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Full Version: Yet Another Revolution Controller Thread
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Quote:Looks like an online magazine site seems to think they have the inside scoop on the Nintnedo Revolution controller. Sounds interesting, and I sure hadn’t thought of this, yet somehow if this is all the controller is, I would feel a bit let down. Quote from Computer Games Magazine:<!--StartFragment --> “It's revolutionary in the same two senses that controller rumble is/was revolutionary: first, it's kind of actually not a huge deal, but controllers will eventually all have it because it is pretty neat; and second, it involves revolving. Simply, the Revolution controller will provide resistance to being tilted. No doubt this is done by some application of a tilt sensor such as the one in WarioWare: Twisted combined with rumble technology.

After all, rumble is just done by some off-balance widgets inside the controller spinning really fast. If they were balanced, they could provide enough rotational inertia— the same thing that makes bikes and motorcycles harder to tilt the faster they're going— to perform this trick.

The "could" is why Nintendo hasn't come out with it yet. Yeah, they say they don't want it to be copied, which is valid because I'm sure it will be, just not anytime soon. What's really happening is Nintendo is trying to make this work with wireless controllers, finding the optimal tradeoff between spinning the widgets fast enough to produce a good, strong effect and keeping the controller from eating batteries too quickly. Oh, and it has to be cheap and reliable, too.”
Source: nrupdates.com via this thread at GAF.


Backs up what lazy's thread says but doesn't mention a trackball.


Reaction seems to be mixed but leaning to the "that's it?" side.
CGM's a pretty good mag... but I do hope that there's a bit more to it than that (though that well might be a part of it).
I'm really hoping that is a part of it as that sounds like the next step in game control. If they can somehow get a trackball on there that'd be great too. FPS/RTS games could be done properly on consoles for the first time.
Genius is beauty!

<img src="http://www.princeton.edu/~artofsci/gallery/images/97.jpg">
I'll wait until Nintendo reveals the controller.
Give in, GR. Give in to the hype. let it consume you. be at one with it. You are getting excited... very excited... and when I snap my fingers you'll be a drunken woman at an uncomfortale party with people you dont know! *SNAP*
Hypnosis is an agreement between the hypnotist and the hypnotee to pretend together.
Quote:Give in, GR. Give in to the hype. let it consume you. be at one with it. You are getting excited... very excited...

Who said anything about not being excited?
I see, but if this is truly all there is to the new controller, I'm having trouble finding many possible uses for such a thing.
Let's see...

The controller basically can force varying degrees of 'weight' in any direction... and you need to tilt in a direction to cause something to move... hmm, no, I cant see any uses at all.

Except for these

Racing - a realistic steering wheel that gives you the real feeling of enertia and tacticle feedback of the road or off-road... or collisions!

Fighting - tilt to move the upper body, dodge attacks, weight changes dpending on fighting style or if you're holding an on abject (axe, club, opponent etc). Imagine how the weight of the controller would change in a grapple fighter like wrestling games

Puzzle - Imagine a version of tetris where the blocks have individual weight or some blocks cause the controller to go zaney and you have to keep it as straight as possible

RPG - Tilt in sync with the gryscopic nature of the controller to charge and unleash powerful magic

Adventure - Use the tilting nature of the controller to control your sword or sheild!

Flying - Tilt in full 3-D movement, factors such as speed, angle of flight and mass of ship are all felt through the controller

Survival Horror - Imagine getting grabbed by a monster, it shakes your character left and right violently, and your controller shifts left and right, litteraly pulling you with it. Imagine being able to walk down a hallway with the control stick and aim your gun with the c-stick or trackball and look around by tilting all at the same time and in full analog!

Shooter - Tilt to aim: Small gun, easy to aim. Large gun, more resistant while aiming. Feel the massive recoil of automatics and try to keep your sights on the enemy

Platformer - Tilt to move the camera in full 3-D, nothing really special but it has never been with such freedom. But imagine this: feel every jump, slide and crash but also every gust of wind, water current and momentum of enertia all invisible on the screen but felt through the controller!

FISHING! - The most realistic fishing experience EVER. :D But what about Golf? in fact all sports games will benefit from this technology. And imagine playing a game like Super Monkey Ball with a controller like this. Imagine playing Mario Kart on Revolution where you actually feel like you're driving a heavy kart down speedways and around hair-pin turns. The areas this controller can be used are limited only by the developers imaginations.
I suppose your right. It's all in how the developers make games around it. We'll just have to wait and see, after all, this may not even be the "revolution" this controller is promising.
lazyfatbum Wrote:Flying - Tilt in full 3-D movement, factors such as speed, angle of flight and mass of ship are all felt through the controller

A new Pilotwings could really show off the potential of this type of controller.
Yeah it would, plus Nintendo has been hinting at a new Pilotwings since the GC was released

I was just playing F-Zero GX and thinking about the Revolution controller, how would this technology benefit F-Zero? First I thought of the steering wheel comparison, but F-Zero lets you shift your weight during turns as well. So by tilting would you steer or shift your weight? It would actually make more sense to use the Control stick to steer and the tilt to shift weight. Then the question of attacking to send your opponent off the track, with a tilting controller you would have to pivot the controller left, right up and down as if the controller is the driver himself. But could the controller recognize side to side movement? If so, could you slam in to other racers by slamming your controller left or right while racing? That would be an awesome mechanic to the gameplay but how would the tilting mechanism recognize the difference between tilting and lateral movement?
This would be awesome, but do you think the learning curve might be too much for the "hardcore" casual gamers? You know, the people who talk all about video games and play a few all the time, but really have no idea what is going on outside of those 2 or 3 games and ignore every other new idea? It's a completely new interface, and there are a lot of people who won't play console FPS because it doesn't have a mouse. I mean, what a stupid reason to miss a great game, yet this is a commonly accepted reason. And it's not like a gamepad is a new idea in the gaming world.
Quote:a lot of people who won't play console FPS because it doesn't have a mouse.

They're right, 99% of the time. :)

Quote:This would be awesome, but do you think the learning curve might be too much for the "hardcore" casual gamers? You know, the people who talk all about video games and play a few all the time, but really have no idea what is going on outside of those 2 or 3 games and ignore every other new idea?

If that's all it is, it's not really a new idea though... there has been force feedback (that's when a joystick/wheel 'fights' against you so when your plane is in a dive it's harder to push the stick up, for instance -- rumble is force feedback's not-very-useful little sibling...), there have been tilt controllers (Kirby Tilt n Tumble, WarioWare Twisted, Yoshi twist whatever for GBA, the MS Tilt Controller for PC (handlebar-shaped so it was perfect for motorcycle games... it wasn't force feedback, but it was tilt-controlled.)... this is just kind of a mix of old ideas. I'm hoping there is more to it than just that...
A Black Falcon Wrote:They're right, 99% of the time. :)

They're right in thinking that the mouse is the best controller for FPS but that shouldn't stop one from playing a console FPS.

A Black Falcon Wrote:If that's all it is, it's not really a new idea though...

It doesn't have to be a new idea. It could just be a combination of old ideas or an old idea used in a new way.
Quote:They're right, 99% of the time.

Note: This does not apply to Metroid Prime.
Quote:They're right in thinking that the mouse is the best controller for FPS but that shouldn't stop one from playing a console FPS.

Only if it's good and not available on PC...

Quote:Note: This does not apply to Metroid Prime.

You're right, because Metroid Prime isn't an FPS. Oh, it'd work better on keyboard/mouse of course, but because of how Prime is different from normal FPSes, that doesn't matter as much in this case as it does in others...

Quote:It doesn't have to be a new idea. It could just be a combination of old ideas or an old idea used in a new way.

True... but Nintendo's been hyping it like it's new, I'd say.