22nd October 2003, 7:22 PM
I just got it today so here are my impressions after having played a few levels:
It's better than Rogue Leader in every possible way, but I still wish they had improved the vehicle handling. They still feel like paper airplanes. The on-foot parts do drag the game down a bit, but it only takes up about 25% of the game and isn't too bad. It's just painfully simple, and the camera is annoying. Other than that it's the usual Rogue Squadron gameplay just more and better. The graphics are a huge leap over the last game and I can safely say that Rebel Strike is definitely the most impressive-looking game out right now, for any console (and PC). No game does as much and as well as RS does. Super-high poly count, several highly-detailed texture layers, a smooth framerate, incredible lighting (including volumetric lighting!), fog (much better this time), shadows, particle effects, explosions, etc. The game is a technical marvel. I'm drooling over the thought of what Factor 5 is going to be able to do with Pilotwing on the N5. The sound is also amazing, especially if you have a sound setup that supports PLII. Most of the music is now fully orchestrated, so you won't have to listen to a whole lot of that crappy synthesizer stuff from the other Rogue Squadron games.
So far, so good. If you expect Rogue Leader but bigger and better then you'll be happy. The on-foot parts probably should have been scrapped but some of you might like it.
It's better than Rogue Leader in every possible way, but I still wish they had improved the vehicle handling. They still feel like paper airplanes. The on-foot parts do drag the game down a bit, but it only takes up about 25% of the game and isn't too bad. It's just painfully simple, and the camera is annoying. Other than that it's the usual Rogue Squadron gameplay just more and better. The graphics are a huge leap over the last game and I can safely say that Rebel Strike is definitely the most impressive-looking game out right now, for any console (and PC). No game does as much and as well as RS does. Super-high poly count, several highly-detailed texture layers, a smooth framerate, incredible lighting (including volumetric lighting!), fog (much better this time), shadows, particle effects, explosions, etc. The game is a technical marvel. I'm drooling over the thought of what Factor 5 is going to be able to do with Pilotwing on the N5. The sound is also amazing, especially if you have a sound setup that supports PLII. Most of the music is now fully orchestrated, so you won't have to listen to a whole lot of that crappy synthesizer stuff from the other Rogue Squadron games.
So far, so good. If you expect Rogue Leader but bigger and better then you'll be happy. The on-foot parts probably should have been scrapped but some of you might like it.