Tendo City

Full Version: SEGA Talks about Revolution
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Nintendo Power's interview with Sega's Simon Jeffrey

Quote:NP: Some of the beloved Sega franchises such as Panzer Dragoon and Shinobi haven’t done as well as they deserved on other consoles. With the success of Sonic on GameCube, why not bring some more of the classic franchises to the GameCube, or moving forward, Revolution?

SJ: I think that’s something that we’re absolutely looking at, to be honest. I think we’re really looking at which of our classic IPs are appropriate for different platforms. We’re very interested in Revolution at the moment. We obviously haven’t made any announcements, but we, like other people, are talking with Nintendo about what Revolution will be, about potential opportunities on Revolution. With regard to GameCube itself . . . it’s interesting how something like Panzer Dragoon Orta would have done on GameCube if it had come out on that versus Xbox. That’s an interesting scenario. I’m not sure what would have happened there. We’re always really looking at what we can do that best exploits for us the classic IPs that we’ve got for a particular market. A GameCube player, like you say, is very, very different from an Xbox player.

Quote:NP: Do you think that those rising costs might lead to even more cross-platform games, and if Nintendo decides to do something radically different with Revolution, is that going to potentially discourage third parties from supporting the platform? Or do you think it might be attractive in terms of trying something different?

SJ: A bit of both, probably. I think it depends how Nintendo rolls out its third-party relations. We’re very excited about the prospects of Revolution, because, like we were talking about earlier, the Nintendo platforms have been great for Sonic and the classic franchises. We think Revolution can absolutely be the same. But I think you’re absolutely right. If Nintendo does choose a different model than Sony and Microsoft, then it might be very difficult for some third parties to adopt this three-pronged, multi-platform approach.

NP: This is kind of a wild idea, but it could be very cool. At E3, Nintendo announced that the Revolution would have the capability to download NES, SNES and N64 games. Would it be at all feasible, do you think, to partner with Nintendo and perhaps add the Sega Genesis to that list?

SJ: That’s a pretty wild idea. (Laughs.) You should talk to Nintendo about that.
Translation: We'd really like to release more of our games on the Gamecube so they'd sell more than 10 units, but Sony and MS pay us too much money not to.
Quote:Panzer Dragoon Orta

I'd definitely have bought it...

Quote:A GameCube player, like you say, is very, very different from an Xbox player.

I'm not sure if he means this in the traditional "as in they're younger" way... I'd expect it, given what types of games Sega has released on Nintendo platforms, but with his other comments I'm actually not sure...

Quote:Translation: We'd really like to release more of our games on the Gamecube so they'd sell more than 10 units, but Sony and MS pay us too much money not to.

Sadly, in many cases I bet that that's true...
Seems like Nintendo-owning Videogamers are generally more serious (more intellectual?) ones... the older generation, or at least those with more sophisticated tastes. I believe that this is evidenced by the success of Nintendo's ancient corps of die-hard titles, Mario and Zelda, Metroid, etc. The other consoles lack these durable, timeless characters. By comparison, the younger, better-graphics-and-more-violence-loving generation goes for the Sony and MS platforms. These consoles, to my understanding, offer a larger variety of prettier games for those with less-critiquing tastes.

So said by Darunia.
Nintendo doesn't have Silent Hill, one of the most intelligent videogames I've ever played in my life. Us diehard fans have been dissecting the hidden meanings of the games for years and years.

:P
And Sony doesn't have Metroid Prime, one of the greatest first-person game ever. :)
Yes, yes, each console has good exclusives, we just need to convince companies like Sega that they can sell games aimed at something other than just kids on Nintendo platforms... I just don't see it happening. I mean, perhaps, and that interview had a sliver of hope in it... but really, what are the chances that things will really change? When companies like Namco see a game like Tales of Symphonia sell 260,000 copies on GC in the US and then make the next Tales game PS2 only?

Yeah, I thought so...
Sorry Ryan, the most intelligent game ever made is Tetris. So you lose. :D

As far as hidden meanings and story depth look at Final Fantasy Tactics which is a complete history lesson on the Japanese/Chinese conflicts. Shadowman offers a story that not only can everyone understand but still manages to have a movie-quality script unlike Silent Hill which confuses most people and ends up becoming convoluted unless you actually do research on the story. What is actually presented makes very little to no sense. The same can be said for Zelda which out does SH in every way story-wise once you start putting things together.

Iconic refferences in video games are awesome but you have to admit that SH isn't the only game that does it or that others even do a better job at it (there's only so many times you can shoot a penis monster before you get tired of it :D).

*waits*
The story in Metal Gear Solid 2 is probably one of the best in a videogame EVER. Especially the ending, but ABF will never know how cool it is because he only played it for an hour or something.
Bah, I got close to halfway... really, did... :)

Quote:which confuses most people and ends up becoming convoluted unless you actually do research on the story. What is actually presented makes very little to no sense.

That sounds like your average Capcom or SNK fighting game story... most of the story is not actually told to you in the game.
Quote:Bah, I got close to halfway... really, did...

The story doesn't even get started really until the second half. The first half is mainly just standard espionage stuff.
I did the Tanker part, I was well into the Big Shell... the last thing I remember definitely doing was the airplane boss (*looks it up* the Harrier)... I got a little past that but probably not too far (not to the next boss that is). I can't quite remember, it was several years ago... so I'm not quite sure exactly where I quit. But somewhere around there. I know, there was still a ways to go... but I lost interest or something so I never finished it then and now I'd need to somehow find a copy of the PC version, which seems to be somewhat hard to find...
Or you could get it on the Xbox.
Silent Hill 2, in my opinion, is the best storyline in a game ever. Yeah, even more than Xenogears... XG was a longtime favorite, but SH2's keeps giving even after four years. You could probably teach an entire college philosophy course with it as a source material.
Sorry, but Planescape: Torment has the best story in a game ever.
You're entitled to your opinions.

There's no law against being wrong, after all.
Your statement is no more true than mine, given that you haven't played it...
I can't even begin to imagine a video game having a better storyline than SH2. Even the two sequels, despite being great efforts, couldn't match it. It's extraordinarily interpretive, and there are hidden meanings in practically every damn thing you see. It is by no means straightforward, and that's why I think it's so incredible. Understanding it even on a basic level requires you to pay attention and use abstract thinking.
Metal Gear Solid 2 has the best videogame story ever.
MGS2 was pretty good, but it was too convoluted, and they crammed way too many outlandish surprises into the ending.
Silent Hill 2's story is dumb like a two-year old would make.

...

...

:p
I've seen enough of MGS2's story to know that, while good, it isn't one of the best ever. It's just a very good game story, told well.
You haven't even seen the best parts of it yet, the first half is REALLY straight-forward and normal, while the second half is anything but.
Oh yeah, the best parts of the story take place in the last 90 minutes or so.
*Darunia is sitting at his large desk, in his office. A knock at the door, and in steps his deputy*

DARUNIA: Ah--yes. The report?

DEPUTY: Yes, it seems that no one bothered to acknowledge your last post in this thread, M'lord.

DARUNIA: But... they didn't read it? It was a thoughtful analysis of the industry and everything!

DEPUTY: Alas, I fear that no one bothered to respond to it.

DARUNIA(now on his feet, furious): Declare war! Mobilize the Old Guard! Send word to all units and posts! Double conscription!! Now, damn you!

DEPUTY: We've tried that before, M'Lord, they don't seem to care much. In fact, they generally ridicule your war-making-might, Oh King.

DARUNIA (sitting back down, pouting): Well, then they suck for that.

DEPUTY: Doubtlessly, M'Lord, doubtlessly.
Given how incredibly, incredibly good Torment is, sorry, but I doubt that matters. :)
i think World of Warcraft has the best videogame story ever.


















oh wait...