Tendo City

Full Version: Capcom's Lost Planet: Extreme Condition
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
[Image: 938_0002.jpg]

http://www.xboxyde.com/news_2389_en.html]Pics here
Official Site
Official Trailer


That looks damn good, and it's 360 exclusive. More pics and a trailer at Xboxyde.
It does look good doesn't it...
Pretty
OMG LOOK HOW BLURY THAT IS IT LOOKS WORSE THAN N64 *makes wooping sounds and bleeds*

It's good to see Capcom making an original franchise but wtf is it? A shooter?
Watch the trailer, lazy. It looks like Resident Evil in a different setting...and with mechs!
Resident Evil in a different setting with mechs = Product Number 03

This game is PN03 in a different setting. :D

I think the type of game they're going for is the hugeness and scale of PS2's Colossus and the shooting and RPG elements of PN03. You probably start off as a tiny mech and work your way up to giant mechanized overkill or if you feel adventurous in a very Blaster Master way you can run around in your skin suit. It's also interesting how the monsters look like giant viral strains and simple animals though I did see a crab-like creature in a boss fight. So is it aliens or did earthly animals get in to some chemical goo that made them go ape shit Gigantor?

But what's with the Japanese people everywhere? The only games i've ever seen with Japanese people in them have been fighting games and usually they're almost naked. I mean, why would a system that doesn't do well in Japan have.... oh :D But does putting Japanese people in your game mean higher sales in Japan? Or did Capcom just get sick of using American or European characters?

But the most important question (aside from "will it be released here?") is what kind of mutiplayer will it have.
P.N.03 was much better than it's given credit for...
I know, it's hard to decide where but it's in my top 10 shooters of all time.

(in no particular order)
Einhander (EVERYTHING is german! awesome art direction and a great rock, paper, scissors type of upgrade system. This game has some of the best bosses ever conceived in video game history)

U.N. Squadron (EVERYTHING gets napalm'd! The number of powerups and types of ships you can have is all based on how much money you've earned by doing missions... which include (and usually limited to) exploding the fuck out of an entire country, a very addicting shooter)

R-Type (series - Abadox cant touch the
organic art of R-Type, to this day its unusual powerup system and strange art is unmatched)

P.N.03 (instead of a plane or ship, you play as a dancing chick, how original can you get? It has RPG elements such as upgrades you can earn but the real meat of the game is playing in the butterfly suit on hard mode and finishing the entire game in one pass, fucking game took me weeks to master but once you get the idea of the dancing/dodging techniques you fly through levels like a swan... with a nice ass)

Starfox 64 (Nintendo's first party shooter. LOOK, LISTEN, KNEEL, PRAY. This game series is soley responsible for introducing the idea of multiplayer dogfights and real-time cinematics so that each level felt like a movie or a ride at Universal Studios, it's also the first 3-D arcade shooter and the first game to introduce real time narratives and coversation with voice actors during gameplay)

Galaga (series - This and...)

Centipede (series - This, with a little help from asteroids forged the entire shooter genre as well as invented the video game)

Xevious (it never ends. It seriously never ends. This is also the first shooter to offer the idea of 3-D gameplay in that your ship can drop bombs to hit targets below you (it's a top-down shooter))

Gradius (series - Probably the best traditional shooter series on earth)

Life Force <--- the one that started it all for me

(honorable mention)
Heavy Barrel

Warhawk (its not in the list because this is more of an action adventure game)

Dragon Spirit (a copy-cat shooter with the idea of playing as a dragon and fighting dinosaurs and mythical creatures, very cool visually but lacks substance)

Time Warriors...? I forget the name... damn... in the arcade version of the game, you got to use the swivel knob (like in Tempest) it's a fun and original shooter

Tempest is its own catagory.

Now Ikaruga is awesome, but she gets put in a seperate catagory, the same with the Contra series which is where Metal Slug also sits - The 'twitch shooter'. No thinking, no technique, just hold down the fire button and dodge anything that might kill you, you also might get a secondary fire button in a twitch shooter which is usually in the form of a large explosion. If you find yourself playing a twitch shooter and thinking about your next move you're probably already dead. And no, Metroid is not a shooter. That would be like calling Mario 64 an action-RPG so she's absent from the list.

And there is one game that has evaded my grasp for my entire life. I played it religiously on NES and I cannot find the damn thing anywhere... you play as this candy-coated looking bug-like ship and everything is strange... as you can imagine, based on this description, it's hard to find. :D If i could find it, I think it would replace Xevious on my top ten.
Galaga is my favorite shooter of all time. I just can't get enough.
lazyfatbum Wrote:And there is one game that has evaded my grasp for my entire life. I played it religiously on NES and I cannot find the damn thing anywhere... you play as this candy-coated looking bug-like ship and everything is strange... as you can imagine, based on this description, it's hard to find. :D If i could find it, I think it would replace Xevious on my top ten.
Could you describe this one more? Is it a horizontal or vertical shooter? Any other details you can remember? What kind of enviornment are you in? Outer space?
It was extremely weird and cartoony, like everything was made out of candy and plastic. You could buy upgrades too. I dont remember being in outer space, it was more like going through cities and stuff. It was a horizontal shooter though it may have had top down portions in the game. If i remembr correctly, the cart itself was odd too, kinda like how the Tengen carts looked.

All i can really remember about the game is that it was just plain weird. It, Karnov and City Connection were my favorite weird games. But yunno I cant even remember if it was a NES or SNES game... i'm pretty sure it was NES because I was very young when I played it.

Oh, i just remembered. One of the mechanics of the game allowed you to turn around. So if you were traveling left you could turn to head right and find floating platforms to upgrade your ship.
The game is Fantasy Zone by SEGA. There was an arcade version. It was also released for the Sega Master System, the NES, and the TurboGrafx-16. Tengen published it on the NES which explains why the cart looked different. It was even released on the PS2 as part of the Sega Ages series. There were a bunch of sequels too.

[Image: COVER-Fantasy_Zone.jpg]
Cover of the PC Engine version.

[Image: fz-nes.png]
Screenshot of the NES version.

[Image: fz-arcade.png]
Arcade version

[Image: fz-tg16.png]
Turbografx-16 version.

Here's a site with a lot of info on the game including the many different versions and sequels.

You can play it emulated online here.

I have the Sega Master System version.