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Full Version: Some new scans of Star Fox Assault
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Looking pretty good.

Cube-Europe
Yeah... though I haven't been impressed with impressions of the ground portion of the game (or the multiplayer), I definitely hope that all the delays have been spent to make the game better... it should be a good game and I certainly hope that it will be a good game.
I'm looking forward to it, but not the walking around bits... If the walking around bits manage to be JFG quality, or at least close, then I'll love them.

Falco way up there... Is he hiding his hair?
Actually, he's combing it in that "I'm really cool, so I'm going to comb my hair in a cool way".

Quote:Yeah... though I haven't been impressed with impressions of the ground portion of the game (or the multiplayer)

I think some of the more recent impressions were a bit more positive about those aspects.
That's good. Because I remember those multiplayer and ground combat impressions from playtests that weren't very positive at all...
Looks pretty sweet. And it also seems that Star Wolf has a new member... a panther or something. Can't wait to play it. :D
I thought that was like... Star Wolf's brother, since Star Wolf was killed for good in Star Fox 64...

But oh wait, this has a storyline where no one can ever remain dead. I mean, sure I expect Andross to keep coming back, but at least some bad guys with an actual personality should be allowed to die.
I haven't played far enough into SFA to know if Andross exists there, but Star Fox for the SNES and Starfox 64 are the same game, only Starfox 64 is improved in every way imaginable over its predecessor. In other words, SF64 is a retelling of SF. So, in that case, it makes sense that Andross dies in both games. It doesn't make sense, however, that Andross or the members of Star Wolf can die in Starfox 64 and then return to life for an actual sequal.
SFA... It doesn't take a great leap of imagination to figure out who the final boss of that game is.

Let's just say that I'm sure that it'll be Andross in this game... I guess Star Fox is like Mario and Zelda -- the final bad guy is immortal. :)

On that line I'd bet that that's Star Wolf, them dying in SF64 regardless.
Andross is a billion year old resurrecting demigod, of course!

... yeah, it doesn't make any sense. But they want him to come back so he does. All Nintendo serieses do illogical things to bring back series conventions... think of Metroid with how many times the Metroids have been alllmost wiped out when wow, here's how we keep Metroids in the Metroid series while still allowing you to wipe them out in each game of the series? :)

Oh yeah, and on the subject of Star Fox 64, I wonder if we'll see some of the characters who showed up for one mission... there were at least two I think (such as Kat in that surface-of-the-ocean level and that guy in that one all-range mission... yeah, specific, I know...)
When in Star Fox 64 did Star Wolf die...? Alright, in two levels, you can shoot his ship down and make him crash, thus theoretically killing him. On the other hand, isn't it possible to fight him and his gang twice? Can't you defeat him in that early on level, then fight him again in Venom? I could have sworn I managed to do that at least once...

Is anyone else disappointed with Star Fox and Falco's character models? They just look like crap, imo. I was hoping to see something more similar to Super Smash Bros. Also, when I watched an old video of the single player mode, I noticed that whenever your team contacts you, their mouths still move the same way they did in Star Fox 64! That's pretty weak.

One thing that always pissed me off about Star Fox 64 is that when you fight Star Wolf and his band of miscreants, your team members almost constantly bug you for help! I mean, thanks a lot. I have problems of my own, you know! I don't want to do your work for you! For god's sake, learn to barrel roll! And to top it all off, when you finally do kill their enemy for them, they never help <i>you</i>! I guess that's the thanks you get for being their hero. Jackasses.

Despite all that, Star Fox 64 is a very fun game, and easily one of the best on N64. I can play through it over and over again, and never get tired of it. Hopefully, Star Fox Armada is the same way.

:shiggy2:
SJ, yeah that's right. If you take a certain path, you can fight Star Wolf twice. The first time, they escape. The second time they have been upgraded, but they don't escape this conflict at all.

In other words, Star Wolf's team should at least still be cyborgs.
If you take the perfect path, you only fight Star Wolf once, in their improved ships. You have to kill all four members to get to Andross. If you don't take that path, then it's possible to fight them twice. At that one place where the bomb explodes if you don't defeat Star Wolf in time... if you don't succeed, you can still complete the mission, but when you get to Venom, you have to fight whatever Star Wolf members you didn't kill the last time. Considering the defeated members are out of commission for that long, I would assume that they're dead and burried. (If only under piles of rubble that were once their ships.) I don't think it's required to kill Star Wolf at Venom if you're taking the easy path, they just get annoying. However, if you take the perfect path and fight the upgraded Star Wolf, you have to kill them all. I guess what it adds up to is that it's possible to complete the game without killing a single Star Wolf member, but if you want to get the best ending, you have to kill all four of them.
All of Nintendo's long-running series require a little suspension of disbelief. If you can do that you shouldn't have any more problems. Of course when you think about, lots of other companies do just about the same thing, way of the world and all that.

Anyway, SFA looks like it's going to be a very fun game, regardless of whether the story makes sense taking into account past installments.
Can't we just say they ejected or something? In this case anyway it's easy to come up with an excuse... it's much harder with Andross.
I think Fox and Falco look okay, it's the Great Fox that looks bad to me.

And who is the frog with the glasses? Slippy's dad?
Well the game made it very apparent they weren't able to eject... at least to me...

Oh well, at any rate are we sure this is actually Star Wolf?

As for Andross, he became pure psychic power by the end of the first storyline, so him continuing to live as a being of pure energy, one you can't really destroy, sorta makes sense.
In the Mario series, Bowser gets beat up, but we never see him die. In the Zelda series, Ganon gets sealed away, though it's also possible that the Triforce of Power keeps him immortal. Then again, wouldn't the Triforce pieces of Courage and Wisdom keep Link and Zelda alive forever, thus eliminating the idea that there are three or four generations of Links and Zeldas? Whatever, I'm drifting off the subject. Andross and Star Wolf regenerated like Kenny. Let's just leave it at that.
Bowser falls into lava and sinks into it. Repeatedly. You don't live through that...
But that's MARIO. Like looney toons, you really aren't supposed to take that seriously.

Oh and Power gives him incredible power. Why would Courage or Wisdom grant immortality like Power would? Why would Link or Zelda wish for that from the triforce anyway? Well granted, Link only got the ENTIRE triforce under his control once in the series, the LTTP Link... That is, Courage, from what I can tell, doesn't give Link any real power except to resist the triforce of power. He never gets stronger from having it really... Just the ability to resist overwhelming power... That's generally what courage is all about, right?

Anyway, Ganon came back repeatedly, but in MOST cases it was explained very well. In LTTP he broke free of the Sacred realm because he wasn't killed, just imprisoned (though his form was warped by that time it seems). In Wind Waker he managed to break free, but really they didn't do a good job explaining how that occured, except my own little made up explanation that that was actually an avatar of Ganondorf, explaining why he turned to stone with the final blow to the... brain... rather than turning to dust like he normally does when he dies. His escape before that, after OOT but before WW, is completely unexplained, except I think he just broke free of the barrier with brute strength and that failed completely due to divine intervention, so he changed his strategy... or something...

Anyway, he was actually killed at the end of LTTP, not imprisoned, he was burninated to dust, and the triforce itself said as such, that's why it went under the control of Link, who then wished a whole bunch (hopefully wishing too much doesn't have world destroying consequences with that thing...)

So, honestly I have no idea how he came back in Zelda 1, except that that was the first game, except Zelda 2 offers the chance that a ritual can bring Ganon back from the dead. Anyway, he dies in Z1, then Z2 involves Link in a quest where Ganon is dead, completely dead, and Link never even fights Ganon. He only will appear when the Game Over screen shows up, because in the story, evil monsters seeking their master's return are all trying to kill Link to use his blood to revive Ganon from his ashes. So, as of Zelda 2, latest in the storyline, Ganon is dead and buried and was since Zelda 1. But, since he came back to life once before (every other time seems to just be him escaping from the Sacred Realm), I'd imagine if they ever went back to the present in the story, they could bring him back again. Ya know, I wonder if they will continue into some sort of era modeled after modern Earth with like, I dunno... Imagine this scenario...

You go into a scene covering major events of the past in the Zelda storyline, like Wind Waker style with the illustrations and such, and it goes on like that until "The hero's name was... Link... Link? Link!" because at this point Link, who is a lazy student dozing off in class, is woken up by his history teacher, and he has a very "ugh... " expression while being scolded about it.

Anyways, my point is that most of the time, Ganon came back with good reason.

As for Mario, as I said, that's a storyline you really aren't meant to take seriously so much as comedically. Even it's most serious is only about as much so as, say, the opera episode of Looney Toons, where Bugs Bunny died, with a spear and magic helmet? Lightning? Huwwicane? SMOOOOGG?!

Star Fox? Serious, but with cuddly animal people, at least as I see it. Andross can keep coming back forever as far as I'm concerned because he's like... living psychic power. He no longer seems to have a physical body most of the time, and when he does, Fox McCloud blows it up with lasers.

As for Star Wolf, he's only been in one game so far, so hard to call that a pattern just yet... I mean, most likely Star Wolf is back, but there's a chance it's actually a brand new Star Wolf team with like... I dunno... something cheesy like a Star Wolf clone, but like, he thinks he's the original, but then eventually when he jumps Fox when Fox is breaking into a lab (a land mission), he like, sees rows of test tubes filled with copies of him, and he's all "NOOOO'd! It can't be! What am I?" Then he holds his head and cowers and shakes with his eyes all spazzed out and making whimpering noises, then he gets a crazed look and does... I dunno something... haven't gotten that far.
The Mario series is slightly more cartoony and comical than Zelda and Starfox. When Mario touches the lava in any of the RPGs, he goes flying through the air and lands at wherever he entered the room. Hell, the Paper Mario games take this paper thing a little seriously. Zelda saw a touch of cartooniness in The Wind Waker, but even that had a more realistic tone to it than the Mario games.
Quote:But that's MARIO. Like looney toons, you really aren't supposed to take that seriously.

But you're supposed to take foxes, frogs, piggies, falcons, and bunnies in flying spaceships seriously? ;)

I'm sure this team is the same Star Wolf team. You can also see Pigma, and that chameleon character in those scans.
Actually Geno, I just said it was more comical, but not "slightly", more like "completely". Zelda actually had a very SERIOUS storyline in Wind Waker, giving some depth to Ganondorf's personality for the first time for example. The art style was the only cartoony thing about it really. Yes, there's comedy enough there, but the series is mostly a serious one. Mario is entirely comedic, not one ounce of it is serious. I mean, even SMRPG, with what little seriousness it had, was done in a more ironic sense than anything, such as Mallow's story.

And yeah SJ, I see what you mean, hence my insult to myself about it, "a serious story, but with fuzzy animal people". The whole thing is like a serious space drama poking fun at itself I think... But it's still somewhat serious, at the very least it's serious enough that Fox won't be surfing koopa shells or bouncing hilariously off hot stuff any time soon, wouldn't you agree?

And that post... again Geno, I'm not sure what you mean by it. Did you think I was saying Mario was serious somehow? I really don't get that... were you agreeing with me or what? I can't see you taking what I said to mean the direct opposite or anything... Really, your post perplexes me.
Star Fox has a serious story? I sure wouldn't say so... Zelda does to a good extent, and Metroid for sure, but I'd put Star Fox a lot closer to Mario than Zelda in tone, myself... and the Zelda games are also hardly paragons of continuity -- see the numerous returning characters throughout vastly different time periods in that series!

Wind Waker may have a serious storyline, but it has just as many plot holes as you are complaining about here in Star Fox Armada -- for if the return of Star Wolf is a problem, shouldn't things like Tingle being in about five different time periods be of concern as well? Really, the best answer I can think of is this. Don't take it too seriously or look at the details of Nintendo storylines very hard. Most of the time there was never a focus on trying to get much continuity right in the first place or, even when there is, to actually make it fully make sense (see Wind Waker) for many Nintendo games to be able to withstand close scrutiny for plot holes.
Quote:But it's still somewhat serious, at the very least it's serious enough that Fox won't be surfing koopa shells or bouncing hilariously off hot stuff any time soon, wouldn't you agree?

Hahaha, yeah, I agree. I just couldn't resist poking fun. :D

I think it's alright for enemies to recur, though. I mean, c'mon, these are video games, not movies. There isn't really any artistic merit in a story like Star Fox, where the objective is to fly around and shoot things. I feel delighted to be allowed to smack the snot out of Star Wolf in this sequel. It helps feed that insatiable lust for rivalry.

"We meet again, ultra-PIGulon!!"

I'm not saying that the designers should crank out the same characters in sequel after sequel with no inspiration whatsoever, though. Yes, of course there's a place you must draw the line in the sand. IMO, though, featuring Star Wolf in this game is a great idea, and I look forward to dogfighting with him and his bandits once again.
I would have to disagree that there is no artistic merit in video game stories. Final Fantasy has some of the best storylines, some of them beating ANY movie I've seen by far actually. Star Fox however... yeah not exact a grand storyline, basically just a space battle where Fox is trying to beat evil.

How do I explain Tingle? What needs explaining? Each incarnation is a seperate Tingle, a totally different 35 year old man completely obsessed with... FAIRIES!
Of course game stories can have merit. And some plot holes don't destroy the good aspects of a story... Star Fox does not have a great story, however. But it doesn't need one. After all, it's a space shooter! They all have the same plot... evil threat to the world, last hope for your people's survival, evil empire, super-special prototype fighters... :) (and they don't really need a great story either, just an excuse to kill things...)

Zelda is different of course in that those games do have good stories... that is a good example for the statement about plot holes not ruining the good aspects of the story. There is no way to explain multiple Tingles.
That's not a plot hole is it? A plot hole is when the story contradicts itself, but how exactly do multiple tingles contradict anything? I mean, as far as I can tell, the only thing you need to accept is that, by sheer chance, the same weirdo personality was given the same name 3 or 4 times in history, with no connection at all. I gather this from the fact that each new Tingle seems to have no recollection of the previous one's meeting of Link. Now as to the odds of that sort of thing happening being astronomical, well, no matter :D. First off, that only makes it improbable, not impossible, so not really a plot hole, just silly really. Second off, being that Tingle is a totally ridiculous comic relief character, the odds being so ridiculously high of that happening actually works for him :D. I guess that's why I don't think of Tingle as an actual plot hole.

Haha, you do describe pretty much every shooter ever made there don't you? They ALL have a secret one of a kind (or 4 of a kind, limited at any rate) fighter you either pilot from the start or eventually get a hold of (usually by stealing it).

Oh hey! I just realized something after getting Minish Cap and playing it for a bit. I had wondered for some time where humans really fit into Zelda's storyline. From what I could tell there were a total of like 12 or so humans in the whole Zelda series, and all of them are unimportant townspeople NPCs (for example, the teacher in Wind Waker, or that indian salesman in LTTP, I mean, bottle salesman that looks indian, not a salesman of... never mind). I thought as much because these few NPCs have round ears instead of pointy ears. I also remember reading something in one of the official game guides (back when game guides really had a LOT more than just walkthroughs, this one had official exclusive artwork and all sorts of extremely elaborate storyline info and everything, I mean REALLY mundane stuff like the type of jewelry Hylians wear, the sorts of details apparently character designers actually do come up with very often during game design but never bother sharing outside the company, or so I've been told). What I read was that it was said in hyrule that hylians with pointed ears had those ears to hear the voices of the gods. Also, it's clear that those rounded ears weren't exactly an accident or anything because Wind Waker begins by making that distinction, with that giant bird kidnapping only hylian girls with pointed ears.

For some reason, I had assumed the hylians with pointed ears were actually a seperate species, hylian. However, Minish Cap seems to be saying that rounded or pointed, BOTH are HUMAN, totally human. That in mind, having pointed ears would seem to be a racial trait that for some reason us on Earth lost. Anyway, makes me see Link, all Links, a bit differently.
Tingle. It's a flaw because even if it isn't a direct contradiction it contradicts all good sense. Multiple people in multiple time periods who are as ... unique ... as Tingle and are all exacly identical? How is this NOT a flaw in their thinking? Having so many boys named Link does somewhat too, unless you explain it as 'the gods ordain it to fight evil'...

Quote:Haha, you do describe pretty much every shooter ever made there don't you? They ALL have a secret one of a kind (or 4 of a kind, limited at any rate) fighter you either pilot from the start or eventually get a hold of (usually by stealing it).

Yup. I think it's written somewhere in the laws of how to make shooters...


As for the pointed ears thing, pointed ears mean nonhuman! They're all elves... :) Interesting idea, though... could be. It's probably a more sensible explanation for such differences than 'it's a totally different species that happens to only differ from humans in minute ways' like most fantasy and sci-fi races...
A plot hole isn't necessarily something that's contradictory, it could also be a critical plot point that is never properly explained, though that isn't true all the time.
Dark Jaguar Wrote:Actually Geno, I just said it was more comical, but not "slightly", more like "completely". Zelda actually had a very SERIOUS storyline in Wind Waker, giving some depth to Ganondorf's personality for the first time for example. The art style was the only cartoony thing about it really. Yes, there's comedy enough there, but the series is mostly a serious one. Mario is entirely comedic, not one ounce of it is serious. I mean, even SMRPG, with what little seriousness it had, was done in a more ironic sense than anything, such as Mallow's story.

And yeah SJ, I see what you mean, hence my insult to myself about it, "a serious story, but with fuzzy animal people". The whole thing is like a serious space drama poking fun at itself I think... But it's still somewhat serious, at the very least it's serious enough that Fox won't be surfing koopa shells or bouncing hilariously off hot stuff any time soon, wouldn't you agree?

And that post... again Geno, I'm not sure what you mean by it. Did you think I was saying Mario was serious somehow? I really don't get that... were you agreeing with me or what? I can't see you taking what I said to mean the direct opposite or anything... Really, your post perplexes me.

I began writing my post just a little while before you made your post. It was in response to the one above it.
Yeah, I thought that, but Minish Cap makes it very clear, because for the first time the people are called humans, and addressed specifically. Pointy or round eared, all are referred to as humans in this game. First time the word human has been used in the series I believe...

As for multiple Tingles, I'm still pretty sure they did it on purpose... I mean, chance does allow it TO happen, if not allowing FOR it. My own personal feelings is, considering the character Tingle is, it makes perfect sense! You know, about as much sense as him floating around from a balloon pretending to fly. Essentially, he doesn't break any laws of physics, but he gets close.
Tingle follows pretty much the same physics laws as the Mario characters, or the Looney Tunes characters. I'd imagine a weirdo like him probably travels through time too. I don't know, it just seems like something he could do. He even refers to WW Link as Fairy Boy even though he doesn't have a fairy, simply because he recognizes him as the Fairy Boy from MM.
Are we really at the point where we are coming up with explanations for Tingle of all freaks?

Yes... Yes we are...

Honestly, I don't think Tingle travels through time. From what I can see, Tingle is meant to be an adorable total loser. That is to say, he REALLY wants to be a fairy, but since he isn't one, he basically uses whatever stuff he found lying around the house to pretend to be one. He THINKS he's a fairy, but he doesn't have a single bit of actual magic, so instead he floats on a balloon, tosses confetti around when saying his "magic words", and forces his brothers (in one game) to spin around a device to "keep the magic going" even though in reality the device does NOTHING of any great importance. And, like all losers, instead of embracing the one actual gift he has, map making, he just sorta does it on the side. Oh, and here's one hilarious aspect of him being like trying to be a cartoon in a "real world". Like, when you pop that balloon he falls to the ground like a cartoon, but when he slams into the ground you can tell that frickin' HURT just like when Link falls off a house, and not a bit of flatenning or body spring action going on :D. Truth hurts doesn't it Tingle? Don't worry! You are fairy enough for us!

The only problem is every single Tingle seems to be a different being. One of them has 4 brothers, while another has a father ashamed of him. And all of them seem to have only seen Link for the very first time when you find him in the game. I really don't know why each Tingle after MM calls Link "fairy boy", but actually, like in Four Swords Adventures, Tingle just flat out CALLS you a fairy, like the other Tingles are convinced that because of Link's magical aura... or whatever... Link himself is an actual fairy, just like Tingle is :D.
Triple post, DJ... :)

Tingle is incredibly annoying. I wish he'd go away and never return to a Zelda game... awful character in every game he has shown up in, incredibly annoying, a theif, etc... yeah, I don't like him at all. But he keeps coming back! Bah...

Look, there just is no explanation for multiple Tingles (aren't there three or four now?). One person who acts like that is one thing, but more than one... no. Not THAT similar. It simply is not plausible. Defintely a flawed plot... if you want a character like that go ahead and put one in, but don't make it Tingle again! Tingle is a specific character. Make it a Tingle-LIKE character. Then it'd be much more acceptable...

Quote:Yeah, I thought that, but Minish Cap makes it very clear, because for the first time the people are called humans, and addressed specifically. Pointy or round eared, all are referred to as humans in this game. First time the word human has been used in the series I believe...

Have they always referred to people as Hylians or have they ever called the pointy-eared ones something else? Maybe they've never called Link, or anyone else, 'elves' in the games and it was just assumption, but I thought they had somewhere... maybe not...
It was weird, I posted, nothing happened, so I posted again and it said that it wouldn't let me post it because I had succesfully posted again. I went back to the thread, refreshed, and it wasn't there at all, so I posted again. Thank you for telling me something I would have seen ANYWAY by the way :D.

Now I see why you want to find some huge problem with Tingle, you hate him! Well alright then. What, does he remind you of you, or the you you are afraid to admit you AREEE???!!! *points accusing finger*

...Just messing with you, okay I guess he's just not everyone's cup of tea and I'll leave it at that. Hey, not everyone likes Pandarens either.

Ya know, honestly I'm pretty certain not a single Zelda game has ever called the pointy eared ones elfs, or elven, or anything like that. I kinda assumed "elf" as a kid but later I thought, no, they aren't immortal, and elves are immortal, these must be some unique race. Then, without any real proof, I just assumed they were a race called "hylians". Now it seems they are just a variation of humans.
Quote:Now I see why you want to find some huge problem with Tingle, you hate him! Well alright then. What, does he remind you of you, or the you you are afraid to admit you AREEE???!!! *points accusing finger*

Even if I didn't hate him you have to admit that having identical characters who have the same name, same clothing, same attitude, similar speech, etc. in time periods that are hundreds of years apart is, at the very least, odd...

Quote:It was weird, I posted, nothing happened, so I posted again and it said that it wouldn't let me post it because I had succesfully posted again. I went back to the thread, refreshed, and it wasn't there at all, so I posted again. Thank you for telling me something I would have seen ANYWAY by the way .

It had to be pointed out!

Quote:...Just messing with you, okay I guess he's just not everyone's cup of tea and I'll leave it at that. Hey, not everyone likes Pandarens either.

... there are people out there who dislike Pandarens? But they're so awesome... :)

Quote:Ya know, honestly I'm pretty certain not a single Zelda game has ever called the pointy eared ones elfs, or elven, or anything like that. I kinda assumed "elf" as a kid but later I thought, no, they aren't immortal, and elves are immortal, these must be some unique race. Then, without any real proof, I just assumed they were a race called "hylians". Now it seems they are just a variation of humans.

Yeah, that is quite possible... I'd have to check the older games, however.
A Black Falcon Wrote:Even if I didn't hate him you have to admit that having identical characters who have the same name, same clothing, same attitude, similar speech, etc. in time periods that are hundreds of years apart is, at the very least, odd...

Pardon me, and please forgive me if I'm wrong, but I seem to recall another character in the Zelda series who also retains such things from game to game. His name is LINK.

:screwy:
I mentioned Link as having the same problem, EM...

Quote:Tingle. It's a flaw because even if it isn't a direct contradiction it contradicts all good sense. Multiple people in multiple time periods who are as ... unique ... as Tingle and are all exacly identical? How is this NOT a flaw in their thinking? Having so many boys named Link does somewhat too, unless you explain it as 'the gods ordain it to fight evil'...
Yes I do admit it's odd, but so is Tingle.
Whether or not Tingle is a contradiction or not isn't important, what IS important is that he is one of the most disturbing characters ever concieved my humanity and this coming from a person who's played Silent Hill and watched a David Cronenberg movie. *pops Tingle's ballon in SSBM and makes him fall*
What? He's just a 35 year old man who thinks he's a fairy and goes about very mundane means to "prove" he is, and he prances about with an... odd... voice.
Oh, one thing. Link doesn't HAVE to be some adventurer with the same name, because last I checked you get to name him yourself at the start of the game. So, in your personal experience, you can make the hero of each age have his own unique name. For example, you could name him "POOP" in Zelda 1 and then laugh at how clever you are.
Quote:What? He's just a 35 year old man who thinks he's a fairy and goes about very mundane means to "prove" he is, and he prances about with an... odd... voice.

Yeah...
Quote:What? He's just a 35 year old man who thinks he's a fairy and goes about very mundane means to "prove" he is, and he prances about with an... odd... voice.

I hated him enough after MM and Oracles, and then in WW he gets even worse... between the massive sums you're forced to pay him and the part where he is revealed to be a theif that forces you to go through an annoying little quest, it just made me hate him more...

Quote:Oh, one thing. Link doesn't HAVE to be some adventurer with the same name, because last I checked you get to name him yourself at the start of the game. So, in your personal experience, you can make the hero of each age have his own unique name. For example, you could name him "POOP" in Zelda 1 and then laugh at how clever you are.

I always used either my name or Link, but I'm sure lots of people did that... :)
In Wind Waker, I seem to recall Tingle looking at Link and saying that he's wearing a green tunic, just like the fairy people of yore. Something like that anyway. That's what brought about my suspicion that Tingle could travel through time, or that he reincarnates with every few generations, except he retains his memory from previous lifetimes. I don't know. Tingle is a weird character, no doubt.

As for hating him, he doesn't really bother me except that he charges way too much money to translate maps, or hell, even to read the letters that he sends you. And instead of charging you 400 rupees, he charges a weird number like 398. Is he trying to use the marketing technique of "making something seem cheaper than it really is by knocking off a cent or two"? He should probably go into the marketing trade rather than wasting his time with phony magic tricks.
Yeah, THAT Tingle is a con man that would make Eddy blush.

Anyway, I think Link was wearing that green tunic to BE like the legendary hero of time actually, which is a legend everyone knows about (though wearing the tunic as a sign of manhood seems to be an outset island exclusive tradition). Tingle knowing about it makes sense if it's common knowledge.

I gotta wonder how he floats on those balloons... The answer is that he's full of hot air himself!

....


*is inside a cannon* Look I'm sorry okay? I won't tell that joke again!

*explosion, then lands in a place full of sprites and pink rabbites*

...Ouch...
Haha, I once played through OoT with the name 'Poopy'.
That is so awesome.
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