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Full Version: Burnout 2 Interview
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If anybody has questions they would want to ask the developers of Burnout 2 post them here. N-Philes is interviewing them, but we need the questions by tomorrow. I'm asking you guys because I'm sure some of you are fans of the first game and might have some questions you'd like answered.
Ask about the difficulty of programming on the GC, and their satisfaction with the outcome.
Hmm... any changes from the PS2 version to the NGC one (or the X-Box one for that matter)?
How do the three versions stack up against each other in terms of the technincal aspects?
Can you turn off the slow-motion mode whenever you bump into another car? Is there a four-player mode? Or X-Box Live support?
There is no slow motion mode in Burnout 2...
He means the instant replays of crashes... you mean to say the're gone?
Oh..

You hit the car in front of you (or whatever you hit). It then shows you the crash from a different angle. You then return to play.

No slow motion. No replays.
PH is right. That's why I didn't include OB1's question in the questions I submitted. BTW, thanks for the help guys.
Thats nice... the way it would often do 2 or 3 replays after a crash was both annoying and took up a lot of time you couldn't spare with the time limit the game had...
That's what I was referring to. I hated that in Burnout 1. They should give you the option to turn off that stupid replay every time you touch a car. I know that they were trying to go for something dramatic and movie-like, but when it's done every few seconds it gets really old.