18th June 2005, 7:49 PM
Now I want to find that outfit and put it on a manequin and display it in my room. A manequin with a mullet.
Now let's see how fast this thread can turn into a debate on the mechanics of hyperspace in Star Wars.
Quote:Like certain genres. Most games that come out now fall into a handful of genres. Way, way back it used to be a single guy could make a game all by himself. Now that games take millions of dollars to produce companies aren't willing to take a chance on something unproven unless it's from someone like Shigeru Miyamoto or Hideo Kojima. I think that when money enters into things the art suffers for it.
Tellaerin Wrote:And there lies the crux of the matter. The real problem (at least for people like you and I) is that as gaming moves further and further into the mainstream, those of us who are interested in more imaginative titles are increasingly relegated to the status of a niche audience. The sad fact of the matter is, the average person just isn't terribly imaginative as a rule. That's why we're seeing an increasing number of games with 'realistic' themes that the mainstream can 'relate to' (military FPS's, urban-themed titles, etc.)
I'll confess that I liked things better when gaming was less mainstream, too. Not because there was any special cachet to being a gamer in a non-gaming world--the opposite, in fact--but because when gaming was mainly a 'geek thing', games were designed to appeal to geek sensibilities, which are by and large more open to imagination than the average person's. Unfortunately, there's no way to turn back the clock. The day when imaginative and offbeat titles dominated the market is at an end. We're living in the age of VelocityGirl, where gaming is all about spending $5 to trick out your character in a virtual Marc Ecko shirt. :p About all I can hope for is that developers will remain willing to cater to our particular niche with specialty titles as time goes on.
Quote:I was subscribed from vol. 47 (some time in 1992, had the SNES Star Fox on the cover) until possibly 150-something. As far as I'm concerned it started going downhill around vol. 80 - about the time they took out the Manila-folder design for Classified Information Considering the amount of noise people made about it I'm surprised they didn't change it back, but IMO that wasn't their biggest error. The redesigns just made the mag way more confusing and less coherent. Originally you had columns that told you: 1) what the best games are, overall; 2) all the games that are coming out this month, in a list from the best to the worst; 3) all the games that are coming out in the future, in a list from most to least anticipated. After they lost all that and got into "objective" reviewing and gossiping, I just couldn't be bothered. I don't know that they're up to these days, but when I stopped getting the mag they were trying (and failing) to be like a game website or something.
Quote:Nintendo Power had a purpose back when I got it, because internet game web sites didn't even exist at the time. (The internet was a huge BBS system wherein you first had to find out the phone number for the BBS you wanted access to, then in a DOS style you would view a large text file with COLORS, and then type in the download command if in fact there are one of those... things you can download... like the latest Commander Keen demo... at 8 baud....)
Quote:But anyway, I realize now that even then it was painfully biased. Occasionally they would take time out of their busy review schedule to tell the readers why the Genesis SUUUUCKED, and with little comic asides drawn in the style of a political comic...
Quote:Anyway, I didn't care about them changing the look, but I did love the Epic center when that finally arrived, right about the time I was really getting obsessed with the SNES's great strength, a billion RPGs. It was nice to have this huge list of hidden one time only items for this RPG or that.
Quote:In conclusion, there was a time when this stuff actually was nice to have around. Today though, I can get all the upcoming game data I could want, in fact too much, for FREE. I have no reason to get the slow drip from a game magazine that's almost always behind the times. Magazines today aren't giving up the ghost either. They hang on for dear life by offering things like demo disks. I don't care about demo disks though. Now, one in paticular offers something that actually would be motivation for me, exclusive extra game content for certain XBox games. I do think that's a little rude though. All that content is probably downloadable on XBox Live by now though, or at least eventually. They'd be stupid not to do that...
Quote:For that, player's guides, and EVERY SINGLE GAME has them now (used to be only the very best selling games had the privilage of getting a player's guide), are the thing to have. Not only that, there's not just the one by the makers of the game, there are 3 others by companies like Prima and so on you have to pick from.
Quote:But Nester was great! Removing him was another bad thing they did as the years progressed. Along with ditching the regular monthly serial comics...
Quote:Now you see I don't get that. I don't get how "there's nothing quite like having that information on paper".
Quote:You misunderstand. I'm not really talking about Nester (which I did actually like at the time, but like a lot of those lame Nintendo cartoons they had, this too was just... um... lame...). I'm actually specifically talking about specially made one panel comics where there's a kid wearing a cap that says "Sega" and an artist wearing a cap that says "Nintendo" and the kid "used blue for the water already" and the artist is like "ahahah, you idiot, I have a different shade of blue! I'm the SNES!" which is odd, because I thought he was Nintendo, but the point is it was done in the same style as a political cartoon and looking back I realize not just how stupid it was but how manipulative it was.
Quote:Anyway, you collect some odd things, but that's true of all of us here when you think about it so I can't judge.
Quote:Not that you like to keep things, but you like to keep CERTAIN things.