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I got the game last night and played it for about two hours, and so far I like it. If I hadn't known about all of those missing features two weeks ago I would be thrown the game out the window in anger, but I've been trying my best to play the game for what it is instead of what it isn't. It's tough, it really is. Big Blue Box was very cruel to keep all of this from us, very cruel to let us buy into the hype when they knew we'd be severely let down. So let me get the negative out of the way first.

Everything is blocked off in the game. Everything. See those gorgeous woods next to you that seem to stretch on forever? Well don't even think about them. You can look but cannot touch. It fucking sucks. That is probably the most disappointing aspect of Fable to me, the tiny, restricted environments. And there are load points everywhere! Just as frequent as KOTOR (the environs are even smaller), though the actual load times aren't as long. It's obvious that those early Project Ego screens were never even fully created as the game is chopped up into narrow paths. If I had known this from the beginning I wouldn't have been as disappointed as I am now. They promised chocolate cake and delivered carrot sticks. Not that carrot sticks are bad, mind you, but they're not as good as chocolate cake and that's what they promised. That's what I got my hopes up for for four damn years. I'll go into other details once I've gotten farther in the game.

So what's good? Well so far the good/bad thing works pretty well though I haven't really been able to try it out. And the environments, as restricting and small as they are, are simply gorgeous. They really are. Really gorgeous woods, streams, lakes, villages. The game is a real beauty. It's just too bad that there's no free look mode. Oy.

Overall I'm liking the game and really want to get back to it, but I am struggling with my former expectations.
Yeah, it's hard to like the game for what it is when you know what it might of been. When I got married in the game I had sex with my wife, which was funny the first time, but it got old quick and made me think how cool it would be to be able to have kids in the game. It's a decent game, but it is also the ultimate example of what too much hype can do to a game.
... KotOR has long load times? Maybe on X-Box where it's loading from the disk, but on PC it installs it all to the HDD so it's never more than a couple of seconds...

Anyway, I'd say on that issue the problem is that they were misleading, as you say. I wouldn't have a problem with it if they'd been honest from the beginning that it'd have restricted areas, but they so clearly said that it'd have big open ones that it is too bad. As for how that relates to KotOR, maybe they were slightly deceptive in some screenshots but anyone who had previously played a BioWare RPG should have known about what to expect so it really is different. There is no basis for comparison from that developer for Fable.

As for free-look, not having one makes the task of making the game simpler, for sure, but it definitely is irritating...
No I mean free look as in just being able to stand still and look at your surroundings. The camera doesn't allow for that and the closest thing is the first-person bow view.

And yes I was talking about the XB version of KOTOR.

You know, if I had never played a Zelda game before and OoT was promised to be a Morrowind-ish, open-ended RPG then I'd definitely be dissapointed by the game, but I knew what to expect from OoT so I enjoyed it immensely. BBB and Molynuex killed Fable.
The BG games have constant loading as it needs to load every time you change maps, so if you don't do a full install it's a major pain. Disk swapping and loadtimes? Ick. Full installs make all the badness go away. And you also get two or three second loadtimes. And that includes the auto-save. :)

Quote:You know, if I had never played a Zelda game before and OoT was promised to be a Morrowind-ish, open-ended RPG then I'd definitely be dissapointed by the game, but I knew what to expect from OoT so I enjoyed it immensely. BBB and Molynuex killed Fable.

'Killed'? From what I've heard, that's too strong. Restricted the vision certainly, but it's not like it's not nothing left of the innovations they said... it's just a whole lot less.
At least you can still kick chickens in Fable. I'd be mad if they took that out.
When I said that they killed the game I didn't mean it literally, obviously. But their over-hyping and not delivering on their promises ruined the game for so many. Just look at Gabe's post from today. He didn't know that everything was taken out so he hates the game.
Penny Arcade just recently posted something about it. This guy may have been totally in the dark, or he may have seen it coming. Doesn't matter, if it sucks, it sucks.

Honestly, this game WAS on my "must buy" list. Now I'm going to my friends, who I may have mislead into getting this (they wouldn't have even heard of it if not for me) and play with their copies for a bit. I may end up keeping KOTOR and Animal Crossing and not even getting this game. I may just get Pikmin 2 instead...
DJ, if you don't expect a 'great end-all open-ended' title and just expect a cool RPG, it's probably going to be pretty good... the problem is people were expecting a whole lot more. Being a pretty good RPG isn't good enough after that kind of hype.
My impressions:

1: The box is ugly.
2: Who the fuck cares? SILENT HILL 4 IS HERE.
Ive only played Resident Evil Zero! * So hopes Silent Hill Zero arrives*
I've managed to supress my dissapointment about the lack of certain features enough to where I can see the Fable for what it DOES rather than what it DOESN'T. That having been said, Fable is a fun game. Although it's certainly not the best RPG ever it's still a very good game and there's a ton of stuff to do. So far my main annoyance is the Guildmaster constantly calling me to tell me there's another mission waiting for me at the guild. Look, dude, if I wanted to go on that mission right now I'd be at the guild getting it, but right now I'm trying to get my hair cut, okay?! Aside from that at the restriction of the evirons, it's got a lot of good points. The battle systems works well, the graphics looks amazing, and the voice-acting is positively spot-on! Actually, it's not really that great, but it's workable, I just wanted to use British souding words to describe the voice-acting.
Has anyone noticed that the sound effect that is made when you use a warp point sounds a lot like a certain sound effect from Ocarina of Time? Or is it just me?
I met a woman, fell in love, got engaged, got married, and bought a house all the space of about 2 [game] hours. Neat.
I have heard it's not an RPG at all, like KOTOR, as I had first thought. My friends tell me it's all real time direct control in the fighting and interaction.
Yeah, all the battles are real-time and they are no random encouters. It's got more in common with PC RPGs than console RPGs.
Well there's "real time" and then there's actual real time with direct control. PC RPGs still have you telling the guy to attack and they attack on their own terms. What I heard is it's actually Zelda combat where it's full direct control. Is that right?
Ryan Wrote:My impressions:

1: The box is ugly.
2: Who the fuck cares? SILENT HILL 4 IS HERE.

Thank you for your "input". I love it when people make posts such as:

Original post=

"Hey, does anyone know how to beat x boss in x game?"

Reply=

"Sorry, I don't know"

-and-

Original post=

"What do you guys think of x game"

Reply=

"OMG, I DON'T HAVE THE GAME CUZ IT LOOKS TARD', SO IT SUX, GET Y GAME"

As for my impression of the game, it's fun. It's a console game, so I don't expect miles of travelable land due to equipment limitations. Besides, as I've learned with Morrowind, the marketing gimmick of more land= better is just that, a gimmick. All in all, it's a fun game. The fighting is entertaining, and I the quests don't suffer from too much redundancy.

Quote:What I heard is it's actually Zelda combat where it's full direct control. Is that right?


This is true. It is not turn-based, you have full control over every sword strike done and spell cast.
Well alright then, so it's not really an RPG. For my purposes, if the character is still taking turns dancing with the enemy and you aren't actually controlling it and dodging everything, it's still turn based :D. Might not be the accepted definition, but it's what I go with.

Love both styles, but I didn't want to get KOTOR+Animal Crossing. A Zelda style game with a lot more RPG elements like levelling though, that sounds fun.

Oh and, massive areas aren't JUST a gimic, though they can be. If it's just a massive expanse of boring wasteland with nothing in it except some enemies here and there, then yes, it's worthless. BUT, a big open field full of adventure with a diverse appearence throughout and all sorts of quests and hidden treasures (not "randomly hidden" mind you :D), THAT'S much better than a set path from start of game to end of game (see: Final Fantasy X, the biggest example of how to make a game that's almost one dimensional and how to keep people from ever having to turn left or right).
Dark Jaguar Wrote:if the character is still taking turns dancing with the enemy and you aren't actually controlling it and dodging everything, it's still turn based :D. Might not be the accepted definition, but it's what I go with.

That's my definition of turn based, too. Yay. But, the game is still a role playing game, considering you level up and progress with a character.
I suppose Banjo Kazooie is an RPG then :D. Yes, going literally, that could apply to all manner of game, but oh well... Doesn't matter...

Well, honestly, gaming has reached a point where catagorizing it's genre only helps in a very broad sense. Now it's the words describing the gameplay that matter.
Undertow Wrote:As for my impression of the game, it's fun. It's a console game, so I don't expect miles of travelable land due to equipment limitations.

Being a console game has nothing to do with it. Sure, the hardware may be somewhat more restricting, but if you develope for it correctly you'll have no problem.

Look at games such as The Getaway and Jak & Daxter for examples.

And, DJ, your definition of a Role Playing Game sucks.... ;)
Please don't use The Getaway in any example unless you're comparing its shitty-ness with other games. And, yes, hardware has <i>everything</i> to do with it. That's like saying you can get Doom 3 to work on a computer from ten years ago. Because, you know, the equipment has <b>"nothing"</b> to do with how it runs/ looks.
Morrowind had miles of travelable land and it eventually made it to the XBox.
I've made some environments with theoretically infinite expanses on some old machines, but that doesn't mean it was any FUN :D. (Just a bland single textured ground that shot out in all directions that wrapped as you ran, but you get the point.)
Undertow Wrote:Thank you for your "input". I love it when people make posts such as:

Original post=

"Hey, does anyone know how to beat x boss in x game?"

Reply=

"Sorry, I don't know"

-and-

Original post=

"What do you guys think of x game"

Reply=

"OMG, I DON'T HAVE THE GAME CUZ IT LOOKS TARD', SO IT SUX, GET Y GAME"

As for my impression of the game, it's fun. It's a console game, so I don't expect miles of travelable land due to equipment limitations. Besides, as I've learned with Morrowind, the marketing gimmick of more land= better is just that, a gimmick. All in all, it's a fun game. The fighting is entertaining, and I the quests don't suffer from too much redundancy.



This is true. It is not turn-based, you have full control over every sword strike done and spell cast.

Thanks. Glad you liked it.
Penny Arcade had this to say, to expand on people's weird theories on why Gabe didn't like it. Apparently, the aspect of another person having just as developed and unique a soul equally capable of unbiased thought as the person coming up with these theories just wasn't an option :D.

Gabe Wrote:I’m getting lots of mail from people about my Fable post. I’d say it is split right down the middle between people who agree the game is a waste of time and people who really enjoy it. Someone mentioned in an email to me that Fable is the sort of game you either love or hate and I think that’s true.

Many of you who like the game have suggested that I had fallen victim to the hype surrounding Fable. People are trying to tell me that had I not been expecting the turkey dinner with all the trimmings we were promised, I’d be satisfied with the microwave burrito we all received.

Tycho can back me up on this, I don’t read hype anymore. I quit reading previews more than a year ago. I honest to God knew next to nothing about Fable until I saw it at PAX. I had heard from Tycho that you could make choices and become good or evil but that was all the information I had. I realized a long time ago that the hype machine was ruining video games for me. I wanted to go back to the days when I was actually surprised by a game. I made a decision to stop reading previews and I’ve stuck with it. Sometimes it frustrates the hell out of Tycho as he’ll want to discuss a game with me and I’ll have no fucking idea what he’s talking about. The end result of all this is that I played Fable with zero expectations about what sort of game it should be or what features it should have. I discovered after playing it that it was originally supposed to have an online component and things made a lot more sense. It seems to me like many of the mechanics in the game were designed for online play and when that was removed they just don’t seem to work as well.

I sat down and Played Fable and I felt like it was a proof of concept rather than a game. People seem to want to compare it to a Zelda style action RPG and I don’t think it even comes close. There is no sense of exploration in Fable. You spend the entire game running back and forth along the same narrow paths through the same tiny zones. I never felt the same sense of awe that I got from Zelda when I discovered a new island or explored a dungeon. None of that matters though. The fact is that some people are going to like Fable and some people aren’t. I certainly think you should rent it and try it for yourself. Mailing me and calling me a “cockmunch” isn’t going to change my opinion of the game and it just takes time away from you that you could spend farting or trying to have sex in Fable.

I like this strategy of completely ignoring all info on upcoming games except that first announcement with a rough synopsis (well, that last part's my own way anyway). I know there are a number of games I just didn't know much about until I played them, and I think maybe it meant all the better. I'll redouble my efforts to remain in the dark now :D.

Remember Link to the Past? When that game came out, I had NO way of knowing any new information about new games except for the ONE source; word of mouth. I'd hear "it's totally awesome!" or some such thing about Metroid 2 or LTTP. So, when I got that game (thanks to me loving Zelda 1 and Zelda 2, I just totally knew I wanted that game), I had no idea what to expect. The commericals just showed live-action Link climbing a mountain and grabbing what I later found to be the Master Sword (LTTP being the first to have that mighty weapon). I theorized that it would be a totally new direction, possibly, considering what happened with Zelda 2. I started it up to find a lovely story, and soon found out the game played like Zelda 1. I was just a bit disappointed by my own hype thinking it would be something totally new, but I got over it quickly when I realized they did put in some elements from Zelda 2 in there (that's how I saw the addition of the 3rd dimension, by that I mean climbing stairs, pits, and being able to jump down from ledges, which suddenly existed, and also being able to talk to anyone I wanted, instead of a single person who auto-talked in caves).

Anyway, so I went through this game at the pace I always go through games at (slower than slow :D). I was surprised to find I was going after the evil wizard after only 3 dungeons, but then while battling in there, I realized "Wait a sec, I did go into the dark world for a bit. It was only the moutains, but I bet there's more, I never did go into the map while over there...). Anyway, I half expected, but was still VERY happy, to find a whole other world awaiting me when I was suddenly transported there after beating the wizard. I also found out Ganon was there. I wasn't surprised at that, because I HAD heard one thing for certain, reading the back of the LTTP box, that this was long BEFORE the events of Zelda 1 and 2. So, after that, and after soon finding there were 8 dungeons ! to go to, I was VERY amused and had a lot of fun!

Now, had I read the hype I'm sure there was, and found out there was a dark world bigger than the light world, I wouldn't have been nearly as surprised and delighted when I got there, I would have been all "FINALLY" instead. Also, I wouldn't have enjoyed the full fun of the light world nearly as much. As completely oblivious as I was, the light world was all I knew was in the game for a while and I was enjoying that to the fullest rather than thinking "gee, I wonder when I get to the dark world".

I know that's how I would have seen things, because that's exactly what I was thinking when playing OOT. I was all "I wonder when I get to grow up!". As good as that game was, I can only think it would have been even more fun if I had avoided any info I possibly could on it.
I know what you mean DJ. I had a similar experience with the original Zelda. I got it for a Christmas gift having heard absolutely nothing about the game. I did think that the golden cartridge looked pretty cool, but other than that I had no opinion of the game before I played it. I was completely taken in by the huge world with the freedom to explore at my leisure. I was even more excited when I finally beat the game after several weeks and discovered there was an entirely new quest. Well, not entirely new, but it was new enough to give me a few more weeks of gaming nirvana.

I rarely get that feeling anymore because of everything I read about games. That's one of the reasons I stopped writing for N-Philes because I wanted to be surprised when I heard things or played games. The only recent game that really surprised me was Fire Emblem. Although I knew about the series for some reason I didn't keep up with news on it. When I got the game for Christmas it made me ignore all of the other games I got. I didn't start playing the awesome Splinter Cell until late January because of it. I want that feeling a lot more, and it's one reason I'm not as up-to-date on gaming news as I used to be.
Dark Jaguar Wrote:I've made some environments with theoretically infinite expanses on some old machines, but that doesn't mean it was any FUN :D. (Just a bland single textured ground that shot out in all directions that wrapped as you ran, but you get the point.)

Heh, my point exactly. If you notice, the PC version of morrowind was very different from the xbox version graphically.
Oh yes, I know someone's going to accidently misinterpret something above, so let me make it clear now. When I said the dark world was "bigger than" the light world, I didn't mean literally, I meant there were a LOT more dungeons in the dark world.

Oh yes, I never played Morrowind, either version. :D

My whole experience with Zelda 1 was very fun as well. ALL games were new and different to me then though :D, sooo it was kinda hard to really single it out. Zelda 2, when I first played it, also surprised me quite a bit for being so utterly different from the first.
Well, I've put nearly 8 hours into Fable now and I've got to say despite its hype-induced shortcomings I absolutely love it! You may be restricted to small "passages", but the developers took great care to make each one looks as good as they could make, while that doesn't make up for not having huge areas it certainly helps. And also despite a noticeably short supply of non-linearity, it's a very fun game. The only way I'll stop playing it now is either I beat it or I shrivle up into a dry husk due to a lack of food, water, and sleep. Another big dissapoinment is that getting married doesn't really do much for you, except give you a huge dowry [Kaching!] and get you a high rating on the "Heh heh, they're having sex!" scale, since you wife[s] won't have any kids. Going on quests and beating guys up with your Berserk Rage is a ton of fun, though.
Wait a sec, you don't have kids any more? Then what's the point of getting married anyway? .... Aside from that! Well, do you cultivate a relationship with your spouse or can you just leave forever until she divorces you?

This, compacted with being able to fart on command, as my friend tells me, gives me a clue that they added a lot of adolescent level jokes in this game purely for the sake of the standard XBox fan...

Still, you all seem to find it fun despite all this. So, I'll be sure to eventually play it.
Quote:Wait a sec, you don't have kids any more? Then what's the point of getting married anyway? .... Aside from that! Well, do you cultivate a relationship with your spouse or can you just leave forever until she divorces you?

Honestly, I have no idea what the point is. You do get a dowry everytime you get married, but it's not really that big. And, no, there's no cultivation of relationships and about the only way your wife will divorce you is if you punch her.

Quote:This, compacted with being able to fart on command, as my friend tells me, gives me a clue that they added a lot of adolescent level jokes in this game purely for the sake of the standard XBox fan...

Public flatulation is a good way to make yourself a public nuisance. You gotta start low before you can make it all the way to scurge of the land.
I can't even see that making you a public nuisance... Well, unless you did that over and over again for about an hour until you did one that was so heinous, Conny Demitchi ralphed up her salsbery steak.

The problem is, if you are pure evil, I suppose the only reason you'd want to get married would be the money and farting in public would be an amusing way to gain prestige (or whatever). But what about me? I'll do the evil side, but my main file, as with KOTOR, is going to be the good character, hero to the land. The savior of all that is and was and ever shall be has no reason for farting. As such, is there some other quick action you can do whenever for gaining niceness early on? That is, can you go around hugging everybody? Further more, marriage for the good guy is going to be pointless if it's just for money.
You can actually get gifts from your spouse (or spouses) if you are really good to them. I get a really kick ass sword from my wife. Otherwise, though, getting married is really pointless.
Quote:Has anyone noticed that the sound effect that is made when you use a warp point sounds a lot like a certain sound effect from Ocarina of Time? Or is it just me?

Heh, I also noticed that! It sounds like one of the OoT magic spells.

Quote:Well alright then, so it's not really an RPG.

So because it has real-time combat... it's not an RPG? What kind of nonsensical thinking is that? So I guess Morrowind isn't an RPG either because of it's combat. Whatever

Quote:Morrowind had miles of travelable land and it eventually made it to the XBox.

It came out a whole month after the PC version. :)

Quote:Heh, my point exactly. If you notice, the PC version of morrowind was very different from the xbox version graphically.

It had higher-res textures and that's it.
Ok I've put over 13 hours into the game and like GR, I like the game a lot despite some problems. The battle system--while being simpler than WW's--is a hundred times better than any other RPG's. I'd take this battle system any day of the week over some crappy console turn-based battle system or even a Baldur's Gate-style system. Having direct control over your actions makes all the difference in the world, and makes gaining experience and new weapons all the more rewarding. I'd have so much more fun with Final Fantasy if I didn't have to play through hundreds of tedious turn-based battles. Fable's combat could have used some more depth, but if it gets old you can just run past your opponents. Oh and I've barely used any magic since I didn't want to age too quickly. I'll use tons of magic the next time I play through the game.

Fable is like the child of Morrowind and Zelda that is very confused about its own identity. It's a blend that doesn't quite work in most respects because they are separated and isolated from certain key aspects of each game that make them work. For example, the small, linear environments in Zelda work well in that game because of the way that series is designed. Zelda is supposed to be linear, so open-ended environments would not work. Fable, however, desperately needed those long-ago-promised open-ended environments because the gameplay itself is very open-ended. Big Blue Box tried too hard to make the game accessible to anyone, underestimating the general public's intelligence and really forcing the player to hold their hand. The whole point of Fable is to give the player the choice to do good or bad and live with the consequences of their actions, and while a lot of that is still there, too much was taken out. The environments were down-sized, some gameplay aspects were removed (the ability to kill anyone in the game, to steal peoples' clothes, to run every town, etc.), and because of that the game suffers. What could have been the best RPG ever turned out to be a solid RPG that's flawed but has enough good to keep it from being bad. Apparently a lot of people (like Gabe) were so disappointed by how much was removed that they completely resented the game. If they had never heard of Fable before and it came out of nowhere, it would be praised by just about everyone in the gaming community.

But you know, I think I'd still be incredibly disappointed with the environments even if I had never heard of the game before I played it. And that's because of how insanely beautiful they are. Especially the Orchard, which is by far the prettiest environment in any X-Box game I've seen thus far. You're restricted to a pretty narrow path wherever you go, and just beyond those fences and invisible walls are lush forests, streams, and all kinds of beautiful sites. It really is mean that they closed off everything. If Fable had a world as open-ended as Morrowind's with art and graphics around as nice as it is, it would be my favorite X-Box game. No doubt about it. Even with all of the other stuff they took out, this would more than make up for it. I just wanted to frolic, dammit! Frolic! Just enjoy the virtual scenery. *sigh*

I think I know why they made it this way. Firstly, they found out that their engine couldn't handle huge environments at the level of polys that they wanted every object to have. And judging by the frequent 7-12 second load times (which do get pretty annoying), the programmers didn't want to try hard enough or simply couldn't use the X-Box efficiently enough to cut down on load times which would happen even more frequently in an open-ended environment. Secondly, they didn't think the casual player could handle that much freedom. Go figure. Guess they never heard of a little thing called GTA, huh? And finally, because personally hate me. ... well I might be off with that last one, but that's what I think.

Overall, Fable is a very good game. It's flawed, it's confused, but it's still very good. I'll be back with more impressions on other aspects of the game tomorrow or something.
Huh, gifts from your spouse eh? Yeah, that's kinda... warped...

Oh well, anyway, how limited are the environments? Is it REALLY a direct single path from point a to point b, or what? One thing I've always liked about the Zelda series is being able to just sorta go anywhere after a certain point, within your abilities. No corridors on the world map there, just walk wherever and just suddenly sprint off in that direction, and boom, massive lake of hyrule, or go that way, boom, big arse lost woods full of fake swords. I've loved knowing I really don't have to go exactly where the game wants me to, and that means, mini-games a plenty! Now, FFX is the opposite. From the very start to the very end, you can't do anything that the game didn't expressly tell you to do. You LITERALLY are walking a straight line path through most of the game, you LITERALLY can't go left or right most of the time.

So, between those two, where does Fable lie?
It's not like FFX which is basically just one big linear line, but it's also not quite like Zelda which has small environments that are scattered all over the place and accessible from a central area like Hyrule field. You can go back to any area whenever you want to, but the environments are very narrow and linear and split up into branching paths, unfortunately. The game would have been better with a small but relatively open Zelda-like environment, and even better with a huge open-ended Morrowind-like world.
Quote:Well there's "real time" and then there's actual real time with direct control. PC RPGs still have you telling the guy to attack and they attack on their own terms. What I heard is it's actually Zelda combat where it's full direct control. Is that right?

PC RPGs are a vast genre which includes just about every possible variation on these themes. On one end you've got turn-based RPGs that are almost tactical strategy games, like Fallout or Greyhawk: Temple of Elemental Evil's accurate depiction of D&D rules... a step from taht is pausable-realtime mouse control in Baldur's Gate. Then you've got console-style RPGs like Anachronox or Septerra Core, action-RPGs (which are themselves a vast genre -- the Ultima games may have simple combat but aren't simple games, while Diablo has simple combat but IS a simple game), etc, etc... and then there are some that use direct control. These are generally older, first-person RPGs -- the prototypical 'Dungeon Hack' style game. First person in a dungeon. While sometimes this is more complex -- like in Wizardry -- these games can also have very simple arcadish combat. See Stonekeep. :)

As for action-combat in a more open RPG setting, the closest I can think of is the Elder Scrolls series... simplistic combat like in those dungeon hacks, but tied to a massively complex world.
Quote:Oh and I've barely used any magic since I didn't want to age too quickly

I don't use magic too much, but I do use it for stuff like Berserk Rage and Heal enough that my character had grey hair at age 36. Not enough to go bald, thankfully. I use a combination of sword, bow, and magic. It works pretty well for me.

Very Famous Spellwarrior named Avatar. Oh yeah.

Quote:You can actually get gifts from your spouse (or spouses) if you are really good to them.

I've only got a stupid axe from my wives.

...

...

Yeah, that's right. Wives. 3 to be exact.

...

...

...

What? I wanted to see what would happen. And besides when the mayor ask you to marry her you can't very well say no, right?
Hey which one is the mayor? I want to marry his daughter so that I can kill him and then her and inherit their money. :D
Quote:Hey which one is the mayor? I want to marry his daughter so that I can kill him and then her and inherit their money.

I married THE MAYOR. She's a woman, btw.
Oh you mean Lady Grey. Yeah I married her too. But I remember reading about how a tester married the town mayor's daughter, killed the mayor so that the money would go to the daughter, and then killed the daughter in order to inherit the money. I want to do that, and it can only be done is friggin' Oakvale since they very stupidly made it impossible to kill in Bowerstone. I've spent hours just fooling around in Oakvale and it would have made the game so much better if you could use weapons in Bowerstone.
Well, you know what? I just beat Fable. Only 11 hours, that's really short for an RPG. And now in celebration of my victory over Jack I will drink beer until I puke! *drinks like 50 beers* That's what I actually did in the game...right after I got married...AGAIN.
Undertow Wrote:Please don't use The Getaway in any example unless you're comparing its shitty-ness with other games. And, yes, hardware has <i>everything</i> to do with it. That's like saying you can get Doom 3 to work on a computer from ten years ago. Because, you know, the equipment has <b>"nothing"</b> to do with how it runs/ looks.

What? It's nothing like saying you can get Doom 3 to work on a c omputer from 10 years ago.

You said you weren't expecting expansive environments because it's on a console, but there are many console games with HUGELY expansive environments, The Getaway, for example has 27sq kilometers (I can't recall the exact #) mapped out down to a T, using photographed textures of every building, letterbox and shop-front without ANY load times no matter where you go in the entire city. But you're right, it's a console game so it's environment mustn't be very big? Whatever Whatever Whatever
<b>Nothing</b>.

:shiggy2:
OB1 Wrote:Oh you mean Lady Grey. Yeah I married her too. But I remember reading about how a tester married the town mayor's daughter, killed the mayor so that the money would go to the daughter, and then killed the daughter in order to inherit the money. I want to do that, and it can only be done is friggin' Oakvale since they very stupidly made it impossible to kill in Bowerstone. I've spent hours just fooling around in Oakvale and it would have made the game so much better if you could use weapons in Bowerstone.

Well, you can kill citizens of Bowerstone by having them follow you and leading them out of town. It is kind of annoying, though. One thing I don't like in Fable is how fast you age. I've only played about 8 hours and I've almost reached the age limit. It kind of sucks, and I've barely used magic in the game. The only time I really use magic is my heal spell when I'm low on potions. The game is also ridiculously easy. There are so many of those resurrection vials around that it's just about impossible to get a game over.
Yeah, it is a fairly easy game. The only time I've ever "lost" is when the person I was supposed to proctect got killed.
I think the age limit in the game is 65, which would take about 40 hours of gameplay from when you're 20. So, you shouldn't have much trouble beating it before the age limit. I reached 40something before I beat the game. I did nearly everything in the game except collect a couple of silver keys, open one or two demon doors, and one quest. The small amount of time it takes to beat the game is the most dissapointing.
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