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From 1up.com:

Quote:By David Smith
12/4/2003

The latest issue of Nintendo Dream magazine offers clarification as to exactly what games will be included when Nintendo publishes The Legend of Zelda: Four Swords for GameCube in Japan next February. The four-player action-RPG based on the 16-bit Link to the Past will also include a few of the other experimental projects shown at E3 this year.
In addition to the main Four Swords adventure, where four players can control four Links using the Game Boy Advance or GameCube controller for cooperative play, the disc will also include the Tetra's Trackers stamp-collecting game shown at E3. Tetra's Trackers, starring the eponymous pirate queen in The Legend of Zelda: The Wind Waker, challenges four players to hunt up hidden items around a series of large levels.

The disc will also include two games for single-player action. One, called "Shadow Battle," is a survival-type game where Link must battle a continuous stream of opponents. The other, entitled "Hyrule Adventure," is a more involved story-driven single-player campaign with some gameplay elements, like time travel, drawn from Link to the Past.

As mentioned above, Four Swords is scheduled for retail release in Japan in February. Nintendo has yet to confirm a Japanese retail price for the game, however, or any details regarding an American release. We'll update with the pertinent details as they arrive.

Awesome. Now it's worth $50! I hope that Hyrule Adventure mode is decently-sized.
Indeed.

Stamp collecting game? Okay...

Well, I'll be getting it for sure anyway. Nice to see what I thought would be two games sold seperatly in fact be 4 games sold together.

Oh yes, I have my collector's edition.

First off, the little tribute to Zelda video included is NOT what I thought it was. I had hoped it was a translated version of this Japanese documentary of the history of Zelda DVD I saw a while back. Nope, just a bunch of clips of all the Zelda games... Seen that before.

Second off, the audio problems in Majora's Mask? Really not that huge. It's a slight clippy problem during scene transitions and that's it. Not that noticable, especially if one's used to similar things in PC games run on slower machines. However, there is a bigger problem with MM. The game crashes every once in a while. Considering how long one goes purposfully not saving, that's a big deal. The thing first crashed on me when I tried going to the top of the clock tower for the first time. Rather annoying, but oh well. I'm sure it won't crash THAT often. There's a reason I kept the N64 original. Still, the game does LOOK a lot nicer. I can actually see what the pictures on the various posters and signs in the game are now! :D Finally, there's some slow down when a whole lot of stuff is on screen at once, like if you happen to view a lot of townspeople at the same time the game will kinda run slowly. Makes it tough to catch those bomber kids in a few areas... In general, while it looks better and is playable, I'd prefer playing the N64 original. Oh yeah, they DIDN'T restore the 3rd save slot from the Japanese original. Annoying... but it's on a memory card now so save slots aren't too big an issue.

One thing, while Majora's Mask has it's issues, it's nice to be able to play ALL the Zelda games on ONE system (with a Gameboy Player attached of course). Hopefully, if Nintendo ever decides to sell this collection on it's own (with Master Quest added), they'll fix Majora's Mask.
Geez, and I was hoping that I wouldn't have to ask my nephew to send back my copy of MM that I let him borrow a couple of years ago. Why oh why did the port have to suck to much? Gah...
I think possibly due to how they ended up porting a game that was for N64 /w expansion pak vs OOT, which was a game that didn't use it. Yeah, I have to say here that regardless of how tough it would have been, it's just bad craftsmenship to release a game with glaring glitches like that, ones they are aware of, and just include a little message apologizing for it. I mean, on the one hand the little sound glitches aren't very noticable at all. However, the crashing certainly is. It's a bonus thing though, almost free, except for the having to pay money in order to get it part :D (ABF, I swear if you point out that "it's not free then" I'm going to SLAP you, just enjoy the joke). If and when Nintendo ever decides to just sell this on it's own in a complete package, like I said earlier, they better fix these issues and include Master Quest.

A couple things. Kinda stupid that the OOT game doesn't just reuse the Master Quest edition's save file. Though, it does save a little space rather than creating a file big enough to store data for both original and MQ when only the original's getting used, I guess.

Second, why has Nintendo abandoned the select button on their consoles anyway? Gameboys still have them, but apparently Nintendo never forsaw a use for the select button on the N64 or the GCN. Really, on both systems there's the issue of old GB/NES games being run on a controller with the select button needing to be remapped to some awkward position. Fortunatly, considering what select was used for in Zelda 1 and 2 (did a true pause in Zelda 1, and used magic spells in Zelda 2), the remap works quite well. Oh yeah, the X button has been mapped to NES controller 2's Start+A combo, so pause either game (menu pause in Zelda 1, not true pause) and hit that button to save without dying. Wish they'd done that for Metroid 1 in Metroid Prime. Though, it's not that big an issue to just use controller 2 on the GCN to do the same thing with that port. Eh, oh well. I've been taking a naustalgia trip here anyway. I didn't even have a reason to get this collection at all to be honest (though I THOUGHT I did, thinking that video clip actually was that documentary), but for some reason I just gotta get perfect files on all the games all over again :D.
MM being on the CE is the best thing about the disk. I ignored MM (cause I needed to buy a RAM pack then plus the game, and I was also busy with my DC) back then so I have always wanted to play it. I need a bigger memory card though which sucks ass since I only have one of the small official ones that came out first. Nintendo sucks ass for not releasing the bigger card at launch...
Kay-Bee is idiotic for still selling the Nintendo brand 251s for $25... morons...

Oh, and it's too bad about MM. Sounds pretty bad... and though I'd never get rid of my N64 or that game, still it's one less reason to spend the money to get this thing.
Kaybee is still overpricing stuff? When are those fools going to learn??
At launch they were selling Cubes for $230, not $200. And when the 251 came out it was $25... and it still is. Idiots...

I have bought a bunch of games over the years at Kay-Bee (since it's one of the few stores with good selections of games in town...), but their prices are often annoying.

And they won't learn as long as they sell things, which they do... especially in places like here where their only competition (for videogames) is Wal-Mart and a little local store that just opened this year...
If you want a good memory card get Interact's 16x card. I have one and it fits all 25 of my games. I'm thinking of getting another since I'm finally running out of room and using one specifically for sports games since they take up the most room.
But third-party cards are notoriously unreliable... I have a third-party N64 memcard, and it messed up and had to be erased once several years back. I lost a completed save of the one game I had that used memcard-only save (Wipeout 64)... after that and everything I've heard I'd never get or recommend a third-party card.

I managed to save my Rush 2049 save on that card, though (my Nintendo card has all the other relevant saves for games I have that use the memcard), and replacing it would be an insane task of ridiculous hours... I need to back it up somehow but don't have any way to because Nintendo doesn't let you copy files and you can't save the save on another slot. Bah. (the only ways I know of are the DexDrive thing that would be very hard to find or the Adaptec, which is $30 online...)
Yes, 3rd party cards have been unreliable in the past and I wouldn't have bought the card if I wasn't forced to because All-Star Baseball 2003 was released before Nintendo's Memory Card 151. I initially was paranoid about losing data so I backed up everything I could on my Memory Card 59s. However, after a few months with no problems I stopped that practice and I haven't looked back since. The only issue I ran into was ocassionally the GameCube wouldn't recognize the card when starting up, but that was fixed easily by pulling the card out, putting it back in, and selecting retry. I had issues with third party stuff in the past too, but the 16x totally won me over.
My 251 holds all my save data for all my games just fine. I'm not going anywhere near a 3rd party card. Won't recognize it every now and then but easily solvable? I KNEW something would be terribly wrong with it! I banish it! :D

Really though, I just play it safe. I don't have any sports games, and won't be getting them, so I have no need for massive storage. However, even my 251 is almost full. Oh wait, I still have a total of 2 other 59 memory cards, no biggy :D. I'm sure they'll last until the the next system. Oh yes, I happen to have my Animal Crossing save on the 251 (didn't use the card included with Animal Crossing for that, wanted everything on one card).
By "bah" I of course mean "if that card messes up again (though it's been fine for several years now you never know...) I'll be really mad and it will take many, many hours to get that far again"...

I need a new NGC card... my 251 has about two free blocks, and the 59 is full (with saves from games I rented, a BG: DA save, and the second ED save)... so I need a new 251 before I can save anything from any new games. $20... :(

And why is that? Because BG: DA is taking up 90 blocks total... three saves... :( nothing else is above like fifteen or twenty except for that big F-Zero GX garage save.)

I'll say it again: The N64 memcard system was designed really badly. I have about 40 or 50 blocks free on my Nintendo-brand card, but 15 slots full... (none of the games I got are above like 8 or 9 pages...) which is really annoying. Stupid slot limit! And stupid lack of copy!

Oh, isn't it funny that some games have larger saves in the NGC than they had on N64? Gauntlet Legends was 6 blocks in N64 but Dark Legacy is 8 in the Cube, and Cube blocks are much larger... uh...

Oh yeah, it's because in DL it's actually all the savedata (with seperate levels and progress and everything) for all 17 characters you can play as while in Legends you can switch characters but only have one game/stats/unlocking stuff, etc. :)
Yes yes, we are all aware of the many flaws in the N64 memory card system. Of course, Nintendo didn't improve things too vastly with the GCN. There's STILL a max file limit (though thankfully much higher) which needs to be eliminated in the next console. Further more, there's also the problem of them not releasing an 8MB memory card like they should. At least some games do a decent job of keeping the size of the save files down. Still, Nintendo needs to get off their proprietary high horse and just stick with an existing, and FREE, standard like FAT or something for future memory cards, like Sony. They could alter it a little if they wanted like MS. Their custom one that's WORSE than the others though is just stupid.
But the N64 one is EXTREMELY easy to be way under, if you have the right collection of games like me and have nothing that's over 9 or 10 blocks... I bet the average filesize of those 15 is like five or so... but the Cube? I don't know how high the limit is, but isn't it quite high, so that even with a 251 you'd need like all 4-block files to fill it?

And NGC games tend to be bigger blockwise than N64 games that used memcards (not counting sports games on either console of course, they're far bigger), so it's not as bad on the Cube... not nearly.

Unless you've hit that limit or something? Still, yes, it should go.

I don't see a problem with a propriatary format for the memcards, as long as they have a good sized card (8MB minimum), and have it broken up into enough blocks that you won't have much waste... and not have a max file count of course.

Oh yeah... one more thing: Microsoft is copywriting FAT.

http://www.theinquirer.net/?article=13047
"but"? There's no "But" in that whole thing. I was agreeing with you. Thus, I won't even bother reading the details of what you said.
Oh just read that post, I'm not arguing with you... well I did make one comment that you could take that way if you wanted to:

That I think the NGC's slots limit isn't nearly as bad as the N64's because it's much harder and a lot harder to reach... can you argue with that?

And you should read the rest of that post so I don't have to repeat it again now. :)
I never said it isn't better now though. Just that they made the same mistakes again.
But to a much lesser extent, which is good.