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From TeamXBox funnily enough..

Do YOU have a small penis like these people?

Quote:PSM August talks PSP's price

It's not official but basicly they say that Sony has told them the price would be $150, and say that this price will be official announced (therefore confirmed) by Sony at TGS in September.

Hrmm..?
If the PSP turns out to be priced like that, then Sony will really be giving Nintendo a run for its money. Nintendo will have to release the DS for the same price to sufficiently compete. At the same time, of course, Sony will be losing money with each unit... but what better way to get their foot in the door of the handheld market, that will probably pay off later?

Has Nintendo already announced what the DS's price? I seem to remember it being confirmed as $200, but I'm not positive. If that's the case, they need to bump that down $50.

Not to say I BELIEVE this. It's more than likely bullshit. Speculation never hurt anyone, though. :)
Yeah, I don't believe this. Seems way too low. I'd say the rumor that is more likely to happen is the delay later into next year...
Nintendo's screwed if this happens, but I don't believe it.
Well, the more they delay it the cheaper the parts get, so delay it long enough and this is possible... :)
Yeah but still not $150 possible...
Well if it's enough years... :D
They're not Nintendo, you know.
True. So that's unlikely. But rumors continue to swirl about a delay to Q2 '05 (from the current Q1 '05, I believe)...
Ooooh, big delay! :p
I doubt it'll be lower than $200. They said at E3 I think that the PSP is a high-end electronic device and it'll be priced as such.
Yeah, I attribute this to wishful thinking.
Hmm, they still won't talk about battery life... Oh, and no user-writable UMDs. Or even developer-writable ones. It'll work like the GB -- only Sony can make the disks.

http://www.gamespot.com/news/2004/09/02/...06399.html

Quote:GDCE 2004: PSP presentation informs, disappoints
Overview of Sony's portable confirms that the public won't get UMD writers, presenter refuses to clarify MP3 playback or battery life.

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LONDON--When the conference program at this year's Game Developers Conference Europe was first announced, the PSP-specific session quickly became one of the main draws. We were told that "the presentation also includes information about the new development tools and libraries and is designed to give developers an insight into PSP title development."

However, the 50-odd developers who stuck around for the end-of-day presentation were less than impressed. For one, there was nothing really "new" about the information presented. George Bain, the developer support manager for the Sony Computer Entertainment Europe Technology Group, was content to largely restate the machine's specs, most of which were known as early as last year.

Unsurprisingly, the thrust of Bain's presentation was directed strictly at developers. He explained how the PSP would use an openGL-style API, and although the device would be "almost as powerful as the PlayStation 2," its "programming would be more comparable to the PlayStation One." He also gave some examples of the device's graphics capabilities, such as four-point lighting and GPU skinning functions, which will allow for up to eight bone matrices.

To illustrate his point, Bain ran several all-new video PSP demos created at SCEE. Two showed simple video playback of television nature documentaries. The others showed computer-generated images of jet fighters streaking through the sky and fish swimming in the sea. The images looked slightly rougher than those shown at the US GDC in March, falling somewhere between a PS2 and an original PlayStation in quality.

Bain also explained the PSP's networking abilities. Using its built-in wireless 802.11b LAN connectivity, the handheld will let users connect to an Internet hotspot in or to each other via an ad hoc mode. Bain seemed particularly proud of the fact that the PSP will have a propriety protocol that will give each PSP-to-PSP game its own SSID (Service Set Identifier), allowing for multiple sets of multiplayer games in a single room. Bain also reiterated the PSP's USB 2.0 connectivity, which will allow the device to be connected to either PS2s or PCs.

The highlight of the presentation was the unveiling of the PSP hardware developing tool. The tool will allow for debugging from a host PC connected to a slaved PSP unit and will emulate the PSP's battery life. Currently costing 750,000 yen (approximately $6,800 or 5,600 euros) in Japan--it is not yet available in Europe--it will also contain two drives: one for DVDs and one for UMDs, the proprietary optical disk format used by the machine.

Ironically, it was a revelation about UMDs that drew the most disappointment from the crowd. Though he hyped the 1.8GB disc's multimedia capabilities by saying it could contain "four hours of digital TV-quality video" (versus two hours of DVD-quality video), Bain confirmed that consumers will not be able to record their own UMDs. "UMD writers will not be released to the public or to developers," he said. (Developers will have to record their gold masters on DVD-Rs, which they will submit to Sony.) However, while disappointing to consumers hoping for homemade portable movie libraries, Bain spun the lack of UMD burners as a positive thing for the piracy-plagued game industry. "A key highlight of the format is copy protection," he said.

Bain was less clear on the subject of whether or not the PSP would have MP3 playback, saying only, "that has not been confirmed yet." He said to expect more details at the upcoming Tokyo Game Show, where there will be fully playable PSP games on hand. He was happy to explain, though, that the PSP would be fully compatible with Sony's preferred--and more memory-demanding--ATRAC format, which could be played on the machine via one of Sony's proprietary memory sticks.

The session closed with an at-times heated exchange between reporters and Bain on the PSP's most controversial feature, its still-secret battery life. He refused to answer questions on the subject directly: "I have no idea what the battery life is going to be like. It will depend on a lot of factors, like how loud the player has the volume." However, he tried to assure skeptics that Sony's long record with portable electronics would ensure a respectable battery life. "I don't know what everyone is worried about...The PSP has been designed for low-power consumption," he said, mentioning the low-power demands of the device's VME (virtual mobile engine) specifically. He said both the PSP's battery life and final retail price would be revealed at the Tokyo Game Show later this month.
Quote:"I have no idea what the battery life is going to be like. It will depend on a lot of factors, like how loud the player has the volume."

AHAHAHAHAHAHAHAHAHA!!! Oh man, that's just so...wait...AHAHAHAHAHAHAHA!!!

Seriously, though, that's one of the stupidest things I've ever heard.
No, that is actually true. As you'd know if you've played much Game Boy. Volume definitely affects battery life to a noticable degree... but you're right in that he is dodging the question and doesn't want to say. Oh, he may say that 'it'll be fine', but then he doesn't say, and says that it depends on stuff like volume... which while true doesn't exactly exhude confidence in them. Mixed messages here -- with GB volume affects battery life some, but even with volume on full you get decent battery life. Same with the light in the SP, I'd guess. But here... look, if it's really going to be so good, why not just say what it is? Dodging it for so long makes it look really, really suspicious.
Yah, I used to get about DOUBLE the playtime out of my batteries in a gameboy when I had the volume turned off.

Is it possible that they're dodging it because they're still trying to figure out how to increase it?

The other likely possibility is that they're dodging it because it's bad.

But they have pretty much confirmed it in the past. It all depends on factors like using the disc and volume and the like. I guess with volume on and little disc usage (effective RAM usage) it will last around 8 hours. With lots of disc usage (lets say.. it's spinning the entire time) it's around 3 hours.
Quote:No, that is actually true. As you'd know if you've played much Game Boy. Volume definitely affects battery life to a noticable degree...

Seriously? Ha! I never knew that before. Either way though, that quote is still pretty funny.
But.. isn't the only reason that it's funny because it was stupid?

If it's true, it's hardly stupid..

So.. why is it...

I'm sorry. :(
It's funny because he acts like they have no idea and brings up something like the volume to try to say that there's all theses unknown factors that they have no way of accounting for. Those factors never stopped Nintendo.
The disk spinning one is also a valid point, as the thing has moving media and the more it moves the more the battery drains. So they'll assumedly tell developers to minimize disk use... but unlike OB1 I don't have a whole lot of confidence that they will be particularly successful at that.