Tendo City

Full Version: The shit hits the multiconsole fan....
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Yeah that's the case. It's not even the black/white/select button not being there that's the main problem. It's the lack of being able to click the sticks inward like a button.
The main problem? The X-Box and PS2 have 12 button controllers. The NGC has a 8 button controller... the 'digital click' shoulder buttons aren't seperate buttons. Just 8... that's four less buttons, and I'm sure it makes porting tough when a game uses a lot of buttons...
I'm sure they could work around it. Just add the four buttons (white, black, and analogue clicks) to the d-pad.
Yah, that's what I'm assuming they're going to do with Red Faction 2
They did it with TS 2, so why not?
Yes, that's what I was trying to say DJ. Hard drive is faster than optical disc, but the GameCube and PS2 don't load stuff off the disc at the last instant. They load it into RAM ahead of time, just like the XBox does. I was just trying to point out that the hard drive really doesn't help push massive amounts of polys or anything like that, it's all about the RAM.

Now, continue your discussion on Halo. Oh, for the record, I didn't know what volumetric lighting was either. I just wanted to know if anybody did. :)
Quote:Originally posted by Laser Link
Yes, that's what I was trying to say DJ. Hard drive is faster than optical disc, but the GameCube and PS2 don't load stuff off the disc at the last instant. They load it into RAM ahead of time, just like the XBox does. I was just trying to point out that the hard drive really doesn't help push massive amounts of polys or anything like that, it's all about the RAM.

Now, continue your discussion on Halo. Oh, for the record, I didn't know what volumetric lighting was either. I just wanted to know if anybody did. :)


There's no such thing as volumetric light, as light does not have volume :)

Like say, volumetric Fog means the fog moves and swirls in reaction to movements... light doesn't do that.
Haha, in the real world yes, but take that into cyberspace, which is like the mystic ether, or the dream world, but humans created this otherwordly place and you can actually make light have volume, displacing it at will. For instance, when a giant beam of light smacked into me and displaced me into a bottomless pit!
Did anyone click on my link that showed what volumetric lighting looks like? I also typed out an explanation of what it is. Here is the link one more time: Linkies.
I did, and it turned out to be what I thought it was. :p
I don't feel like downloading Java right now so I wasn't able to see the example in the link...but my understanding of volumetric lighting is based on how light comes from a source, bounces off of objects, and in turn hits other objects which lights them subtly. I think of it as kind of like a sound echo but with light instead.

Correct me if I'm wrong and give me a better example. :p
Quote:Originally posted by geoboy
I don't feel like downloading Java right now so I wasn't able to see the example in the link...but my understanding of volumetric lighting is based on how light comes from a source, bounces off of objects, and in turn hits other objects which lights them subtly. I think of it as kind of like a sound echo but with light instead.

Correct me if I'm wrong and give me a better example. :p


OB1 gave a perfect example. Picture yourself at the cinema watching the latest Spielberg film, and you look up, and can literally see the beams of light on their way to the screen.
OB1 was right about Halo originally being a RTS game. I followed it's development for quite a while. It was never shown to the public as a RTS game, though. The first time it was ever shown was as a FPS at Mac World.
I saw the demo, and it was very nifty and made me want to implement something like that in OpenGL. But I'm still trying to figure out how to do the matrix transformations to move objects and the camera and all that fun (beginner) stuff, so maybe I'll worry about that first.
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