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You know the story. All guessing, nothing concrete; Everything is TBA and when you think you might have it solved, you just end up with more questions.

This is for the rumor mill, where we dream up what we believe will be Nintendo's next system. I've taken most of this stuff from IGN.

We heard "2 to 3 times more powerful than Gamecube." From USA today interviewing Nintendo of America's vice president of corporate affairs, Perrin Kaplan. But this was false, Perrin never said anything of the sort and the news was bogus.

We heard the Revolution will have 512 MB of flash memory built in. This is also false. The Revolution's memory cards will be 512 MB SD cards. We pay 20 bucks for a memory card now... who knows what the price will be, but I can only guess that it will be at a price point that makes sense to consumers. After all, we will not only be saving our games on these, but also downloading our favorite games from all of Nintendo's past consoles. These super memory cards will be Revolution's hard drive.

We heard it plays movies, but we'll need to buy a seperate adapter. This 'adapter' is basically a dongle that will come with a remote. The cost will be around 15 to 20 bucks.

It's available in multiple colors, it downloads every game ever made by Nintendo for every console, Nintendo has all the major titles in the works including a new Super Smash Bros. Online, it will use wireless controllers as well connect to the internet and other Revolutionaries over a wireless wi-fi Nintendo-run network, it's about the size of 3 DVD cases stacked up on eachother, it supports HD (at least 720i, probably more) and HD-DVD, it has a side panel for Gamecube controllers and memory cards, and it has a trippy blue light in the DVD slot that makes it look evil.

Now... what the hell does it do?

Revolution Rumor 1

From Nintendo Power Forums

The poster claims his information came from an insider privy to Nintendo's plans. As is usually the case, the source goes unnamed and unverified. But he does spout some pretty interesting stuff. For starters, he claims the Revolution does in fact employ gyroscopic sensors in its controllers, even though they will be wireless. He also claims the Revolution will sport dual processors and feature built-in broadband, with some kind of online strategy in the works. Nintendo will supposedly go online with the Nintendo DS first with the Revolution following suite. A hard drive will also be included. As far as controller parts are concerned, the Revolution will feature four like the GameCube.

The poster also claims the Revolution will forego using Sony's Blu-Ray storage format in favor of HD-DVD. The system would launch with a currently unnamed Mario title. The source wouldn't say why the system would be revolutionary, stating the leaked information would land him in hot water. He also claimed it would give Sony and Microsoft an advantage at this point in the development cycle. The source did claim the technology itself was nothing revolutionary, only that the system would use it in ways never before seen. The source then added, "Touching is good, but feeling is better." What that means is open to debate, but it leads us into…

Revolution Rumor 2

Taken from a Nintendo document

Gotta love this one. This rumor includes a shopping list of system features and a hand-drawn picture! Supposedly, the artist drew the picture from memory after seeing a document headed toward a Nintendo shareholder's meeting. The (very) rough sketch depicts a number of things, including a controller, shell case disk and a game system from two different angles. Emblazoned across the middle of the page is "Nintendo 21," which seems to indicate a name change from Revolution. Below that lies the "Nintendo 21" logo, which closely resembles the GameCube logo. It also serves to note that both angles of the system drawn on the page also resemble the GameCube, down to the placement of the four controller ports, as well as the "power," "reset" and "open" buttons.

But wait, there's more. The sketch is also connected with information detailing key system information. First, the "Nintendo 21" would hit retail late 2005. It will use a two-sided, 8mm disk with a 5.4 GB capacity and feature a shell case. The Nintendo 21 will also act as a wireless hub and serve a "home game function," letting it communicate with other Nintendo 21 consoles in the vicinity by using the IEEEE protocol. Kyosera, known primarily for designing cell phones and printers, is jointly developing the "home game" function. And here's some more info: the "Nintendo 21" will feature pressure sensitive controllers, with the buttons and handles sensitive to "rubbing" and other such stimuli.

(Could this have been a pre-build of Revolution? We heard about this before, but now that we're all guessing the rev's controller... )

Revolution Rumor 3

From Japanese Publication Shukan Diamond

In late December of last year, Shuken Diamond published a rather interesting bit of information concerning the GameCube's successor. The article, found in the 2005 Preview Edition of the magazine, claimed the Nintendo Revolution Controller would not feature a traditional D-Pad or "A" and "B" buttons. While the information goes unverified by Nintendo, the information strengthens the company's claim that Revolution will alter the way people interact with games. It also ties in nicely with Nintendo President Satoru Iwata's recent statement, in that Revolution presents a "paradigm shift" in gaming. All of this begs the question: what exactly stands in for the missing D-Pad and pair of buttons?

Your guess is as good as ours is. Moments after the news hit the Web, gamers stuffed message boards full of theories and wild speculation. Most of which centered on gyroscopic technology. To be fair, Nintendo does in fact hold patents for such technology, so it's possible that Revolution will mark Nintendo's first foray into tilt-sensitive controllers. Then there's the pressure sensitive controller, which respond to a player's "rubbing" of the handles. Others speculate on the possibility that Nintendo will use an evolved form of trackball. Still others think Nintendo will take the DS approach and include a touchpad. We've even heard rumors of a fancy new rumble device. Supposedly, it would allow a new level of immersion by accurately interpreting digital output into physical sensations.

Revolution Rumor 4

From U.S. Patent filed on July 21, 2004

This rumor centers on new technologies that would change the way a gamer actually watches a game. To start, here's a brief intro: a fixation point is whatever a gamer stares at most of the time when playing a game. Thing is, most games feature several of these fixation points, so developers have needed to devise methods of including every object on screen at all times. When this wasn't possible, the display needed to shift and prioritize objects according to the action. Developers accomplished this by zooming the image up or down, to help gamers re-focus their attention. Just look at any number of sports games. The camera invariably follows the soccer ball, baseball or football. The document argues that the constant change in perspective makes playing games tougher than it should.

The patent describes a technology that would prevent a fixation point from moving and prevent the display area from changing in size. Regardless of where a player sits, he (or she) would command a deep view of the happenings on screen. This would also carry over into multiplayer gaming, where multiple players would normally require multiple fixation points. The new set of technologies would eliminate the strain associated with split-screen gaming. In summary, this would all make for excellent game sessions thanks to unparalleled view of the display. Changing the way a gamer watches the action unfold on-screen would be somewhat revolutionary, but again, it's too early to tell exactly how Nintendo plans on using the tech described in the patent. Unless, of course, they already have to some degree...

But that didn't stop anyone from speculating. Once again, rumors seeped into websites and forums. The conjecture pointed at everything from holographic imaging to new methods of image processing where a developer could create hyper realistic vistas at a fraction of the current processing cost. The latter of which alleviates concerns over the rumors that the Revolution will lack the raw processing power of both the PS3 and Xbox 2. If Nintendo has found a way to render realistic imaging at a relatively low processing cost, then it really doesn't matter that the Revolution will lack some of the punch of competing consoles. What matters is that it will stand on equal footing from a graphics stand point. Furthermore, the technologies developed to nix the forever-changing "fixation points" problem will only reinforce the new rendering methods...or so go the rumors.

What we know:

1.) It will not use touch screens on the controller

2.) Some kind of gyroscopic feedback

3.) Completely wireless

4.) Has 4 Gamecube controller ports, but it's said that the Revolution controller will be able to play every Nintendo game ever made. Current theory is that it has some kind transformation to make the controller how you want it laid out
Quote:We heard "2 to 3 times more powerful than Gamecube." From USA today interviewing Nintendo of America's vice president of corporate affairs, Perrin Kaplan. But this was false, Perrin never said anything of the sort and the news was bogus.

That was false? Interesting... hopefully this means that it'll be more powerful than that. :) Though Nintendo has said that it won't be as powerful as the other consoles, that doesn't mean that it actually WILL be... see the Gamecube for an example of that...

Quote:We heard the Revolution will have 512 MB of flash memory built in. This is also false. The Revolution's memory cards will be 512 MB SD cards. We pay 20 bucks for a memory card now... who knows what the price will be, but I can only guess that it will be at a price point that makes sense to consumers. After all, we will not only be saving our games on these, but also downloading our favorite games from all of Nintendo's past consoles. These super memory cards will be Revolution's hard drive.

Yeah, I heard this. Definitely good news, and it makes a lot more sense than a tiny internal harddrive/memory thing... the only thing I'm wondering about is the price, but I'm sure Nintendo will make them reasonable. Because yes, if you're going to be downloading all these games, it'll cost quite a bit... well, NES and SNES ones are tiny, but those N64 games can be pretty large...

Oh, and they go in ports below the disc drive on the front of the console, right (behind that 'door')?

Quote:It's available in multiple colors, it downloads every game ever made by Nintendo for every console, Nintendo has all the major titles in the works including a new Super Smash Bros. Online, it will use wireless controllers as well connect to the internet and other Revolutionaries over a wireless wi-fi Nintendo-run network, it's about the size of 3 DVD cases stacked up on eachother, it supports HD (at least 720i, probably more) and HD-DVD, it has a side panel for Gamecube controllers and memory cards, and it has a trippy blue light in the DVD slot that makes it look evil.

I wonder if the Cube or Revolution controllers can control the NES/SNES/N64 titles...

Quote:We heard it plays movies, but we'll need to buy a seperate adapter. This 'adapter' is basically a dongle that will come with a remote. The cost will be around 15 to 20 bucks.

What about a GB Player? :)
Quote:We heard it plays movies, but we'll need to buy a seperate adapter. This 'adapter' is basically a dongle that will come with a remote. The cost will be around 15 to 20 bucks.

That's fucking stupid. I riffed on Microsoft for this when X-Box came out, and Nintendo shouldn't recieve special attention. It pisses me off that they can't include DVD playback right out of the box. The ability to play DVDs is built in, but we need to pay more money for a seperate adapter, just to utilize that? Shame on you, Nintendo.
You understand why don't you? I'm not saying it's any better for US, no, we're screwed.

But, you see, EVERY company that makes a DVD player, by international copyright law, is forced to pay royalties to the DVD... erm... High Council or whatever it is they call themselves these days. If Nintendo had the machine play DVDs normally without alterations, they would have to pay out that fee for every single system sold, meaning they would need to get that money from somewhere, and that somewhere would be us.

So, instead of making those pay who only wanted a game system, they did what Microsoft did. They put that cost into a seperate dongle that unlocks the feature. Those who want DVD playback can pay Nintendo's royalties, and those who don't, don't have to.

Fortunatly, CDs are fine. Every company can include CD playback if they had a drive that can read them, thanks to no royalties being involved.

Now, as a consumer, I don't care. I'm not their accountant and in the end what I see is Sony giving us DVD playback, and the other two NOT giving it to me except via a fee. But, in terms of business, it was really the only choice.
Dark Jaguar Wrote:You understand why don't you? I'm not saying it's any better for US, no, we're screwed.

But, you see, EVERY company that makes a DVD player, by international copyright law, is forced to pay royalties to the DVD... erm... High Council or whatever it is they call themselves these days. If Nintendo had the machine play DVDs normally without alterations, they would have to pay out that fee for every single system sold, meaning they would need to get that money from somewhere, and that somewhere would be us.

So, instead of making those pay who only wanted a game system, they did what Microsoft did. They put that cost into a seperate dongle that unlocks the feature. Those who want DVD playback can pay Nintendo's royalties, and those who don't, don't have to.

Fortunatly, CDs are fine. Every company can include CD playback if they had a drive that can read them, thanks to no royalties being involved.

Now, as a consumer, I don't care. I'm not their accountant and in the end what I see is Sony giving us DVD playback, and the other two NOT giving it to me except via a fee. But, in terms of business, it was really the only choice.

Huh, actually, I didn't know that. Before, I thought that it was out of pure, corporate greed.

:p Well, I GUESS Nintendo is excusable, then. I GUESS.
a side from that, including the DVD remote with the console would up the price as well. Nintendo is really focused on delivering an affordable console. There are rumors swirling that PS3 and XBox360 will be in the 350/500 range which is rediculous. I see Nintendo coming out of the gates with a 150/200 price point.

Assuming that controllers, a game and memory cards are sold seperately:

Revolution:
150/200 console
30 Extra Controller
20 Memory Card
50 Game
20 DVD playback/remote
Free online

270/320 Total

PS3/XBox360:
350/500 Console
30 Extra Controller
20 memory Card (100 for hard drive?)
50 Game
20 DVD playback/remote
50/month for online? (for "gold" packages?)

470/670 (570/770 w/hard drive) + Online cost = 50 a month

Then add to that the connectivity features of all the consoles to hand helds. A 300+ (with game=50 each) PSP or a 170+ (with game=20 each) DS.

The amount of money being thrown around is insane for all 3 companies, expecting us to shell out small fortunes for our hobby. But the PS3 and 360 will push that in to astronomical numbers. A full on PS3/XBox360 package is going to run you up to over a thousand bucks with monthly fees attached.

Final (full package) PS3/XBox360 with hard drive & PSP projected cost =

$920/$1120

Final (full package) Revolution with DS projected cost =

$440/$490

Am I off with my numbers or what? I think it's pretty liberal, but it paints a realistic picture. I cant afford a full Revolution package, but I already have a DS, so that cuts the 170+ off the final cost. But it's still holy shit expensive. The PS3 and XBox360 projected costs are way out of my pocket book. I'm not going to get a loan or pay as much as my big screen HDTV for a fucking video game system. :D
(A note about the DVD remote, that's sold seperatly even with the Playstations, you just use the system controller as a remote without it.)

While your math isn't off, I would say there is a small fallacy in what you group into the packages.

Well okay, there's also a few things you got wrong, though I may be wrong myself I'm just going from what I currently know about this generation.

XBox Live isn't 50 a month, it's 50 a year. That's a big difference. There is NO way I'm paying 50 a month just to play a game online, and no way they could justify such a fee. Even MMORPGs cap the price to 15 a month max. From what I understand about the 360 Gold Package, it's still 50 a month.

Sony isn't actually offering a net service like MS is. They are letting their guys do what they want. I haven't heard anything yet to counter this, so I'm going with how the PS2 is doing online. It's basically doing the same thing Nintendo is doing, only companies actually want to make online games for them.

So what I'm saying is Sony does free online in the sense that if a company makes a game with free online play, that's all there is to it. For example, I have Resident Evil Outbreak (a game with a message, and that message is "buy a hard drive"). It's a very fun game by the way lazy :D. Anyway, the online is totally free. They don't get any support from Sony, they have to pay for their own servers, but it's still all free. I also have SOCOM. Again, it's free, but the company has to pay for it's own servers. Anyway, the downside is matchmaking is only good for those who are actually PLAYING the game right then, as opposed to XBLive where you can invite people playing OTHER games.

Anyway, the hard drive prices are about right, based entirely on the price they are selling the PS2 hard drive at. The only issue is if they will be selling the HDs seperatly or including them in the box. That means your minimum price should take that into account and drop the HD price. There's also the matter of wondering what Nintendo is doing in that regard. They may end up using a massive memory card in place of a hard drive, but the question comes up, will they include it?

The other issue is the memory card thing. Currently, the biggest memory card you can get for the Gamecube is about 25 to 30, right? I'm not certain, but it's higher than 20. Considering the massive size we may be talking about (the system should support even the largest SD cards, which would weigh in at a few gigs, and those would be the ones I'd be after). So the min MAY be right if they actually get the mem card that low, but the max could be a lot higher if you go all out with a massive SD card.

I'll end by saying I'm pretty sure no one is interested in the DVD kits at this point. Anyone that's going to be buying this stuff at launch is the sort who already has a DVD player, unless they are giving it as a gift, in which case they are the sort who have already bought a DVD player for their spoiled brats.
It's also ridiculous to guess the price of the consoles at this point. Everyone was saying the PSP was going to be insanely expensive and it actually came out at a reasonable price. We won't know how much they're going to cost until we here it from the companies themselves.
250 for a hand held is not affordable.

And I also agree that guessing the prices is invalid but it's all we can do at this point, but I think the numbers I came up with are realistic based on the past few generations.
Whether or not that's a decent price is up to personal opinion I suspect. Me personally? Sorry, I can't justify spending that much on an underpowered PS2. I suspect that a price drop may occur, but at this point my best bet is to recieve one as a gift.

And yes, price guessing is very unreliable. That is, if we were to put the price as the wave form, it would be a slowly sloping hill.

At the same time, we CAN guess the prices based on currently existing evidence and more or less develop a reasonable wave form.

So considering all we can guess is a wide wave form, lazy's method of stating a max and min price point instead of a single flat point is a good idea, and it's fun anyway for our type.
I wouldn't spend $250 on the PSP either, but I'm just saying it wasn't the $300-$300 people were saying it was going to be.
My Three Thoughts on This:

1. I have trouble reconciling the fact that the controller may feature some new out of this world control scheme, without traditional D-Pad and A/B Buttons with the concept of downloading classic Nintendo games. When I get Rev, that is one feature I will be partaking of on a constant basis, and I will want to use a control that is familiar to me when I do.

2. I'm very happy that Nintendo decided to use SD cards as storage media, because now all of the major players have decided to go with common flash media. This is good in many ways. One, we can spend less money overall because our memory card media is useful for applications besides gaming. Two, this can open the door for all sorts of special gameplay features, since you can store any kind of file on them with a billion different devices. Three, this practice will likely prove to be a new breed of killer app for memory card devices, especially SD, since they are already so widespread, and will help further drive down prices for the cards, even for people who will never use them for gaming.

3. I smell.
Regarding:

1. The Revolution has Gamecube controller ports on it so you can simply plug in any Gamecube controller you have for the sake of retro gaming. In fact, that's the entire reason they were added. The one issue there is that you will need to adapt to the limitations of the Gamecube controller... again. This means that for NES games, the select button is now either a shoulder button or possibly X or Y. For SNES games, the layout of the 4 buttons is a bit off, only really playing a factor when, for example, you need to hold down two odd buttons at the same time. For N64 games, well then things get ugly. The C stick WOULD do just fine, except in instanes where you might need to press both down and up or left and right at the same time (can't think of that off hand). Anyway, the neutering of a 6 button layout really becomes obvious with those...

2. Agreed. I'd just like to expand that using standard multiuse memory cards is great for the reasons you named, which all falls under the concept of standardization. However, I would like to see that taken further. The many memory card formats there are now are akin to having many different formats of DVDs. Wait... Yes, we have many DVD formats, but in the end it was all standardized so that new ones don't emerge and all DVD players support all those formats. Memory cards didn't even bother using the same standardized shapes and pin numbers, so making a device use all the formats now requires making a LOT of different slots for memory cards, which is stupid. Either the market needs to eliminate formats until one is left (and considering they are functionally the same, I really don't care which one, well I'd prefer one that's small and cheap to produce) or the major memory card makers all need to get together and design a standard. At the very least, the market has prevented this from going the way of printer cartridges. There is a store here that SPECIALIZES in the hundreds of obscure printer cartridges out there, "Cartridge World". Basically all that's needed is a standardized slot shape and pin set, to allow backwards compatibility, and a very high potential for upgrading both maximum capacity and transfer speeds.

3. That's what that horn on your face is for.
Quote:But, you see, EVERY company that makes a DVD player, by international copyright law, is forced to pay royalties to the DVD... erm... High Council or whatever it is they call themselves these days. If Nintendo had the machine play DVDs normally without alterations, they would have to pay out that fee for every single system sold, meaning they would need to get that money from somewhere, and that somewhere would be us.

So, instead of making those pay who only wanted a game system, they did what Microsoft did. They put that cost into a seperate dongle that unlocks the feature. Those who want DVD playback can pay Nintendo's royalties, and those who don't, don't have to.

Sony, I am pretty sure, is a member of that group, so they don't mind paying themselves royalties. :)

Quote:Am I off with my numbers or what? I think it's pretty liberal, but it paints a realistic picture. I cant afford a full Revolution package, but I already have a DS, so that cuts the 170+ off the final cost. But it's still holy shit expensive. The PS3 and XBox360 projected costs are way out of my pocket book. I'm not going to get a loan or pay as much as my big screen HDTV for a fucking video game system.

This generation proves that lower prices don't win the race. If that were true, Nintendo would be in first right now. So this doesn't really matter... and yeah, Life is a quite reasonable $50/year, not something ridiculous like that... :)

Quote:1. I have trouble reconciling the fact that the controller may feature some new out of this world control scheme, without traditional D-Pad and A/B Buttons with the concept of downloading classic Nintendo games. When I get Rev, that is one feature I will be partaking of on a constant basis, and I will want to use a control that is familiar to me when I do.

Either you'll be using a Gamecube controller or it won't be quite as odd as some people think it might be, I expect... but if the stuff Lazy posted is accurate they say that we'll be using the Rev pad for the old games, so obviously it'll have at least most of a standard layout...

Quote:2. I'm very happy that Nintendo decided to use SD cards as storage media, because now all of the major players have decided to go with common flash media. This is good in many ways. One, we can spend less money overall because our memory card media is useful for applications besides gaming. Two, this can open the door for all sorts of special gameplay features, since you can store any kind of file on them with a billion different devices. Three, this practice will likely prove to be a new breed of killer app for memory card devices, especially SD, since they are already so widespread, and will help further drive down prices for the cards, even for people who will never use them for gaming.

With X-Box, though, you can just use the harddrive... PS3 also has a HDD, but I'm not sure if it'll also be used as a standard game-save space (though if you have one, I sure hope it lets you use it for that!). But GC is still going to rely on memcards... yes, quite large memcards, but memcards. Poor in comparison. As for 'standard format', that'd matter more if you could use them in multiple systems, but I highly doubt that you could use your GC SD card in a PS3... formatting and all that...

Quote:2. Agreed. I'd just like to expand that using standard multiuse memory cards is great for the reasons you named, which all falls under the concept of standardization. However, I would like to see that taken further. The many memory card formats there are now are akin to having many different formats of DVDs. Wait... Yes, we have many DVD formats, but in the end it was all standardized so that new ones don't emerge and all DVD players support all those formats. Memory cards didn't even bother using the same standardized shapes and pin numbers, so making a device use all the formats now requires making a LOT of different slots for memory cards, which is stupid. Either the market needs to eliminate formats until one is left (and considering they are functionally the same, I really don't care which one, well I'd prefer one that's small and cheap to produce) or the major memory card makers all need to get together and design a standard. At the very least, the market has prevented this from going the way of printer cartridges. There is a store here that SPECIALIZES in the hundreds of obscure printer cartridges out there, "Cartridge World". Basically all that's needed is a standardized slot shape and pin set, to allow backwards compatibility, and a very high potential for upgrading both maximum capacity and transfer speeds.

... does it need N64 controller ports too then? :D
Formatting partitions is a common practice, but here's the deal. They can't "lock" a widely used card for ONLY one system or another, or they totally defeat the purpose. How would they do that? The only way they could lock out the PS3 and 360 (let's assume they all used the same memory card) would be to ALSO lock it out for saving photos, MP3s, movie files, and so on. They won't be doing that. If they are using a memory card, they are agreeing to use the preexisting partition without formatting. You might notice that they have GCN memory card slots on that system. So, that won't be an issue as far as compatibility with GCN games.

So, yes I'm pretty sure that IF they all used the same memory card, you COULD use the same card on all three systems. But, before you consider what this means for 3rd party games released on all 3 systems, the files themselves would likely have proprietary formats for saved games. So, while your card might have both the 360 and Revolution saves, they would be in different formats by requirement and wouldn't be usable on the other systems in that manner. Buut... that's assuming they actually forced people to keep that standard... It's very possible a company like EA might say "screw that" and create their own format that's the same across all 3 systems. Not sure how that'll work with the browsers of each individual system (you know they'll have special formatting for save files set up just for the purpose of things like 3D animated models spinning around and stuff that says "certified Revolution Save File, Secure" or something.
DJ Wrote:XBox Live isn't 50 a month, it's 50 a year. That's a big difference. There is NO way I'm paying 50 a month just to play a game online, and no way they could justify such a fee. Even MMORPGs cap the price to 15 a month max. From what I understand about the 360 Gold Package, it's still 50 a month.

That's what I meant, the 360 Gold Package is 50 a month from what I understand. Though I suspect they will sell a year-long package for $150 or whatever. I believe it was at the conference where MS said the 360 gold package will be 50 a month. Am I totally talking about of my butt?

As for the PS3, the system they're using for PS2 online games is developer choice as you said. But I believe I also heard in their conference that they're creating an online network for PS3. If this is the case, I would suspect they would charge for it, it seems the Sony thing to do.

What Nintendo does is totally up in the air, since thy've said the DS will be free online, i'm only assuming the Rev will be too.

Also, with my projected prices, I dont think i'm too far off based on current tech and prices. I'm looking at full packages as well, the whole kit and kaboodle. Looking at a GC for example, you can see the logic:

100 Gamecube
30 Extra Controller (wavebird)
20 Memory Card
50 Game
100 GBA w/game

$300 full package cost

The memory cards (first party) down here are 20 bucks each (for the normal size) the largest first party Nintendo cards are 25. Are PS2 memory cards 30?
I think it's $50 a year. Same as it is now. The silver package is free but doesn't even let you play games online.
Right... "silver" seems essentially pointless, from what I can tell.
Well pointless for gaming. It does allow you to chat with people, gives you access to downloadable content and the Xbox Live marketplace.
Okay so 50 a year then. That's easier to swallow, but it's still an added an cost that doesn't really have to be there.

In a recent interview with the president of NOA said that all first party titles with Revolution will be free online, though third parties could dictate a price for playing online with their games. Works for me.

We have no idea about the button layout, that 'No a or b buttons' idea is pure rumor, but it could be a pre-build idea that used touch screens as an interface. Nintendo has said the Rev will not have touch screens on the controllers.
So essentially Nintendo is going lesse fair with their online like Sony is. At least, all they have said leads me to believe this. I'm sure all Nintendo's own games will have a system like Battle.net, but outside that I guess it's up to the game makers.
Sounds like that's likely, DJ, and it's too bad. It'll mean less online game support than will be on X360, and less than PS2 if Sony runs a network this time instead of saying "go and do it yourselves"... though the details are obviously not all out there, so Nintendo potentially could be doing something more.
Nintendo says it's going to be the same way they're going with DS. Is that a bad thing?
Well, I don't think so really, so long as third parties actually MAKE some online games, and not just Sega.
Well I could only assume that companies will, seeing as how "online" is a selling point now a days,
You'd think that wouldn't you? Except then I look at my Gamecube, and I cry.

PS2 had the online feature sold seperatly too, but that didn't stop them from having a large library of online games.

So again, I am forced to only be optimistic that this time will be different.
That's all we can do...
At the very least, Nintendo's first and second parties will be online.
So you are PROMISING us that at the very least, they'll do something they told us they would?