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Full Version: Your top ten most anticipated games of 2003
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Um, DJ, you don't exactly make sense there...
Quote:Why do you think OB1 got us to quite all the time ABF?
Confused Confused
What didn't make sense there? I was saying "Why do you think OB1 got us to quit all the time ABF?" Oh, I said quite instead of quit... my bad..

Now do you get it? It's a joke by the way.
Oh, quit. Yeah, that makes sense. :)

Though it is true that unrelenting and unbending adherence to a position is the best way to either get a debate to last forever, or to get the other position to quit.

Its probably why that's normal in our debates here. :)
I just wanted to let you all know that I love you.
*hugs OB1*
Quote:Originally posted by A Black Falcon
That I have to repeat dumb opinions ad nauseum?


I really don't see what's so dumb about it. Medal Of Honor: Frontline received major criticism for it's linear levels, why should Splinter Cell be exempt? The linearity in both these games bored me to tears (virtually).

If anything, it's stealth nature makes it much worse in SC.
Does this mean you hate any 2d game? Because there are a lot of good ones... :)

There's nothing wrong with linear levels... actually, the more linear nature of Rayman 2 was one reason I liked it so much when compared to the Mario 64-style of wandering around a square 'world'... both types are good, but I liked Rayman 2 a lot because it got back more to oldschool platformers which of course were all straight path, not open...
But the truth is that SC isn't linear at all. The levels may be linear in design, but there are so many ways do go about each mission that it doesn't matter.
Quote:Originally posted by A Black Falcon
Does this mean you hate any 2d game? Because there are a lot of good ones... :)

There's nothing wrong with linear levels... actually, the more linear nature of Rayman 2 was one reason I liked it so much when compared to the Mario 64-style of wandering around a square 'world'... both types are good, but I liked Rayman 2 a lot because it got back more to oldschool platformers which of course were all straight path, not open...


You bring up platformers.. which, IMO, require that linearity to maintain momentum.

Saying Splinter Cell was "pathetic" was a gross exagerration, but it's not all that I thought it would crack up to be. If it did have the large open level designs with many routes and lots of patrolling guards etc. etc, I'm sure I would have loved it. Most likely, BETTER than MGS2.

And 2D > 3D :)
On that note, I just downloaded the PC Splinter Cell and Rayman 3 demos from Fileplanet... :)
Hudson is loony.

Splinter Cell has an average rating of 92% from 70 reviewers. The game is very good.
Loony I can deal with. Just stop calling me a fanboy. It's an ignorant (and incorrect) assumption:)

What do you think of the demo, ABF?
It doesn't play as well on the PC as it does on the X-Box. And there are also some graphical glitches in the PC demo.
Nick Burns/ Because I have a 51 inch wide screen projection HDTV hooked up to my surround sound BIZNATCH. I can count the pubic hairs in BMX XXX! Not that I would buy that game, but fun to rent. :D Fox's fur is like, so.... much fur... and fur... fur. And I dont even have the component cables yet to run it in Progressive Scan Mode! *dolphin fucks his Nintendo.com order form*

GET YOUR ASSES IN GEAR NINTENDO AND SENDETH ME MINE CABLES, OCK!
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