Tendo City

Full Version: I hate Blizzard...
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Because they make me want to give them my money...

http://www.gamingsteve.com/archives/2005...uicy_w.php

Read.

... and then how about we discuss how the Warcraft chronology can survive all this information... WoW already stretched it thin in places... this patches some things, but sure looks like it hurts others...
Indeed... Reading about the new game, at least I am focusing entirely on what Blizzard is posting on their own site, makes it very interesting.

Really though, I think the story will "survive" easily enough. The only issue is at the end of Frozen Throne, Illidan very clearly was killed. Well, it would seem he is half demon. It may be that a slash across the chest leaving him in a pool of purple blood simply wouldn't be enough to kill him.

Eh, I can only say this. What of the Alliance's new race? I think they may end up with a constant companda.

It really does almost make you want to give them cash doesn't it? But... Really I'm just waiting for WC4 to be announced.

Or not. What I would really like to see, truthfully, is for Blizzard to experiment in some other genre, perhaps misc? That one is my favorite genre :D.
Quote:Indeed... Reading about the new game, at least I am focusing entirely on what Blizzard is posting on their own site, makes it very interesting.

Just read the scanned article, it's got a lot of interesting information...


I mean... the Blood Elves. They're now on the Horde... but given the events of TFT and before, shouldn't they be ... quite unfriendly ... with the Orcs and Trolls? Forsaken I can see, but the others? Of course, Alliance makes even less sense, so they've got to be Horde because of this silly "there can only be two factions" thing... really, there should be a more dynamic thing where each faction has its alliances and enemies, not a hard "there are only two sides" lineup which just doesn't work in the Warcraft world.

Oh, and I was having a hard time remembering some of the details... TFT that is. Illidan was evil, and working for the Burning Legion, right? And the Blood Elves and Naga and some Undead and others were working with Illidan... I think... but then Illidan lost, and the Blood Elves went off, but they didn't, because here they are still in Quel'Thalas... allied with the Forsaken? Okay, since the Forsaken leader is an ex-High Elf Banshee that makes some sense... but I forget the specifics of TFT and what I remember says 'hmm I'm not sure if this quite makes sense' (I mean, weren't the High Elves working for the Burning Legion in an effort to get magic from any source, even demonic? So why exactly are they now allied with the Orcs, who were part of the alliance that destroyed the demons and have now rejected their demonic heritage... Or am I wrong...)... like with WoW itsself, it had some issues (the two factions, the sides can't talk to eachother, so they're more like enemies now while WCIII lessened that in places (another problem, there aren't just "Humans", there are several, sometimes unfriendly, human nations... this is still true, even with the destruction of Lordaeron...). I'd say it just shows how hard it is to adapt a story for a game like this. They're trying, but it stretches credibility on some issues...

Anyway... other stuff... Outland. Chunk of Draenor in the Twisting Nether, new continent to go to... okay... but what about the people that were on it? So Khadgar's still alive? Interesting... but how about the rest of the Alliance army, or the numerous Orcs who lived on that part of Draenor? We don't know the details yet...
From what I've seen, if they had anything more complicated, a world with literally thousands of players simply would not ever DO anything substantial. I hear it's hard enough organizing a massive city raid to take over when there are just two sides. Something more complicated than that would sort of mess with things.

Oh yes, in the beta, the undead actually had "neural" status with the rest of the horde, rather then "friendly". An individual player could do quests for the other races to get on friendly terms though. If that's still the way things work, then I suspect the Blood Elves will be on neutral terms with the entire horde. Remember, there's no reason the blood elves should really be all that fond of the forsaken.

But yes, due to the nature of the "flow" of games like this, there really can only be 2, maybe 3, factions in this game max.
http://pc.gamespy.com/pc/world-of-warcra...576p1.html

Nice article about the story/backstory of The Burning Crusade (some spoilers, but read it anyway. Nothing really surprising.)... Blizzard always has excuses to explain how the improbable works, of course. :) It doesn't make the things any less hard to believe, but they have excuses anyway...

As for alliances... yes, it'd make the game more complex, but it'd be so much more accurate and believable... 'it'd be too hard to figure out'? But in an RTS game you've got maybe eight players, all fighting against eachother... you'd just need a screen to remind you of the status (this does not have to change during the game of course, they would probably be best to be set... -- allied, neutral, or enemies with each other culture... okay, it'd be more complex... but it could also be more interesting... (like, should the Night Elves be allied to anyone, or just neutral to all but the worst (Blood Elves and Forsaken probably would stay enemies)?

Of course, the real problem is that in an online world it's too hard to have a truly realistic world -- I mean, how would you represent in a MMORPG like this the current Human/Orc status, where the Kalimdor Humans (led by Jaina Proudmoore) are more friendly to the Orcs, while the Azeroth Humans may well still consider them enemies... or that Trolls (even Jungle Trolls, like the playable ones are) and Elves never should be allies... etc... I guess you've got to simplify some things for a MMORPG aimed at the mass market, but still, it's too bad.