Tendo City

Full Version: Game Boy Player and GBA SP Game Incompatibilities
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
- Nintendo mentioned that the GameCube GameBoy Player is not compatible with GameBoy titles with built-in vibration pak or tilt sensor, such as Pokemon Pinball, Top Gear Pocket, Koro Koro Kirby, and Koro Koro Puzzle Happy Panetchu. In addition, the GameBoy Player does not operate on Panasonic's DVD / GameCube combo system "Q". The GameBoy Player is scheduled to release in Japan on March 21, for 5000 yen.

- Nintendo of Japan mentioned that the GameBoy Advance SP is not compatible with GameBoy titles with built-in tilt sensor, such as Koro Koro Kirby / Kirby Tile n' Tumble (Nintendo) and Command Master (Enix) for GameBoy Color; and Koro Koro Puzzle Happy Panetchu (Nintendo) for GameBoy Advance.

Both from http://www.the-magicbox.com
First off, vibration pack incompatibility is something Nintendo doesn't have an excuse for. There's no reason they couldn't raise the slot or something to allow the vibration pack games to fit into the player. Second off, there is REALLY no reason the Q should be incompatible, except that the placement of the slots on the Q are further apart, thus making the device not fit. That's a REASON of course, but really that's just plain annoying. The answer is simple of course, make a second version for the "Q" in Japan.

The vibration pack problem (which I can only attribute to the pack itself going down into the stand it's on) can be fixed by the user anyway. All one needs to do is place the GCN RIGHT at the edge of whatever it's on and then the pack can fit easily.

It seems they finally acknowledged the tilt sensor problem... I assumed as much with the GBA SP, and the GBA GCN player's reason is obvious (unless you want to pick up the system itself and tilt it around). The only thing Nintendo could do for the player on the GCN is to make it so that you can hook those games up through a GBA directly, and the player's software could then detect the game and download it to the player, where you could then play it on the big screen and use the tilt sensor normally (this would take a lot of time unless they stored the ROMs on the player and used a check for confirmation, which they won't). As for the SP's incompatibility, I still think a special patch for all three games could be designed to reverse controls. IF they for some reason designed future games with tilt sensing, they just need to put in an option to change orientation.

Problem is, I don't think Nintendo is going to spend time bulding a patch solution into the SP for a total of 3 games. They likely won't spend time raising the level of the slot for the few rumble games out there, especially since a simple placement of the GCN near the edge solves the only problem I see there. However, the last problem, incompatibility with a system that's sure to have been bought by many in Japan who wanted a GCN, NEEDS to be addressed by Nintendo. They can't alienate those who got that version of the system by leaving them out and not making a specially fit device for the Q.
Oh darn, three incompatible games nad it won't work with a Japan-only console.

I'm not shedding any tears about this news.
True, we didn't get the Q or two of the three tilt-sensor games.

But we did get Kirby Tilt n Tumble and a bunch of GBC Rumble games.

Um, its more than that... the GBA SP and GB Player will not work with Kirby Tilt n Tumble. And the GB SP won't work with the many GBC rumble games that were made. I'd say that thats an issue... I don't have any rumble games, but do have Kirby Tilt n Tumble. I certainly see why it'd be incompatible with the GB Player, but the GB SP? OK, yeah, I guess I do... the controls would be backwards because of the cart orientation.

Oh... and I bet that rumble games aren't allowed on Q both because of how they wouldn't fit and because they don't want them rumbling while attached to the NGC or something... not really a good excuse, but it seems to be the one they have.
Well if you don't want them rumbling, REMOVE THE BATTERY FROM THE CART! It's just that easy, now you don't have it shaking at all either. As for fitting in the slot, again I say just move the GCN to the very edge of the table it's on and the bulge on the rumbling game packs has plenty of free space. So, I think Nintendo is just SAYING the rumble games won't work. I don't see any reason they won't actually work in practice if ya just do those things.