: Netstorm's graphics are clearly out of date, even though they get the job done. They are clearly old, though, and may make some people not really try the game. This area is, because of the game's age and the fact that the graphics were just OK then, one of the weakest areas of the game. If you can ignore the graphics, though, there is a good game behind them.***

Sound/Music: The music and sound in Netstorm is ok. While it won't stand out, it is decent and doesn't seem to repeat too often. Each resource gatherer will make some sound when you click on them, and they are good. The battle sounds are good as well. Overall, a little above average in this category. ****

Other Info: While not immediately apparent, Netstorm does have a map editor for single player levels. However, to make a map you must both place the units and islands in the in-game editor you can get and create another file to go with that map that tells the game everything from what units are enabled in the level for what players start with (it must be listed), and what the alliances and computer player scripts are. This is more complex than it sounds because this file is a text file and figuring out the syntax takes some time. The result is few maps made and fewer that are actually good. It is good that it has it, though. +1 *


Score: Raw Scores:
Gameplay- ***** 5/5
Sound- **** 4/5
Graphics- *** 3/5
Single- *** 3/5
Multi- **** 4/5
Other +1 * 1/0
Total- ****************** 20/25 (80%)
Final Score (not the total-- this is what I feel the game deserves): 88% , because despite some problems and limitations it is still a good game.

Note (added for TC review;true as of spring 2002) - Netstorm is not currently being sold anymore. It is abandonware. NetstormHQ has the downloadable abandonware version of the game and information on how to connect to the game's fan-hosted server (when it is running), because the offical server listed in the game is now dead.

Links:
Screenshots from Activision's Netstorm Page

Activision's Netstorm Page

Netstorm HQ - The top fan community site and forums

Netstorm Main Forum - Old main Netstorm Forum. Still some use, but not much anymore.