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Full Version: Guild Wars, free beta now (well not NOW now, but then now)
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For anyone who didn't know, it's live now through the 31st (that is, this weekend). I loved it in their five day free E3 alpha, so I'm definitely going to play it now...

Oh yeah, and if you buy the preorder box in stores ($10) you get a key that lets you access several later weekend events that will be restricted to just people who preordered, the alpha testers (small group), and people let in by website contests and stuff... but this weekend is open to everyone.

If I wasn't lazy I'd link that preview thing I made after the E3 one... ... okay, I went and found it.

http://www.tcforums.com/forums/showthread.php?t=1973

Anyway, to play.

http://www.guildwars.com
Okay, it runs, after a 30+MB ingame download... :)

Cool, you can use your characters from the alpha! Okay, they lose their experience, items, and abilities, but you get the same name and character creation stuff... that's nice...
The game's still just as good, but the new environment (this test is in a new setting) and missions aren't quite as interesting. Oh well, still fun playing this game again...
I don't need to stop playing, it's only... darnit...

Okay, I think I need to buy that preorder box so I can play next weekend too. :D
You like talking to yourself, don't you? :D
I really like this game so I wanted to make the thread even if no one else bothers to play it. :)

Look, it's a multiplayer RPG from people who worked at Blizzard and were instrumental to making Battle.Net. What's not to love?
More than 20 hours of play in the first three days of the test, yes I still love this game...

In addition to all its other good qualities, it also runs great. Minimal lag. Solid framerates on my PC with all graphics settings maxed and 1024x768 (going from 800x to 1024x did nothing to the framerate). And, amazingly considering those facts, truly beautiful graphics...
Withdrawl's not fun... that was literally the only game I played for the last 4 days and I probably totalled about 28 hours in the thing, and now nothing...
So how does it play? Is it another one of those online RPGs where all you do is hit stuff and level up?
You don't want to bother to try it but want me to explain it instead? It's so much easier if you play it yourself... but if you want some of my opinions for starters you could read the article I wrote after the E3 test, if you didn't then, which I linked in my first post. I think it's still a pretty good overview of the game.

I'll write something about this test too, but probably not that much and not right this minuite.
right-click screenshot, Edit, File, Save As, open Halloween folder, change to 'save as JPG (they save as bitmaps), upload to the image thread, link in this thread... what a pain with a bunch of pictures...

But... the game is just so beautiful... I have to post some of these... :)

(I had 73 screenshots from the first test; this time I got 91.)


Appropriate place to start... the loading screen. :) ... okay, it's because I forgot to take any screenshots of the main menu... Erm
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Here's what it looks like right now anyway... you can't launch the game, but you can listen to the awesome menu screen music.
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The character's default costumes have changed from the first test. Here are a few. Male Warrior -- now in leather, not full plate.
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Female Elementalist. Now wearing even less!
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Female Necromancer still look cool.
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Male ones still look weird. On the whole the female characters are definitely better looking, however you define the phrase...
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Male Mesmers look okay though.
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Female Mesmers look Victorian, IMO...
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What are the classes? Warriors are front-line fighters. Rangers have archery skills and can capture a animal pet to help them. Monks heal and resurrect. Necromancers curse and can raise the dead. Elementalists use nice fun damaging elemental skills, as well as some other enchantments. And Mesmers (haven't played as one) do status effect stuff (advanced class)...

Anyway... the game is still the same. Still great fun. What is the genre? Hmm... somewhat unique. It's like a cross of a standard MMORPG, Diablo, Dungeon Siege, and Magic cards... only substantially different from any of them. :) At its heart though it's an action-oriented online RPG. What it is NOT is a standard MMORPG. It intentionally doesn't follow a lot of the genre conventions and annoys some fans of that genre because of that. It doesn't have a massive level treadmill. You level up fast and max out at the quite attainable level 20. Items? Sure there are items, but they are more about being different than better -- yes, there is better stuff and worse, but once you hit 20 it's just more about "different' than better -- an item with good bonuses but drawbacks to balance it.

Erm... gameplay... I talked about that in May! You get skills. How you get them has changed -- now you buy them either from a guy in the main town or people selling them in other towns you have to find in your adventures (though there are also two other ways to get them now, which aren't as important really and I won't explain now). Anyway, you get skills. Then in a town or gameroom (before mission start), you choose eight you want equipped. You'll quickly get a lot more than eight so choosing just the eight you want to use requires a lot of thought... there is no surfeit of skills either -- hundreds, between the six classes. 150 each maybe? Or was it 75... yeah, that sounds right. Either way, a lot. Which means a lot of variety, and tough choices... especially since you have two classes. One is the primary class and the other is secondary. Which is which is very important -- a Warrior/Elementalist will have more health and less skill points than a Elementalist/Warrior, and the difference means a lot. Also you get some abilities that you can only use if the class is your primary class. So despite the "short" list of six classes, there is plenty of depth there as well.

How does it play? You can control your character with either the arrow keys, WASD, or the mouse (by clicking on the ground to go to places). Targetting is best done by clicking on enemies (or friends, for buffs), but you can also use a key to switch between everyone one screen one at a time (often takes longer...). Then you either do a normal attack or click a skill button (or hotkey) to use that skill on that character. It ends up as fast-paced but strategic gameplay... in the PvP arenas it can feel almost like a FPS, but with a RPG game system. Great fun.

The overworld map. PvP is red, city gold, and campaign missions white. You click on a region to zoom in.
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The game is divided into four major sections. The non-combat areas (the town and enterance zones for each mission or gametype), the adventure zones (mostly for single player, but you can take parties), the PvP arenas, and the campaign missions.

The first game type you will run across is the open town zones. These are not instanced, but are divided into many parts -- it's not everyone in the same world or a game broken into hard servers, but a design where it limits the number of people per zone and breaks each map into an appropriate number of zones which you can freely switch between if you wish. Here you can visit the NPC salespeople in the town or chat with others (in town), gather together a party to take on a mission, or enter the random team arena. In town appears one of the game's few really annoying aspects -- chat spam. The more populated zones are FULL of it... you have to spend time constantly blocking spammers trying to buy or sell items. They need to implement some better player selling system and limit chat spam, and badly... but this really is minor as you can always go to relatively unpopulated zones if you wish. As for getting parties, I've never found it to take all too long.

Crafting. In this build, crafting is the only way to get new armor. Weapons you have to get from drops, but armor only comes from bringing the needed materials to the crafter and crafting something. This is quite time consuming, as gathering all the materials is a chore. You have to use the single-player adventure mode, hope for luck, and use the purchasable Salvage Packs on all weapon and armor items you collect that you don't need to use. This reduces your income (not selling as much back to the stores) and uses up salvage packs you have to re-purchase after 25 uses, but is absolutely necessary... so it takes quite a while to get together the items to craft something. It's impressive that some people managed full suits (headgear, hands, torso, legs, and feet)... I only crafted one item, and that was with like three hours left. This would work a lot better in a full game and not a four day test... That brings up another issue -- you can't see what the item actually looks like before crafting it! You just get those little barely-representative pictures... really annoying!

Ships in the town harbor.
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A mostly deserted district at the town fountain.
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Crowded town district (look at the chat box!), with the dye mercant screen and my inventory up.
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The Crafter. Crafting (armor) is a very important aspect of the game... but time consuming. Also, my character stats page.
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Zone where you gather together a party before a campaign mission.
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The campaign is made up of, in this test, six missions. Each one is pretty long and quite challenging, though, so you probably won't just blast through them... just like the E3 test. :)

The main difference is that now missions are for six players instead of four like that test. And they are different missions, of course, fitting the new setting... On that note, the game has a different location from test one! That was all in a 'badlands' area (that I think is the top right corner area of the big map here). This time you are mostly in a jungle area, though also you spend some time in the barren highlands above the jungle. Honestly, the new setting just isn't quite as interesting as the old one... it's okay, but I liked the broken wasteland (full of destroyed buildings and stuff) more.

I love this mode. The game design forces the players to work as a TEAM. You have to work together to get anywhere. The linear (that is, cooridors, not big open areas; at times levels can be annoyingly mazelike and confusing when they don't tell you clearly where to go next... though the game is good enough that it's still fun...) design encourages this, but so does the way that the classes rely on eachother -- warriors go in front, others behind, for the most part. Four of the six classes have a very hard time going on their own (the three mages and rangers)... and you need clerics around to heal and resurrect. So you have to work together. This is a definite strength of the game. Sure, the enemies don't have the best AI of all time, but it's decent enough to make the game fun, and that's what counts...

In a campaign mission.
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Another one.
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Great shot... this game is really good looking.
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Mission where we had to bring along this stone thing that connected to us with lightning bolt things...
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The second action mode is the adventure zones. These are zones you access from going out portals from the town or from the missions. They are large zones you explore. You can traverse the continent this way, though the main reason for doing so is getting experience and items. The instant warp map screen precludes any need to travel point to point in this overworld...

As for level design here, like the missions you are generally in some kind of canyon or something where you have a obvious direction to go. However, it branches frequently and has plenty of larger open areas so it is definitely not all linear. Sure, some of the branches are dead ends, but they aren't all... It's a series of interlocking zones. They are quite dangerous, too. With my ranger main character it was impossible to solo here, so I had to make use of the NPC henchmen -- free computer controlled allies you can add to your party, Warrior, Monk, Elementalist, or Ranger. I found that I needed a Warrior -- to keep enemies away from the vulnerable Ranger -- and a Monk to heal. It reduces XP (I believe) and gold, but other than that works great, and is necessary unless you are exploring this area with a party... which is not something I tried. Given its somewhat nonlinear nature and not really specifically goal driven design (though there are sidequests you can take in the town or in the adventure zones that bring you into it for a specific mission, that is not most of why you would be there), I don't know how well a random party would do here... with friends though, sure, it could be good. Though one main reason to use it is so that you get ALL the drops, instead of having to share the loot with other players (see, the game randomly assigns each item to a player so the back-row characters get their fair share. So you have to solo (or have just henchmen) to get all the items, which can be important if you want to craft things...) Anyway, some shots.

On the coast.
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A beautiful lake.
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On the lake.
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Ooh...
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The final major mode is PvP. As last time, there are two game types -- random arena (4v4 for the first few days, then boosted to 8v8) and chosen team tourney arena. The random arena is great. It's a larger and not quite as nice map as the first random arena map, and the move to 8v8 was bad (4v4 allows for better teamwork and is just more fun), but it's still a very fun game mode. The principal problem is that you get no benifits other than XP -- no items or anything and no stats of wins or losses. You just keep fighting until you lose -- if your team wins it moves on intact, but once you lose you all get sent back to the start zone to join another randomly chosen team.

You do get benifits from the chosen-team tourney arena (sorry, no shots of it). In this, you start by making a team of eight players. Then you enter and fight monsters in a 'hold off the enemy' scenario for several minuites until the other participating teams are lined up and ready. Then, the mission starts. It is a random choice between several game types, including straight 1v1 team battles to the death, giant 4-team, 32-player melees with a resurrection station that will return your party to life if it all dies and the NPC priest is alive (and a NPC warrior ally), and another game mode I never ran in to (capture the flag variant or something?). If you lose, you go back to the start zone. If you win however you get another fight -- against another winning team and in a new arena. The team I played this mode with didn't win the one time we got there so I don't know whan happens next. In this mode you do get more rewards -- Fame. A win in the first round (not counting the PvE 'hold them off' part) gets you 1 Fame point and a win in the second (victor's championship) two. A record of your success in the mode... I got 4 points. :D Yeah, I didn't play it too much... fun, but I wanted to focus more on stuff that got me rewards I could use for crafting with limited time.

Random Team Arena, 8v8 (last day). Note that there are three rangers (including me) on this team with pets... Oh, and that is indeed an Elementalist in front of my ranger. She's got a full set of Pyromancer robes...
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Another one, with a different Elementalist with a full crafted set of armor.
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Picture of my pet bird, in the PvP arena.
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Whew, done... with the screenshots anyway... want anything more explanation-wise?
It's for things like this that we need a Previews section of the website. And PC Reviews. ... and a more functional homepage... seriously, this took me over an hour and it'll be lost in the posts in not too long... we have a comics section and used to have a reviews section, I know. That was removed for the new system. But the new system doesn't work very well!

*hmm, thanks weltall, I'll work on adding my reviews to the homepage...
Read my preview people, darnit!
Hmm, you know those male mesmers look like something from the cover of some trashy romance novel.

Your description of the gameplay and the team requirements pretty much accuratly describes WOW. In missions that involve VERY tough enemies, you DO need team mates, and you WILL need a healer and a tank. Everyone doing their role and cooperating is a MUST, or you WILL be beaten repeatedly and die a horrible death, head impaled on a pike and all that.

British guy: *is working a head onto a pike*

British guy 2: No don't worry it on, let the pike do the work!
I'd love to play WoW, but I couldn't... I will once it goes into open beta next week. :)

But you've played a little of this game, so you must know how saying that it is a standard MMORPG is a bad mistake... it is not. Between the low level limit, warping around the map to places instead of having to walk, PvP arenas with no penalties and varying game modes, specific missions that are all instanced (and relatively linear, though often confusing about where exactly you should go or what you should be doing as it doesn't give you huge amounts of details about exactly what you need to do next -- a good thing really, I think -- it doesn't make it overly simple. I like it. :)), the adventure zones all being instanced as well (though as I said now they can be entered with teams), less of a focus on having the 'best equipment', more parity with the fact that even the best player will still only be able to take 8 skills into missions, etc... it isn't a MMORPG. Their definition is CORPG, or Cooperative Online RPG, and it's a pretty good one...

I used that Ranger character because it was my one from the first test (it didn't carry over skills or items, but it did take over the base character creation data and friends lists from the first test, so I felt like I should use the old character...), but if I was to make a new character to use as my main it'd more likely be a (female) Necromancer(-Monk, probably). Not just because they look cool, but because they are awesome! I played a little as one and they're great... damage curse, raising the dead into (limited time) allies, etc... maybe elementalists can do more damage (and they're great too), but necromancers probably have more style. And being able to raise corpses into help is great.

Really, all the classes are great. I'd just played almost all the time with this one combonation, so it's nice to see what the other classes (and combinations) have to offer... I like the Ranger, but the other classes are good too. The main problem is you really have to choose one character as your favorite because new characters are new -- they need to start from mission one again, get XP again (though this is the easy part), get items again (can be a pain!), etc... so I stuck with my one character. With limited time it's really hard to get multiple characters very far, and I do like the Ranger.
Is there going to be a monthly fee?
No. One of Arena.Net's basic ideas is that online games sell and do better without fees -- Diablo II got 3 or 4 million players online while EverQuest maxed at 400,000. So there is not one. Just like Battle.Net, which they helped make. :)

How do they do it? Many ways. First, all combat zones (exploration, campaign, pvp) are instanced. All town/find-a-group areas are open, but are broken into pieces (as you can see in the screenshots of the town with the District # button -- that lets you choose to switch between the numerous districts it's broken into. There are not seperate hard servers -- instead there are servers, more for an area (like the town) with more people (in this test it maxed out at over 100 districts) and less for, say, the room where you make parties for mission five (never saw more than five districts). Players can switch between them freely. So, they reduce loads by instancing most of the game and dividing the rest into managable chunks. This is also true in the exploration zones -- the world is broken into many seperate maps and you load the next area when you get to each boundary. And as I said, it's like a branching tree wiht multiple entrances -- you COULD get to any of the missions by land but getting across the zones is hard. The purpose of it is for exploration really. Sometimes you'll find towns or sidequests, but it's mostly for exploration... As I said, it's not all open but is mostly in cooridors, but it branches frequently so it isn't all a linear path or something. And it's also made more varied because of how you can start from many places -- each of the campaign missions (except the first) and the town have exits into the wilderness, and travelling between those points is a very dangerous proposition. And of course if your party dies, you start back from town... frusterating, but fun enough that you'll want to try again. :)

Anyway, how else? Well, they also will have regular expansion packs -- every 6-8 months supposedly. They will not be required, but will add stuff... so people that like the game would get them. Also, they are expecting the no fee thing to mean better sales than a standard MMORPG. But I'd say the key is that the game structure is very deliberately NOT based on standard MMORPG protocols. Warping around the map to missions, a low and easy to reach level 20 cap to minimize the amount of time required to be good at the game (the grind), etc... it's a different design and one that MMORPG players who come in expecting a MMORPG sometimes don't like too much. I, on the other hand, think it's great...
Hmm, neat.

So how does it play? Briefly.
Um, didn't I talk about that in my TWO photo previews? Or did you not bother to read them other than to glance at the pictures...

If you have read them and still want more detail, I will. I'd just like you to read those first. Starting with the older one of course, given how it's based on my first impressions.
Bingo.

I don't have that much time.
Read them when you have the time then, you're not busy ALL day I'm sure...

In short? Action-RPG. Party-based (including one with random teams). Multiple game types. Gameplay? In between missions you choose which skill list you want to take into battle. Those are the eight icons in the bottom center of the screen. In missions (all are instanced -- as in just your party, not other people wandering around too) you cannot switch them or use any others... so you have to carefully choose which eight you want with you. The gameplay is pretty fast paced. Movement with keyboard (WASD) or mouse to click on the ground and go there. Combat by clicking to attack with default attack with that weapon or clicking on a skill button (or the hotkey for that ability) after selecting your target (by clicking on it or switching through the players with keyboard keys until you find who you want). The red bar there is health. In between fights this will regenerate, so you'll rarely go into any fight in a mission without full health. The blue bar is the skill bar. This quickly regenerates any time you use a skill on it. Each skill costs a certain number of skill points, you see, so you have to wait for it to regenerate far enough once you use a few...

For point of reference, as a Ranger I got a 25 skill point max. My skills cost between 5 and 15 skill points; use a 15 and I have to wait a couple of seconds before I can do it again, and then it's at zero and you wait longer. So the combat is fast paced but strategic.

Oh, you can try to dodge by moving, but it breaks your target lock and any skill you are doing and stuff and usually doesn't help much... it's better to just heal. :)

On that note, healing. This game has no healing (or skill point) potions. Yup, none. All classes have some kind of ability that heals them, though, and your health auto-regenerates when you are not attacked for a while. Also, the Monk class is a fantastic healer. They can heal lots of damage and resurrect dead party members... absolutely vital characters to have in any party, obviously. :)
So it's basically Diablo in 3D.... meh.
Slightly, but different... like, I enjoyed Diablo II's single player, but the multiplayer I did not like much. It didn't require or encourage teamwork and was just about doing the same thing over to get items... dull. Guild Wars is quite different.

First, it's 3d. Second, organized PvP arenas, in two modes with one being random teams and the other chose. Third, TEAMWORK! All game modes absolutely require it... you cannot do like Diablo and just go off on your own. And most classes have a hard time soloing... you might be able to do it with a Warrior/Monk, but not much else... so you either need henchmen or other humans to do the exploration zones. And fourth? Not as much constant clicking. One click on an enemy with your weapon and you will attack them continually. At that point all you have to do is click skills (or use those hotkeys). It's a very different dynamic. And movement of course can be done directly instead of only indirectly. Not to mention the central fact of how you get 8 skills and that is IT for the whole mission... Diablo is quite different in that regard and works very differently. Oh yeah, and did I mention that overall each class has 75 skills, so each character will have over 100 to find and choose from? Yeah, choices and strategy there... :)

It does have similarities to Diablo, that is true, but it also has sizable differences... before I played it, if someone had described it as multiplayer Diablo in 3D I well might never have tried the game, but fortunately that did not happen and I played it first, so I knew that, at least to me, it is quite definitley different from Diablo.
I don't have time for crappy Diablo-like games. :p
Rolleyes

You'd have to play it to understand, but the Diablo comparisons are overdone. I mean, these guys did work for Blizzard, but more on BNet and the RTS games, not Diablo... so their experience would more be Starcraft than Diablo. Yes, it's also an action-RPG, but a very different take on the genre, and one that I like a whole lot more than most of its competiton (in the actionish RPG subgenre)...

If you want boring, play Dungeon Siege. I can't understand at all why that game is popular.... Zzzzz...
I only have time for a select few games, is what I mean.
Calling games bad without trying them or even really understanding them is really, really stupid... sure you can't play everything, but that's what the point of demos (or tests) like this are for. To give you a small taste of the game and help you decide if you want to buy it or not.
I was joking when I called it a crappy Diablo clone, stupid. I only have time for a few games, and there are dozens more worth playing that Guild Wars.
That are playable now (and I might want to play at this time)? I wouldn't say so, but whatever...

But I don't think that right now there is anything else I'd rather be playing. ... I guess I'll have to play Warcraft now, it's always fun... but I want to play Guild Wars more!

Is it the kind of game where, like Diablo, I'd get bored in a week? Maybe, but I doubt it. Too many things to do... and too much fun and too varied for such a thing to happen. Even if I do play in all the tests I can before launch. There's a reason that after I played it at the E3 test it immediately went to #1 on my 'Most Wanted' list...
You've got three choices for the ingame text. English, Korean, or Swedish Chef. Really. :)
Well you know, that's because you can only afford a free beta. :p

You're not like us super rich people!! Because you know, having a job makes you SUPER RICH!!
Uh... yeah...

I couldn't really afford a game with a monthly fee, but this one I certainly will be able to...
I'm never going to buy a game that comes with a monthly fee, so I'm glad they're doing this with Guild Wars. I won't be buying it, but at least it may convince other publishers to do the same.
Yeah, I've seen in some interviews that they are surprised that no one yet is trying to copy them by not having fees and stuff...
Well that's because most publishers are run by greedy morons.
That is true... I'm sure that if (when, hopefully... :D) this game succeed we'll see plenty of knockoffs though. All it takes is success and ...

Executive A: Hey, game X did great! We should do something like that!

Executive B: Hmm, I don't know, do we have anyone who could?

Executive A: Who cares, if it's successful and currently popular it'll do great!

Executive B: Okay, I'll get a team on it right away! Forget I ever asked about quality or ability, sir!


And from this we get stuff like the ten billion Myst clones, for starters... or FPSes, or MMORPGs, or plenty of other things...

I still think you should try this game (if there is another completely free public test... I bet there is one right before launch...). ... what? When you like a game this much isn't telling other people to play it what you should do?
I only have ten gigs of free space on my hdd, and I'm too lazy to install that 76 gig hdd I got for free a couple of weeks ago...
What's that have to do with anything?

... oh, I knew I was leaving something out! Guild Wars streams. You download the 76kb client, or at least you did for the first two tests. Then you download some files (~30MB that unzips to like 150 on the hdd), and then beyond that it will download each additional map when you actually try to access it. Bad for dialup users, but great for everyone else... and it lets them do little updates easily without a big patch -- just change that zone and have everyone upload it when they go there again. Like, in both tests they added quests in the middle of the test, and this time halfway through they switched the random team arena from 4v4 to 8v8 midstream.

In addition, the hdd space requirements are surprisingly mild, just like the system requirements. I was in both tests and have a 535MB Guild Wars folder (not counting 250MB of screenshots). Now, I didn't go everywhere, and someone who got just about everywhere said they had a 900-something meg folder, but still... small.
I thought it'd be bigger than that.
Nope. It'd be a bit unrealistic to have the whole game streamable and have it be multi-gig, so they had to limit it... for the second beta only in a thread of install sizes I saw between 300 and 900 MB depending on how thurough you were in your explorations. My 535MB includes the first test too, so I obviously had a lot more to go...

It's like the graphics. The minimum requirements are quite mild -- p3 800, 256mb ram, 32mb video card... on my computer not only does it look great (as you can see) but I can run it at 1024x768 with all graphics options except Full Screen Anti-Aliasing on at a pretty good framerate!

If you want an example of where it is an issue, this summer I played the open beta of the MMORPG Saga of Ryzom. It was a 1GB file download that installed to a 4GB game install... only a mediocre game too, IMO... and on performance and lag issues it was miles behind Guild Wars. It looked great, but with those framerates and amounts of lag, that didn't matter much...
Still, I have way too many games to play between now and February. Paper Mario 2, Metroid Echoes, GTA SA, Halo 2, MGS3, HL2, Mario 64 DS, XX/XY, and whatever else I've forgotten about.
True, it's the holiday season so a lot of stuff is coming out... but for me at least I only want a few of those, and anyway this game isn't coming out this year. And given who's making it, next February or March wouldn't surprise me much at all. Okay, these guys are much better than Blizzard with their timetables (the two public tests not only happened right when they said they would, they opened both a day or two early), but still...
Right, you only have a GC and probably can't afford a DS... or a graphics card good enough for HL2. That must suck.
Nah, I have no intrest in getting HL2. Really. And not because I don't think it'd run too well, but because I really just do not want that game. Just like how I don't have, and have very little intrest in getting, Half-Life 1... I got Tribes: Vengeance. That'll suffice for my PC FPS purchases for quite some time, unless I convince myself to get either Jedi Knight 2 or Jedi Academy.

And I have the PC and GBA in addition to the Cube, so it's not like I'm lacking systems to get games for.

Of those you listed I only have much intrest in Paper Mario 2 and Metroid Prime 2, and I don't think I'll be getting MP2 for full price...
Man you suck...
Hurricane Gamer is coming on strong this year isn't it?

Really though, there is NO way I'm going to get everything I want. That would be irresponsible anyway. But, I'll be able to gather a few "must haves" at least. Thanks to my friends, Halo 2, a game that otherwise would have not been on that list, is now on the must have list. But hey, when it comes to multiplayer, you have to get the game that everyone else wants to play, or you just aren't going to be playing any multiplayer. Single player on the other hand, that's all my own decision. Now, what should it be... PM2 I think will certainly be up there... maybe... I mean yeesh, there are just way too many good games coming out.
Well, the DS games sound good, but since I'm not getting that's somewhat academic... but I really don't have much intrest in HL2, Halo 2, GTA: SA, or MGS3, system issues or no... I know they're good games, but I'm just not overly interested (if I was really into GTA, wouldn't I have gotten either GTA3 or Vice City for PC? Or MGS1 or 2 for PC? I know, MGS is a good series, what I've played of MGS2 was good... so MGS:TS is on my list for the Cube. But I'd start there...).

Honestly there's only a few games I really want soon. I want Paper Mario 2. After that... I have no idea what I'll end up getting really, too many choices... I could list some, but it'd take a while. :)
Hey DJ, how do you afford all of the games that you buy? I thought you didn't have a job.
Yeah, a game can be something you recognize as good, or even great, and yet have no interest in. Not a hard concept to grasp really.
Quote:Yeah, a game can be something you recognize as good, or even great, and yet have no interest in. Not a hard concept to grasp really.

True. That's pretty close to my opinion on Half-Life (1 or 2)... I know it's a good game and I'd enjoy it, but actually buying it? I'm not interested.
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