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Full Version: Why Nintendo Innovates
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Original article here. lostgarden.com

Thread I found it in here. ga-forum.com

Selected quotes from thread:
nfreakct Wrote:Perhaps one of the most cogent things to come out of the frenzy of the post-Revolution controller unveiling, a pretty well-grounded look at why Nintendo does the crazy things it does. Not because Yamuachi is crazy (he is), not because Nintendo likes pushing hardcore gamer's buttons (an amusing side effect), but why the business model they pursue stresses the idea of doing things differently.

Rahul Wrote:In the book "The Brand Gap: How to bridge the distance between business strategy and design" by Marty Neumeier, which I'm currently reading for work, page 153 has some things to say about "INNOVATE":

Quote:
- It's design, not strategy, that ignites passion in people. And the magic behind better design and better businees is innovation.
- Radical innovation has the power to render competition obsolete. The innovator's mantra: when everyone zigs, zag.
- How do you know when an idea is innovative? When it scares the hell out of you. ( [Image: laugh.gif] Hello GAF!)
- Expect innovation from people outside the company, or people inside the company who THINK outside.
- Make sure the name of your brand is distinctive, brief, appropriate, easy to spell, easy to pronounce, likable, extendible, and protectable.
- Logos are dead. Long live icons and avatars.
- Bottom line: if it's not innovative, it's not magic.
"Why Nintendo innovates" is just so frickin' cheesy a line. It's one of those things where they pretend people are actually wondering about THAT.
Innovation = Money

If it works anyway.
What I mean is, NO ONE is saying innovation is bad, or asking "Why did you innovate?" That's a straw man sort of thing. People are just asking "why did you innovate THAT?". I know why, you know why, we love it. But, that's the question.