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Full Version: E3: Trace Memory (Another Code)
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Told ya it's coming out here! WOO!

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Great!
Awesome!
Cool!
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What is it?
We've only been talking about for like the past several MONTHS! Basically, it's a graphics adventure game from Nintendo. The graphics and art style are both really good. It's for the DS, by the way.
And it got really terrific scores from Famitsu.
Oh and the release date is September 26th! Woo!
Too bad it's not sooner than that!
Yeah....
At least we're getting it though.
Yes!
Images!

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Man, I want this more than any other DS game, I think.
This and the surgery game are my two most wanted.
The console graphic adventure, a game of the rarest breed...
Haha, they did remake King's Quest 5 for NES a long time ago :D. Um... a few Myst ports to consoles... um... Monkey Island 1 was ported to Sega CD... Kingdom O' Magic was ported to Saturn... I think that's it...

I had a lot of confidence the new Nintendo would be more than willing to drop this on us.

Anyway, I can't see those pictures. Is Trace Memory the US name? It's okay I guess.

Here's the thing. Considering the low numbers of NPCs normally found in puzzle adventure games (relative to... say... RPGs, or even Zelda these days), I really hope Nintendo is doing voice acting for this game. Narration? According to those shots, no. But, for characters, that is exactly the sort of thing that sets a nice mood. I know I know, it's Nintendo, but I REALLY want them to! It's pretty much an expected standard in these types of games, in America anyway.
Voice acting? In a DS game? Nintendo can't even do voice acting when they have the space. Haha.

Ok yeah, it would be possible. But this is Nintendo. So... definitely no voice acting.
I doubt they'll have any voice-acting. If we're lucky they might throw some in Geist, but that's probably unlikely too.
I know I know... but still...

*listens hopefully*

...That would just be so cool!

Oh, that operating game, that really should have voice acting. I want the other people around me shouting stuff, just like on TV! ... Well actually I'd like it looking like the stuff in the video recordings of ACTUAL operations that I see on like.. Discovery Health and such.
PS2 has a couple, like Monkey Island 4... but yeah, they are definitely very rare. Even rarer than on PC, which has the benefit of European imports (the genre is more popular in Europe, so more of them are made there)...

Voice acting? That'd be hard, in a DS game, because of space requirements... you could do it, of course (King's Quest V's CD version's sound is like 100mb and that game is fully voiced), but it'd require having the sound be the vast majority of your card, given the space limitations of DS cards... and Nintendo doesn't do voice acting. So no, it's definitely not going to be there.
Quote:Oh, that operating game, that really should have voice acting. I want the other people around me shouting stuff, just like on TV! ... Well actually I'd like it looking like the stuff in the video recordings of ACTUAL operations that I see on like.. Discovery Health and such.

In the trailer the nurse said a few things, but it was mostly stuff like "Doctor!" or "What's going on?!" [rough translations].
ABF, remember that sound compression isn't all that tough. Doing all that voice acting and fitting it on the card would be easy for Nintendo. 100MB of sound was THEN, now all that sound, and it was low quality anyway, could fit on a card easily enough. Remember, they fit all that sound in RE2 on a cart, and Star Fox 64, and there's the matter of all the sound sampling they do for music. chain of memories for GBA uses recorded music and has full FMVs. Compression and stuff is a LOT better now than ever. Getting the voice IN the carts is not an issue.

But yes, Nintendo and voice acting have an on again off again relationship... I'm just hoping they see enough of an advantage in this game to go with it.
I think that's too late. It already came out in Japan, without any voice acting. Doubt they'd add some to the us release.
Unfortunately, you're right.

Quote:ABF, remember that sound compression isn't all that tough. Doing all that voice acting and fitting it on the card would be easy for Nintendo. 100MB of sound was THEN, now all that sound, and it was low quality anyway, could fit on a card easily enough. Remember, they fit all that sound in RE2 on a cart, and Star Fox 64, and there's the matter of all the sound sampling they do for music. chain of memories for GBA uses recorded music and has full FMVs. Compression and stuff is a LOT better now than ever. Getting the voice IN the carts is not an issue.

True... it can be compressed. You then have to deal with quality, but it can be done... but there are two problems here. First, this is a Nintendo title and they still haven't accepted voice acting, even though everyone else started to over 10 years ago. And second, this is on a console where larger cartridge sizes cost more money. As a result, they want to use smaller carts if possible. This means that most DS games are on the smallest (64MB I believe) cards... or maybe some are on 32? Anyway, they don't want to spend more than they have to... and voice acting, in a big game, will likely mean spending more than you have to. Look at RE2 -- it did indeed come out on N64, but it came out on the largest cart size any released N64 game used, and that must have cost quite a bundle... and as a result, only a handful of games used 64MB carts.
It's already out in Japan eh? Confirmed lack of voice acting eh? Well, oh well. I would have really enjoyed it if they finally went that route, but I still want the game, a lot.
Yes and yes.
Adventure games have been using voice acting for as long as they've been on CDs (in the early '90s, the main advantage of CD adventure games (often the only advantage) was the voice acting...), so yes, especially in a game in this genre. I mean, RPGs often have had so much text that it'd be hard to act it all out, but adventure games seem more managable... or perhaps it's that the text is a larger portion of the game, or something, I don't know. But they've had voice acting for a long time (King's Quest V came out on CD in 1992...) while RPGs only probably reached that point in the last year or maybe two.
Yeah, and even they aren't fully voice acted. Just too much. They usually just stick to the major plot of the game, and unimportant NPCs just keep their mouths shut and type stuff at you.

Kingdom Hearts however has no rhyme or reason when it comes to deciding when to voice act. I've seen half a scene done with full voice and then suddenly they start speaking in text in that game. I enjoy the game, don't get me wrong, but if you are going to voice act the major story points, do the whole thing please!