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Hahaha! :D

From GAF?
IGN. I think.
It's best to simply say "almost photorealistic". It's less accurate that way, which is actually a good thing because you yourself don't have a means to actually quantify it down to a specific percentage.

There have to be SOME people constantly popping in to point out these things you know. On that note, I do have a life. How wanting to point out little things to people makes me some sort of bad person I am not certain. Perhaps you could explain in specific detail the flaw?
It's called an approximation, I think, DJ.
Dark Jaguar Wrote:It's best to simply say "almost photorealistic". It's less accurate that way, which is actually a good thing because you yourself don't have a means to actually quantify it down to a specific percentage.

There have to be SOME people constantly popping in to point out these things you know. On that note, I do have a life. How wanting to point out little things to people makes me some sort of bad person I am not certain. Perhaps you could explain in specific detail the flaw?


DJ, you're the type of person that points out really stupid things because they want to make themself seem smart. The type of person that will point out the logical flaw in the phrase "I feel like shit" by saying something like "You feel like feces? How on earth do you know what it's like to feel like fecal matter? That makes no sense at all!".

It's really annoying, and the only person it amuses is yourself. So please, get a life.
There it is again....

Do you hear it OB1? :)
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[Image: attachment.php?postid=530028]

ROFL

Anyways, the system looks sexy, the specs are sexy, and I'm getting over the controller. It'll probably be comfortable as hell.

And I prefer the raised analogue stick.
I saw another picture like that where the PS3 was a refrigerator.
OB1 Wrote:IGN says it's all realtime.

Really?

Quote:Heavily scripted action governs progression as the men shoot their way through enemies at all angles. Up and down, people are dying and the landscape becomes littered with corpses, the wounded, the broken, and the shattered remnants of civilization. It's an utterly astonishing site of horror that combines the sharp grit of Saving Private Ryan with the distinct futuristic clarity of one of StarCraft's many stylized CG battles. As the demo rolls on we're treated to flamethrowers, barrages of missiles, vicious death scenes and elaborately laid out firefights. It's amazing, but perhaps a bit too amazing.


Look, we want it to be real. We honestly do. If it is, we'd feel complete -- whole. But we have suspicions we simply cannot shake.

In August of 2004 this editor visited the offices of Guerilla in Amsterdam. There team members admitted that Killzone 2 development was well underway, but that they did not intend to release on PlayStation 3 and that they had, in fact, not even been provided with PS3 development kits at the time. That means that between August of 2004 and May of right now, Guerilla received tools and made a game for a system they knew pretty much nothing about -- a game that is as ridiculously polished as this one, no less. I don't care how fantastic of a developer your company might be, something like that just doesn't happen.

We're inclined to mistrust Killzone 2's gameplay legitimacy even further because of the way the video plays out. No shooter in existence features characters that do exactly the right thing at exactly the right time all the time. It seems as if the entire Killzone 2 showing was like a wish that did not waver, not even once. Then there's the way the control seems suspiciously fast to be done on analog sticks. The circumstantial evidence is just too much to ignore, you know? All that being said, I cannot in good faith tout Killzone 2 as the best looking game ever because I really don't think it's a real game yet. But it sure is one hell of a CG sequence that, if in anyway happens to be representative of the final product, shows us what next-generation shooting should be like.

Link
The console itself...is growing on me. At first glance I was unimpressed, but now I'm okay with it. The controller is ridiculous.

I think it's funny how big it is though. About 13.5" x 3.25". Isn't that the same size as the original Xbox? Doesn't matter, I'll find room for it.
Just because its scripted doesn't mean that its not realtime footage, just not in-game.
Wouldn't that be like the photo mode, or whatever, of Gran Turismo? The replays > in-game. I suppose they can devote more resources to real-time rendering if you don't have player input and such.

In any case, I'm impressed.
Basically its just a movie, but its all being rendered by the PS3. It probably looks slighly better than if it was in-game, but its still a good indication of what they system can do.
Great Rumbler Wrote:Basically its just a movie, but its all being rendered by the PS3. It probably looks slighly better than if it was in-game, but its still a good indication of what they system can do.

You mean how the PS2 unveiling was an indication as to what the PS2 could do?

<!-- / icon and title --><!-- message -->http://cyber.bxscience.edu/archives...ertain/ps24.jpg

http://cyber.bxscience.edu/archives...ertain/ps22.jpg

http://cyber.bxscience.edu/archives...ertain/ps23.jpg

I don't know about you guys but I don't have any PS2 games that showcase graphics like those in-game.
It's like the Gears of War screenshots, those aren't in-game either.
Great Rumbler Wrote:It's like the Gears of War screenshots, those aren't in-game either.
Latest Game Informer says otherwise. They claim they've actually played it.
I don't think you understand what I mean...
GT3 looked at least as good as those early PS2 tech demos.

And that water stuff is a regular old tech demo. They had those for the PS3 as well.
Killzone was actually an entire scene, whereas those tech-demos weren't so much.
Quote:GT3 looked at least as good as those early PS2 tech demos.

*laughing

No it did not. The replay mode might have but that's a different story.

Quote:Killzone was actually an entire scene, whereas those tech-demos weren't so much.

The same point can be made.
Quote:*laughing

No it did not. The replay mode might have but that's a different story.

And the replay mode is in-game, obviously.
But the actual racing does not look as good as the replay mode.
Sure it does. It's just a different perspective.
The replays also added a few effects and filters and such.

But GT3, and GT4 even mre so looked absolutely beautiful when you were driving from a behind-the-car viewpoint underneathe a canopy with sunligh streaming through. Aww.. *drools*

Burnout 3, though, probably is more representative of the cartoony style that that car is rendered in, though.

Anyways..
Wait, I'm starting to wonder how the tray works on all these new systems. Are you supposed to physically insert the disk into the slot or what? What about ejecting? I hope that there's no risk of scratching the disks if that is in fact the method.
Never seen a slot-loading device before?
CD players in cars do that.
Yeah, I was wondering about scratching... I'd think that that would be a problem, without a tray...
Never had a problem with my car cd player.
Well la dee daaa Mr "my car has a CD player". :D

But anyway, so you are suggesting a sort of disk caddy device?
Car cd players are a pretty common thing...
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