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<i>Paper Mario: The Thousand-Year Door</i> (henceforth simply "Paper Mario") is the spiritual successor to the SNES Super Mario RPG, GBA's Mario and Luigi Superstar Saga, and of course the original N64 Paper Mario. Princess Peach has found a strange map that she believes will lead to treasure, and she writes to Mario so he can come and help her look. Mario then sets out for the dreary port town of Rogueport, where he runs into plenty of trouble, but no sign of Princess Peach. After meeting a spunky young Goomba named Goombella, Mario discovers the map is the legendary "Magical Map" which will point the way to the seven Crystal Stars, which will open the Thousand-Year Door, hidden deep below Rogueport. What lies behind it? Nobody can say for sure, but there are many who wish to find out. Mario soon learns the mysterious X-Nauts are behind it, and he races to find the Crystal Stars before they do, because who knows what they could be planning.

This game also has one other great feature: it's hilarious. The same quirky humor found in Super Mario RPG and Superstar Saga is alive and well in this game. Whether you're watching Princess Peach try to teach a supercomputer the meaning of love, watching Bowser and his cronies try hopelessly to find the Crystal Stars themselves, hearing Luigi tell you about the equally bizarre journey of his own, or watching the incredibly inept X-Naut lackeys fail time and time again, this game will keep you laughing from beginning to end.

<b>GRAPHICS</b>

One of the features that makes Paper Mario so endearing is it's unique graphic style. While the 3D environments and worlds are big and vibrant, all the characters, enemies, and anything else that moves are all paper thin. An unusual style, to be sure, but Nintendo pulls it off flawlessly. The characters and environments mesh together well, and the game never looks odd. Also, since the sprites take so little processing power, there can be hundereds of them moving around on the screen (and sometimes there are!) without a problem. The game also takes advantage of Mario and gangs thinness by allowing Mario to turn himself sideways to squeeze through tight spots, roll into a tube to roll into small areas, and into paper airplane so he can glide to faraway ledges.

The worlds themselves are detailed and look incredible. From the dreary and dirty Rogueport, to the surreal Boggly Woods, to the flashy and bright stadium town of Glitzville, to the creepy Twilight Town, the graphics never fail to impress.

<b>SOUND</b>

You'll hear plenty of familiar Mario sounds here, the jump, the stomp, the shell kick. Nothing new there, however the music is almost all brand new and very well done. Each stages music fits in well with all of the worlds.

<b>GAMEPLAY</b>

Mario meets many colorful characters in his journey, and he finds many willing to join him. To proceed through the game, you'll need all of their skills. Shy Koopa Troopa Koops can shoot out his shell to press faraway switches and grab items. Wind Goddess Madame Flurrie can use her powerful breath to blow away obstacles. You can ride newly hatched Baby Yoshi (and you can name him anything you want) can make you move faster and hover over short distances. You'll meet other characters too, all of which have their own skills to help Mario on his quest.

Stages and situations vary greatly from stage to stage. One requires Mario to sign up for a fighting competition, and fight his way through the ranks, during this time his manager assigns him a new name to fight by (I won't tell you, it'll be funnier if you see it for yourself), competitors try to bribe and poison Mario before his fights, and other such instances. Another stage is set completely on a moving train, where you have three days to solve a mystery and find who is behind some dastardly deeds on the train. Yet another results in a doppelganger stealing Mario's appearance and posing as him, while Mario must attempt to reveal him for who he is to get his body back. The stages are always fun and a joy to complete.

Battles themselves have a unqiue and interesting twist added to them as well. Every battle Mario and party faces is set on a stage with spectators in the audience. This may sound cheesy, but it works really well. The more people in the audience, the faster you can fill your "Star Power" guage and unleash powerful combo attacks. Additionally, depending on your performance, the audience can throw you items like coins, health refills, mushrooms, and ton of other useful items. Conversely, if you're not doing well the audience may throw hammers, rocks, and such at you. In this case, you have to watch the audience for anyone wishing you ill will and kicking them out of the audience before they get a chance to throw. Kick out a fan who was trying to help you, though, and your audience will diminish. Furthermore, the stage itself can be your enemy. Props and backgrounds can fall down if the stage is rocked, lights can fall from the rafters onto Mario, his ally, an enemy, or into the crowd. No two battles are alike, and there is no predictability, and in this way, even the most mundane and repetitive of battles feels fresh and fun right till the end.

<b>REPLAYABILITY</b>

Once you've beaten the game, there's not much left. You could try to go back and find more badges, star pieces, or try to beat the optional 100-level dungeon, but for the most part, one play through is all it's really good for.

All things considered, Paper Mario is still an entertaining, funny, and worthwhile adventure, and I would definitely recommend checking it out. I rate the game 9.0 out of 10.
This game's down to $32 used, I should probably get it...
I'd definitely recommend it.

Now THIS is why we have such a forum! My review, perhaps in small part, may have swayed ABF to buy a game.
Oh, I've been thinking about getting it since it came out, but haven't quite done it yet... in January I got Tales of Symphonia instead, but I think this is next.

The price thing is interesting, though. I mean, I got Paper Mario (N64), used, a year after it came out, and it was $50...
It was $20 new at EB, so I got it... initial impressions say that it's good, but perhaps not as good as Paper Mario for N64 (for one thing, it's like 'more of the same', which usually isn't as good as 'unique'...). But still, definitely fun.

Further impressions say: Good sense of humor, just like the first game. Great graphical style, like the first (though more clarity and smoothness on sprite edges and stuff). Good gameplay, just like the first. Essentially, it's "Paper Mario, etc"... which is great, because Paper Mario was a fantastic game, but it's not exactly innovative. Oh well... not every game has to be innovative, I know.

I do wonder about things like keeping the warp pipes having six sides, though... the main way it shows the power of the GC is the scenes with masses of enemies. Those are cool though... :)
I didn't like this game so much. The lack of variety concerning attacks left the battles long, repetitious and predictable. Although the game was very well made and thought out, I got tired of it before I could finish. Definitely a renter.
To each his own, I suppose, though I disagree. I enojyed the battle system and, honestly, never tired of it. The sheer unpredictability of the battles made them fun.
It's a great game, but i liked the N64 one more...
CoconutCommander Wrote:I didn't like this game so much. The lack of variety concerning attacks left the battles long, repetitious and predictable. Although the game was very well made and thought out, I got tired of it before I could finish. Definitely a renter.

It may not have had the variety of standard RPGs in terms of choices while in battle, but I think that actually led to shorter battles in general. The battles, in my opinion, were always fun since it felt more like you were controlling the characters than just issuing commands. Did you ever play the N64 game, because I'd be curious to know if you liked that one. I imagine you wouldn't, though, since it's pretty similar to the 1000 Year Door.
Perhaps I should have mentioned this somewhere in the beginning. Im not a big fan of RPGs. So my opinion of 1000 Years Door is slighted. I have never liked RPGs, every now and then I give one a shot, hoping to find one I like. RPGs Ive tried; Legend of the Dragoon, FFVII, CronoTrigger, SuperMario RPG, Paper Mario: 1000 Years Door, Pokemon Red, Earthbound. I know a lot of you are dropping your jaws right now saying, "Holy shit, and I was just starting to crush on a dude for the first time, too"

I think what it is is RPGs are too slow and the player is typically seperated from all the action. Where as I prefer to get "in it". I want to have direct control over my character and rely on my reflexes rather than my ability to sit in a field for 20hrs trying to build up experience points. The thing I do like about RPGs is usually the incredible inventory of attacks, most of which can be visually exciting to watch.
So taking all that into account, Paper Mario: 1000 Years Door is one of the better RPGs Ive played... even though I didnt like it.
Wow, well I certainly can't blame your dislike of RPGs on playing the wrong games. Can't think of many finer RPG specimens than those.

Well, that's all right. Not everyone likes every genre.
*sigh of relief* and I thought I was going to get chewed out for being honest too.
Ever played a PC RPG?

Quote:I want to have direct control over my character and rely on my reflexes rather than my ability to sit in a field for 20hrs trying to build up experience points.

That's not really true, especially for games like Paper Mario... it's about gameplay based on statistics and numbers and menus/rows of buttons as opposed to more action-oriented gameplay, right? I certainly don't agree... I have some issues with japanese-style RPGs, but it's not that. It's random battles primarially... and the lesser degree of complexity (when compared to PC RPGs) and lacking realism (this is true in most games I know, but RPGs are really trying to create a world so it's more noticable -- and this is quite applicable to a lot of PC ones too of course)...

... ever played Japanese-style action/RPGs like the Mana games, or Star Ocean, or Tales of Symphonia or something? ... Zelda? That's another step over I know, and isn't a RPG, but there are a lot of similarities between, a Mana game and a Zelda game...
When you say PC RPGs are you refering to games like World of Warcraft and Star Wars Empire? Ive played them too. Me not liking them for the same reason I don't like Console RPGs is similar to a person who doesn't like beer, you can get him to try different brands because YOU can notice the difference, but to him they all taste like the same horse piss.
I am not totally closed minded when it comes to RPGs, I have been trying to find one I like for a while. If you are saying Tales of Symphonia or Star Ocean are different, I am going to take your word for it and try one or two of them out. Any one in particular that stands out?
MMORPGs are one kind of PC RPGs, but I was really referring to the single-player kind... Wizardry, Might & Magic, Baldur's Gate (not the console hack-and-slash games), Eye of the Beholder, Arcanum, Temple of Elemental Evil, Fallout, etc... slow-paced, strategic games. It's hard to describe it simply because it's a very broad genre... going from Wizardry to Baldur's Gate is a bigger jump than it is between most console RPGs, I'd say. (Wizardy actually is more console-ish, but the series started before any console RPGs existed, so it'd be more fair to say that console RPGs took a lot of influence from Wizardry, while the PC RPG has developed more in line with Eye of the Beholder... but with story. :))

Anyway, I like them... maybe because I love strategy games and PC RPGs have strategy as a major element -- Baldur's Gate for instance has been accused of being an RTS -- but I like them.

My favorite two PC RPGs are Baldur's Gate II and Planescape: Torment... though Wizards & Warriors is also fantastic. W&W is a modern version of a Wizardry game... simple but effective story that provides a good reason to go out there and kill stuff (in a fun way). :) Torment is great because it's got one of the best -- and longest -- stories in any game ever... more reading text in that game than in any other I've played, and I would consider that a good thing, since it worked brilliantly and was well written. It also de-emphasizes combat more than any other RPG I know of... BGII? That's more of a well-rounded package... good story but also good combat. It's also really long (took me 100 hours), but it was fun the whole way...

Anyway, WoW and Star Wars Galaxies (that is what you're referring to, right?) are a different kind of game... endless, unfocused, etc. Not bad games, but I prefer single-player titles...

Oh, as for PC RPGs on consoles, there are Star Wars: Knights of the Old Republic, I and II, on PC and X-Box, and The Elder Scrolls III: Morrowind also on Xbox. KotOR is a pretty good game (both are similar) that IMO suffers a bit because it's somewhat dumbed down for consoles (it's on a console so they try to make it more like a console RPG, and the result is some simplification of the details...), but is still a solid game... Morrowind? Very, very popular among a certain audience, but I just don't like it that much. Too time consuming with little reward and too nonlinear... I really do like having some kind of a goal in games.


Anyway... I mentioned Star Ocean, Tales, and Mana as different because they don't have standard console RPG battle systems... they have action-combat. Mana games are more like (2d) Zelda, in that you fight in the overworld (run around and hack at the baddies), while Star Ocean and Tales are like console RPGs... with fast-paced, action combat. :) (That is, they have console-rpg levels of detail, story, worlds, battle frequency, etc...) ... but instead of dealing with menus you run around (or on a plane, 2d-style, with you and the enemy you've targetted) hacking them. :) I'd recommend Secret of Mana for SNES, Legend of Mana for PSX, Star Ocean: The Second Story for PSX, and Tales of Symphonia for Gamecube... not sure about the Star Ocean PS2 game, haven't played it and have heard it might not be quite as good. I'm similarly unfamiliar with the two Tales of Destiny games for PSX.

Of course, not everyone enjoys every genre as much as other people... everyone is different (like how I don't enjoy FPSes as much as a lot of people do). But it's best to try something within the genre before saying that you dislike it.
I love this game. In fact, I think I might like it better than the first Paper Mario, but only by a little bit. Still, it can't match up to the awesomeness that is Super Mario RPG.